Farben nicht auf der Map sehen..

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • //---------------------------------------------------------
    Function SetPlayerToTeamColor(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    //SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    SetPlayerColor(playerid,NAMECOLOR_LSCOP); // Copfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    //SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    SetPlayerColor(playerid,NAMECOLOR_FBI); // Copfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    //SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    SetPlayerColor(playerid,NAMECOLOR_ARMY); // Armyfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
    {
    SetPlayerColor(playerid,NAMECOLOR_MEDIC); // white SetPlayerColor(playerid,NAMECOLOR_MEDIC); // Arztfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)
    {
    SetPlayerColor(playerid,0x7A8B8B); // white SetPlayerColor(playerid,NAMECOLOR_LCN); // LaCostaNostrafarbe
    }
    else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    SetPlayerColor(playerid,0x636363); // white SetPlayerColor(playerid,NAMECOLOR_YAKUZA); // Yakuzafarbe
    }
    else if(PlayerInfo[playerid][pLeader] == 7)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_PRAESI); // Präsifarbe
    }
    else if(PlayerInfo[playerid][pMember] == 7)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_PRAESI_SCHUTZ); // Präsischutzfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9)
    {
    SetPlayerColor(playerid,NAMECOLOR_CNN); // white SetPlayerColor(playerid,NAMECOLOR_CNN); // CNNfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10)
    {
    SetPlayerColor(playerid,NAMECOLOR_TAXI); // white SetPlayerColor(playerid,NAMECOLOR_TAXI); // Taxifarbe
    }
    else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
    {
    SetPlayerColor(playerid,COLOR_LEHRER); // white SetPlayerColor(playerid,COLOR_LEHRER); // Fahrlehrerfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)
    {
    SetPlayerColor(playerid,NAMECOLOR_GROVE); // white SetPlayerColor(playerid,NAMECOLOR_GROVE); // Grovefarbe
    }
    else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)
    {
    SetPlayerColor(playerid,NAMECOLOR_BALLAS); // white SetPlayerColor(playerid,NAMECOLOR_BALLAS); // Ballasfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white SetPlayerColor(playerid,NAMECOLOR_FAF); // Dillimore Devils-farbe
    }
    else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
    {
    SetPlayerColor(playerid,NAMECOLOR_VAGOS); // white SetPlayerColor(playerid,NAMECOLOR_VAGOS); // Vagosfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)
    {
    SetPlayerColor(playerid,NAMECOLOR_AZTECAS); // white SetPlayerColor(playerid,NAMECOLOR_AZTECAS); //Aztecasfarbe
    }
    else if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19)
    {
    SetPlayerColor(playerid,NAMECOLOR_FAF); // white
    }
    else if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22)
    {
    SetPlayerColor(playerid,0xFF140000); // white
    }
    else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    else if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // OAMT Farbe
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
    }
    }
    }


    Ich will das die Farben nur im Namen sind und nicht auf der Map als punkt angezeigt wird... wie geht das?

  • public OnGameModeInit()
    {
    ShowPlayerMarkers(0);
    }
    Füge bei dir unter OnGameModeInit das ein, dann wirst du keine Punkte mehr auf der Minimap haben ;)


    mfg. :thumbup:

    ast2ufdyxkb1.png


    Leute, lernt scripten und versucht mal lieber etwas selber zu schreiben, als es aus einem GF zu kopieren. :S