Wieso werden hier nur je die ersten 2 Autos erstellt?
(Nur die markierten)
ocmd:test(playerid,params[])
{
CreateVehicle(411,-4076.2434,-1839.7129,14.0055,270.0126,0,0,-1); // INFERNUS Map 1 xXxXxXxXxXxXxXxXxXxXxXxXx
CreateVehicle(411,-4076.2434,-1834.5667,14.0055,270.1320,0,0,-1); // INFERNUS Map 1 xXxXxXxXxXxXxXxXxXxXxXxXx
CreateVehicle(411,-4076.2434,1834.4205,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1834.2743,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1834.9819,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1833.8357,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1833.6895,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1833.5433,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1833.3971,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1833.2509,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1833.1047,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1832.9585,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1832.8123,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1832.6661,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1832.5199,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1832.3737,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1832.2275,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4076.2434,1832.0813,14.0055,270.0735,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,-1839.7129,14.0055,90.0126,0,0,-1); // INFERNUS Map 1 xXxXxXxXxXxXxXxXxXxXxXxXx
CreateVehicle(411,-4042.3279,-1834.5667,14.0055,90.0126,0,0,-1); // INFERNUS Map 1 xXxXxXxXxXxXxXxXxXxXxXxXx
CreateVehicle(411,-4042.3279,1834.4205,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1834.2743,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1834.9819,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1833.8357,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1833.6895,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1833.5433,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1833.3971,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1833.2509,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1833.1047,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1832.9585,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1832.8123,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1832.6661,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1832.5199,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1832.3737,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1832.2275,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
CreateVehicle(411,-4042.3279,1832.0813,14.0055,90.0126,0,0,-1); // INFERNUS Map 1
return 1;
}