Letzte Race Checkpoint entfernen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo ich habe eine blockade und zwar habe ich ein Fahrschulsystem gemacht mit checkpoint nun wen ich in den letzten fahre soll es verschwinden also es soll keine checkpoins auf der karte bleiben...

  • public OnPlayerEnterRaceCheckpoint(playerid)
    {


    if(FSBpru[playerid] == 1)
    {
    SetPlayerRaceCheckpoint(playerid,0,762.5875,-1396.9618,12.9382,714.8621,-1398.8812,12.9497,4.0);
    //778.3553,-1403.0804,13.0967

    FSBpru[playerid] = 2;
    }
    else if(FSBpru[playerid] == 2)
    {
    SetPlayerRaceCheckpoint(playerid,0,714.8621,-1398.8812,12.9497,702.3405,-1397.9149,12.9469,4.0);
    FSBpru[playerid] = 3;
    }
    else if(FSBpru[playerid] == 3)
    {
    SetPlayerRaceCheckpoint(playerid,0,702.3405,-1397.9149,12.9469,619.1613,-1396.5576,12.9336,4.0);
    FSBpru[playerid] = 4;
    }
    else if(FSBpru[playerid] == 4)
    {
    SetPlayerRaceCheckpoint(playerid,0,619.1613,-1396.5576,12.9336,508.0245,-1442.9784,14.3349,4.0);
    FSBpru[playerid] = 5;
    }
    else if(FSBpru[playerid] == 5)
    {
    SetPlayerRaceCheckpoint(playerid,0,508.0245,-1442.9784,14.3349,504.4375,-1561.8711,16.0853,4.0);
    FSBpru[playerid] = 6;
    }
    else if(FSBpru[playerid] == 6)
    {
    SetPlayerRaceCheckpoint(playerid,0,504.4375,-1561.8711,16.0853,530.3690,-1647.2054,17.4316,4.0);
    FSBpru[playerid] = 7;
    }
    else if(FSBpru[playerid] == 7)
    {
    SetPlayerRaceCheckpoint(playerid,0,530.3690,-1647.2054,17.4316,376.2037,-1645.5632,32.2847,4.0);
    FSBpru[playerid] = 8;
    }
    else if(FSBpru[playerid] == 8)
    {
    SetPlayerRaceCheckpoint(playerid,0,376.2037,-1645.5632,32.2847,367.7625,-1738.0311,17.1863,4.0);
    FSBpru[playerid] = 9;
    }
    else if(FSBpru[playerid] == 9)
    {
    SetPlayerRaceCheckpoint(playerid,0,0367.7625,-1738.0311,17.1863,367.3512,-2006.0902,7.2376,4.0);
    FSBpru[playerid] = 10;
    }
    else if(FSBpru[playerid] == 10)
    {
    SetPlayerRaceCheckpoint(playerid,0,367.3512,-2006.0902,7.2376,372.2804,-1949.2374,7.2368,4.0);
    FSBpru[playerid] = 11;
    }
    else if(FSBpru[playerid] == 11)
    {
    SetPlayerRaceCheckpoint(playerid,0,372.2804,-1949.2374,7.2368,372.6416,-1646.9117,32.2878,4.0);
    FSBpru[playerid] = 12;
    }
    else if(FSBpru[playerid] == 12)
    {
    SetPlayerRaceCheckpoint(playerid,0,372.6416,-1646.9117,32.2878,332.6599,-1627.5834,32.6358,4.0);
    FSBpru[playerid] = 13;
    }
    else if(FSBpru[playerid] == 13)
    {
    SetPlayerRaceCheckpoint(playerid,0,332.6599,-1627.5834,32.6358,445.4463,-1463.2883,29.8395,4.0);
    FSBpru[playerid] = 14;
    }
    else if(FSBpru[playerid] == 14)
    {
    SetPlayerRaceCheckpoint(playerid,0,445.4463,-1463.2883,29.8395,553.2454,-1417.3052,14.9158,4.0);
    FSBpru[playerid] = 15;
    }
    else if(FSBpru[playerid] == 15)
    {
    SetPlayerRaceCheckpoint(playerid,0,553.2454,-1417.3052,14.9158,713.8146,-1406.4976,12.9374,4.0);
    FSBpru[playerid] = 16;
    }
    else if(FSBpru[playerid] == 16)
    {
    SetPlayerRaceCheckpoint(playerid,0,713.8146,-1406.4976,12.9374,792.9424,-1405.6652,12.9108,4.0);
    FSBpru[playerid] = 17;
    }
    else if(FSBpru[playerid] == 17)
    {
    SetPlayerRaceCheckpoint(playerid,0,792.9424,-1405.6652,12.9108,799.6138,-1334.0707,12.9489,4.0);
    FSBpru[playerid] = 18;
    }
    else if(FSBpru[playerid] == 18)
    {
    SetPlayerRaceCheckpoint(playerid,0,799.6138,-1334.0707,12.9489,798.9209,-1354.3506,13.3828,4.0);
    FSBpru[playerid] = 19;
    }
    else if(FSBpru[playerid] == 18)
    {
    SetPlayerRaceCheckpoint(playerid,0,798.9209,-1354.3506,13.3828,778.8714,-1328.9722,13.5469,4.0);
    FSBpru[playerid] = 19;
    }
    else if(FSBpru[playerid] == 18)
    {
    SetPlayerRaceCheckpoint(playerid,0,778.8714,-1328.9722,13.5469,748.1023,-1341.6055,13.5248,4.0);
    FSBpru[playerid] = 19;
    }
    else if(FSBpru[playerid] == 19)
    {
    SetPlayerRaceCheckpoint(playerid,1,748.1023,-1341.6055,13.5248,0,0,0,4.0);
    FSBpru[playerid] = 20;
    }
    else if(FSBpru[playerid]== 20)
    {
    SendClientMessage(playerid,Achtung,"Du hast die Prüfung besanden. Nun erhältst du dein Führerschein : Klasse A");
    IstSpielerPrufung[playerid] = false;
    SetPVarInt(playerid,"FAschein",1);
    DestroyVehicle(GetPlayerVehicleID(playerid));
    DisablePlayerCheckpoint(playerid);
    FSBpru[playerid] = 21;
    }
    return 1;
    }


    es verschwindet nicht :/