nicht der pfad sondern der code teil.(der befehl der das ganze speichert im pwn script);
[Suche]O-Amt /opark Befehl
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Das ist jetzt nicht dein Ernst, oder? Du kannst dir doch eigentlich selber denken, was der Lade- bzw. Savestock ist und das wir mit deinem "Code" nicht viel anfangen können. -
Da steht nix mit Save 'Car'!
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Muss aber, sonst speichert er die Autos ja generell nicht. Wo hast du denn den Pfad her? Diesen Code bräuchten wir.
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denn hier /Autos/%s%d.dtcar oder was
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Ja -.-
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vom
/carsell
Function OnPlayerBuyCar(playerid,Model,Preis,Autohaus)//CARSYS
Function OnPlayerCarLogin(playerid)
Function PlayerCarSpawn(playerid,Slot)
Function OnPlayerCarUpdate(playerid)da habe ich die her
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PlayerCarSpawn & OnPlayerCarLogin
Zeig uns mal den Code. -
Function PlayerCarSpawn(playerid,Slot)
{
if(IsPlayerConnected(playerid))
{
if(Dtc_PlayerHaveCar[playerid][Slot])
{
PlayerCar[playerid][Slot][CarId] = CreateVehicle(PlayerCar[playerid][Slot][CarModel],PlayerCar[playerid][Slot][CarPos_x],PlayerCar[playerid][Slot][CarPos_y],PlayerCar[playerid][Slot][CarPos_z],PlayerCar[playerid][Slot][CarRotate],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2], 60000);/*vehicle spawn*/
ChangeVehicleColor(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarC1],PlayerCar[playerid][Slot][CarC2]);
if(PlayerCar[playerid][Slot][CarPJ] >= 0) {ChangeVehiclePaintjob(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarPJ]);}
if(PlayerCar[playerid][Slot][CarNitro] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarNitro]);}
if(PlayerCar[playerid][Slot][CarHyd] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHyd]);}
if(PlayerCar[playerid][Slot][CarWheel] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarWheel]);}
if(PlayerCar[playerid][Slot][CarAusp] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarAusp]);}
if(PlayerCar[playerid][Slot][CarSideL] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideL]);}
if(PlayerCar[playerid][Slot][CarSideR] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSideR]);}
if(PlayerCar[playerid][Slot][CarFB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarFB]);}
if(PlayerCar[playerid][Slot][CarRB] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRB]);}
if(PlayerCar[playerid][Slot][CarSpoiler] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarSpoiler]);}
if(PlayerCar[playerid][Slot][CarRoof] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarRoof]);}
if(PlayerCar[playerid][Slot][CarHood] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarHood]);}
if(PlayerCar[playerid][Slot][CarVents] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarVents]);}
if(PlayerCar[playerid][Slot][CarLamps] != 0) {AddVehicleComponent(PlayerCar[playerid][Slot][CarId],PlayerCar[playerid][Slot][CarLamps]);}
if(Dtc_LockOnSpawn)
{
Dtc_Carlock[PlayerCar[playerid][Slot][CarId]] = 1;
Dtc_LockCar(PlayerCar[playerid][Slot][CarId]);
}
new strings[15];
new name[MAX_PLAYER_NAME], str[128];
GetPlayerName(playerid, name, sizeof name);
format(str, sizeof str, "/Autos/%s%d.dtcar", name,Dtc_PlayerKey[playerid]);
format(strings, sizeof(strings), "%s", dini_Get(str, "Plate"));
SetVehicleNumberPlate(PlayerCar[playerid][Slot][CarId], strings);
SetVehicleToRespawn(PlayerCar[playerid][Slot][CarId]);
for(new x = 0; x < MaxVeh; x++)
{
PlayerCar[playerid][x][Plate] = strings;
}
}
}
}Function OnPlayerCarLogin(playerid)
{
for(new x = 0; x < MaxVeh; x++)
{
if(!Dtc_PlayerHaveCar[playerid][x])
{
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), "/Autos/%s%d.dtcar", playername2,x);
new File: UserFile = fopen(string2, io_read);
if (UserFile)
{
Dtc_PlayerHaveCar[playerid][x] = 1;
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "CarId" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarId] = strval( val ); }
if( strcmp( key , "CarModel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarModel] = strval( val ); }
if( strcmp( key , "CarPos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_x] = floatstr( val ); }
if( strcmp( key , "CarPos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_y] = floatstr( val ); }
if( strcmp( key , "CarPos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPos_z] = floatstr( val ); }
if( strcmp( key , "CarRotate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRotate] = floatstr( val ); }
if( strcmp( key , "CarNitro" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarNitro] = strval( val ); }
if( strcmp( key , "CarHyd" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHyd] = strval( val ); }
if( strcmp( key , "CarWheel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarWheel] = strval( val ); }
if( strcmp( key , "CarAusp" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarAusp] = strval( val ); }
if( strcmp( key , "CarSideL" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideL] = strval( val ); }
if( strcmp( key , "CarSideR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSideR] = strval( val ); }
if( strcmp( key , "CarFB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarFB] = strval( val ); }
if( strcmp( key , "CarRB" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRB] = strval( val ); }
if( strcmp( key , "CarSpoiler" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarSpoiler] = strval( val ); }
if( strcmp( key , "CarRoof" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarRoof] = strval( val ); }
if( strcmp( key , "CarHood" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarHood] = strval( val ); }
if( strcmp( key , "CarVents" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarVents] = strval( val ); }
if( strcmp( key , "CarLamps" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarLamps] = strval( val ); }
if( strcmp( key , "CarPJ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPJ] = strval( val ); }
if( strcmp( key , "CarC1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC1] = strval( val ); }
if( strcmp( key , "CarC2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarC2] = strval( val ); }
if( strcmp( key , "Preis" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][CarPreis] = strval( val ); }
if( strcmp( key , "Plate" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerCar[playerid][x][Plate] = strval( val ); }
}
fclose(UserFile);
PlayerCarSpawn(playerid,x);
}
}
}
}Da sind beide mal
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Da stehts, er hat das DTC Carsystem...
PS, ich suche auch in Opark Befehl...
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Ja genau das habe ich xD
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Warum machst du dir den nicht selber, bzw versuchst es wenigstens? 0815 Server ftw?
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Was denkst du, warum er mich hinzufügen soll? Etwa damit ich ihn den Code gebe? Ne, würde ihn paar Tipps und Lösungsvorschläge nennen.
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Verkürzen wir mal die Sache:
if(strcmp(cmd,"/opark", true) == 0)
{
if(!PlayerInfo[playerid][pLeader] == 24 || !PlayerInfo[playerid][pMember] == 24) {
SendClientMessage(playerid,COLOR_GREY,"Du bist kein Mitglied des Ordnungsamtes.");
return 1;
}
if(!IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid,COLOR_GREY,"Du bist in keinem Fahrzeug.");
return 1;
}
new i;
while(i<MAX_PLAYERS) {
new s;
while(s<Maxveh) {
if(!PlayerCar[i][s][cId] == GetPlayerVehicleID(playerid)) {
SendClientMessage(playerid,COLOR_GREY,"Dieses Fahrzeug kannst du nicht sperren/parken.");
return 1;
}
if(PlayerCar[i][s][cId] == GetPlayerVehicleID(playerid)) {
new vehicleid = GetPlayerVehicleID(playerid);
new Float:X,Float:Y,Float:Z;
new Float:z_rot;
GetPlayerPos(playerid, X,Y,Z);
GetVehicleZAngle(vehicleid, z_rot);
PlayerCar[i][s][cPos_x] = X;
PlayerCar[i][s][cPos_y] = Y;
PlayerCar[i][s][cPos_z] = Z;
PlayerCar[i][s][cRotate] = z_rot;
PlayerCar[i][s][cGesperrt] = 1;
SendClientMessage(playerid,COLOR_WHITE,"Du hast das Fahrzeug nun hier geparkt und gesperrt");
SendClientMessage(playerid,COLOR_WHITE,"Der besitzer muss es sich zuerst wieder freikaufen um es zu benutzen");
return true;
}
s++;
}
i++;
}
return 1;
} -
Sorry das ich´s sagen aber es ist und bleibt "dumm" jemanden direkt den Code zu geben daraus lernen sie nichts
und denken sich nur "Wenn ich was brauchen schreibe ich einen Thread und die kommen mit Lösungen.. die Leute sollen lernenich könnt drauf wetter das er kp hat was da passiert von Zeile zu Zeile passiert..
mfg
GeForce -
breadfish.de
Hat das Thema geschlossen.