Würe es so klappen, dass das Opfer mehr schaden bekommt?
SQL
		
					
			public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
{
	new Waffe;
	Waffe=GetPlayerWeapon(playerid);
	if(Waffe==34)//Sniper
	{
		SetPlayerHealth(damagedid,-60);
	}
	else if(Waffe==24)//Shotgun
	{
		SetPlayerHealth(damagedid,-15);
	}
	else if(Waffe==16)//Granate
	{
		SetPlayerHealth(damagedid,-55);
	}
	else if(Waffe==39)//C4
	{
		SetPlayerHealth(damagedid,-70);
	}
	else if(Waffe==27)//Combat Shotgun
	{
		SetPlayerHealth(damagedid,-5);
	}
	else if(Waffe==31)//M4
	{
		SetPlayerHealth(damagedid,-5);
	}
	else if(Waffe==30)//AK
	{
		SetPlayerHealth(damagedid,-7);
	}
	else if(Waffe==4)//Messer
	{
		SetPlayerHealth(damagedid,-6);
	}
	return 1;
}
	
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