Fußgängerbrücke am BSN

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hey


    Ich möchte mal eure Meinung zu einer von meinen Maps
    Es ist eine Fußgängerbrücke die ca. 63 Objecte hat.
    Ich habe dafür 1Stunden gebraucht.


    Hier sind mal ein Paar Screens







    Hier der Pastebin Link


    CreateObject(8580,1193.95898438,-942.45214844,46.57234573,0.00000000,0.00000000,279.99755859); //object(vgssstairs05_lvs) (1)
    CreateObject(8615,1182.04003906,-933.46972656,44.59115601,0.00000000,0.00000000,9.99755859); //object(vgssstairs04_lvs) (1)
    CreateObject(8615,1200.39160156,-954.33190918,44.55773163,0.00000000,0.00000000,10.00000000); //object(vgssstairs04_lvs) (2)
    CreateObject(9131,1201.18554688,-941.87011719,42.87447739,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (1)
    CreateObject(9131,1201.18554688,-941.87011719,45.13999939,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (2)
    CreateObject(9131,1198.95019531,-929.92675781,43.04901123,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (3)
    CreateObject(9131,1198.95019531,-929.92675781,45.13999939,0.00000000,0.00000000,9.99755859); //object(shbbyhswall13_lvs) (4)
    CreateObject(9131,1186.31933594,-931.31402588,43.18187714,0.00000000,0.00000000,10.00000000); //object(shbbyhswall13_lvs) (5)
    CreateObject(9131,1186.31933594,-931.31402588,45.13999939,0.00000000,0.00000000,10.00000000); //object(shbbyhswall13_lvs) (6)
    CreateObject(983,1189.12597656,-931.31250000,46.99000168,0.00000000,0.00000000,98.99780273); //object(fenceshit3) (1)
    CreateObject(983,1195.24682617,-930.25366211,46.99000168,0.00000000,0.00000000,101.00000000); //object(fenceshit3) (2)
    CreateObject(983,1198.91748047,-932.76934814,46.99000168,0.00000000,0.00000000,10.00000000); //object(fenceshit3) (4)
    CreateObject(983,1200.02587891,-939.04498291,46.99000168,0.00000000,0.00000000,10.00000000); //object(fenceshit3) (5)
    CreateObject(983,1201.12011719,-945.30468750,46.99000168,0.00000000,0.00000000,9.99755859); //object(fenceshit3) (3)
    CreateObject(983,1201.93298340,-949.92150879,46.99000168,0.00000000,0.00000000,10.00000000); //object(fenceshit3) (6)
    CreateObject(3920,1201.59216309,-946.85186768,46.49000168,0.00000000,0.00000000,100.00000000); //object(lib_veg3) (1)
    CreateObject(3920,1199.72314453,-935.66253662,46.49000168,0.00000000,0.00000000,100.00000000); //object(lib_veg3) (2)
    CreateObject(3920,1192.32019043,-930.57287598,46.49000168,0.00000000,0.00000000,190.00000000); //object(lib_veg3) (3)
    CreateObject(3920,1203.28503418,-948.32147217,46.24000168,0.00000000,0.00000000,282.00000000); //object(lib_veg3) (4)
    CreateObject(3920,1201.79895020,-940.09259033,46.24000168,0.00000000,0.00000000,280.00000000); //object(lib_veg3) (6)
    CreateObject(3920,1200.82214355,-933.74792480,46.24000168,0.00000000,0.00000000,280.00000000); //object(lib_veg3) (7)
    CreateObject(3920,1194.00061035,-928.69940186,46.24000168,0.00000000,0.00000000,10.00000000); //object(lib_veg3) (8)
    CreateObject(3920,1189.46423340,-929.48144531,46.24000168,0.00000000,0.00000000,10.00000000); //object(lib_veg3) (9)
    CreateObject(984,1177.72155762,-935.27722168,42.50558472,0.00000000,0.00000000,100.00000000); //object(fenceshit2) (1)
    CreateObject(984,1190.40136719,-933.03710938,42.50558472,0.00000000,0.00000000,99.99755859); //object(fenceshit2) (2)
    CreateObject(984,1203.01074219,-930.83105469,42.50558472,0.00000000,0.00000000,99.99755859); //object(fenceshit2) (3)
    CreateObject(983,1173.01647949,-936.10491943,42.54558563,0.00000000,0.00000000,100.00000000); //object(fenceshit3) (7)
    CreateObject(997,1208.72656250,-925.29998779,41.92448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (1)
    CreateObject(997,1207.82373047,-930.31488037,41.92534256,0.00000000,0.00000000,100.00000000); //object(lhouse_barrier3) (2)
    CreateObject(997,1169.30004883,-932.09997559,42.17448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (3)
    CreateObject(997,1171.01562500,-933.22991943,42.17448425,0.00000000,0.00000000,278.00000000); //object(lhouse_barrier3) (4)
    CreateObject(984,1232.39440918,-925.77136230,42.50558472,0.00000000,0.00000000,100.00000000); //object(fenceshit2) (4)
    CreateObject(997,1225.54394531,-922.40002441,41.92448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (5)
    CreateObject(997,1227.24682617,-923.45062256,41.92448425,0.00000000,0.00000000,278.00000000); //object(lhouse_barrier3) (6)
    CreateObject(997,1237.80810547,-919.79455566,41.92448425,0.00000000,0.00000000,278.00000000); //object(lhouse_barrier3) (7)
    CreateObject(997,1236.71875000,-921.73999023,41.92448425,0.00000000,0.00000000,277.99804688); //object(lhouse_barrier3) (8)
    CreateObject(982,1199.32775879,-952.44940186,42.50558472,0.00000000,0.00000000,100.00000000); //object(fenceshit) (1)
    CreateObject(996,1187.00000000,-956.79998779,42.63443375,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier1) (1)
    CreateObject(997,1187.98767090,-954.45001221,41.88596344,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier3) (11)
    CreateObject(997,1189.85778809,-956.76770020,41.90402222,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier3) (12)
    CreateObject(996,1212.26000977,-952.29998779,42.67470169,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier1) (2)
    CreateObject(997,1210.19995117,-950.55297852,41.92018127,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier3) (13)
    CreateObject(996,1209.00000000,-952.97998047,42.69387054,0.00000000,0.00000000,280.00000000); //object(lhouse_barrier1) (3)
    CreateObject(1597,1196.72998047,-942.94000244,44.09999847,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (2)
    CreateObject(1597,1205.28491211,-941.40002441,44.09999847,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (3)
    CreateObject(1597,1213.74926758,-939.75970459,44.04000092,0.00000000,0.00000000,102.00000000); //object(cntrlrsac1) (4)
    CreateObject(1597,1231.67663574,-936.46984863,43.93000031,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (5)
    CreateObject(1597,1188.21362305,-944.30340576,44.09999847,0.00000000,0.00000000,100.00000000); //object(cntrlrsac1) (6)
    CreateObject(1597,1179.79748535,-945.64270020,44.09999847,0.00000000,0.00000000,98.00000000); //object(cntrlrsac1) (7)
    CreateObject(1597,1240.25244141,-934.96679688,43.95000076,0.00000000,0.00000000,102.00000000); //object(cntrlrsac1) (9)
    CreateObject(641,1184.45043945,-944.92608643,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (1)
    CreateObject(641,1192.83483887,-943.46520996,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (2)
    CreateObject(641,1209.86999512,-940.38006592,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (3)
    CreateObject(641,1218.19995117,-938.78375244,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (4)
    CreateObject(641,1227.93994141,-937.00000000,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (5)
    CreateObject(641,1236.30004883,-935.49816895,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (6)
    CreateObject(641,1244.66003418,-933.79992676,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (7)
    CreateObject(641,1212.33996582,-950.21997070,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (8)
    CreateObject(641,1186.80993652,-954.76000977,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (9)
    CreateObject(641,1169.97998047,-936.63000488,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (10)
    CreateObject(641,1209.54614258,-929.89001465,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (11)
    CreateObject(641,1226.25000000,-926.89001465,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (12)
    CreateObject(641,1238.94995117,-924.60998535,39.22986984,0.00000000,0.00000000,0.00000000); //object(veg_palmkb13) (14)


    Ich hoffe euch gefällt meine Map


    Mfg
    James_Ryan

  • Den BSn zu verüändern ist nichts neues trotzdem ist die Brücke mal was
    neues. Gefällt mir.Deshalb meine Bewertung:
    8/10auf grund der Idee der Brücke so viele Punkte.
    mfg


    Bewerte mich und meine Transaktionen als Mittelsmann

  • 8/10
    Grund: Mal was anderes als ein BSN mit ner Bushalte :thumbup:

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  • Sieht aus wie ein Dschungel wie ein verschwitzer Axel xD


    Aber sieht gut und schön aus 9/10

  • Hey hier ist meine Bewertung:


    Idee: 0/10 -> lasst doch bitte den BSN in Ruhe macht doch lieber mal was neues wie z.b: ein Knast oder ein Interior
    Sauberkeit: 8/10 -> Sieht ganz gut aus
    Umsetzung: 3/10 -> sry aber ich finde es sieht zu voll geklascht aus


    Bedanke dich bitte, wenn du den Beitrag als hilfreich empfandest!



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