new Ambulance[2];
new iVehicleObjective[MAX_VEHICLES][2];
//Gamemodeinit
	Ambulance[0] = CreateVehicle(416,1181.2927,-1308.6554,13.8131,268.1655,1,2,-1);
	Ambulance[1] = CreateVehicle(416,1182.3372,-1338.8624,13.8364,271.7602,1,2,-1);
	iVehicleObjective[Ambulance[0]][1] = 0; //Door Lock
	iVehicleObjective[Ambulance[1]][1] = 0; //Door Lock
ocmd:flock(playerid,params[])
{
	SendClientMessage(playerid,0xFFFFFF,"DEBUG!");
	if(pInfo[playerid][Member] == 4)
	{
	    SendClientMessage(playerid,0xFFFFFF,"DEBUG!");
	    for(new i = 0; i < sizeof(Ambulance); i++)
	    {
			new vehicleid = GetPlayerVehicleID(playerid);
			SendClientMessage(playerid,0xFFFFFF,"DEBUG!");
			if(vehicleid== Ambulance[i])
	        {
				iVehicleObjective[Ambulance[i]][1] = 1; //Door Lock
				SendClientMessage(playerid,0xFFFFFF,"DEBUG!");
			}
		}
	}
	return 1;
}
stock SetVehicleParamsForPlayerEx(vehicleid, playerid, objective, doorslocked)
{
	SetVehicleParamsForPlayer(vehicleid, playerid, objective, doorslocked);
	iVehicleObjective[vehicleid][0] = objective;
	iVehicleObjective[vehicleid][1] = doorslocked;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
	SetVehicleParamsForPlayer(vehicleid, forplayerid, iVehicleObjective[vehicleid][0], iVehicleObjective[vehicleid][1]);
}
bitte um Hilfe
 
		 
		
		
	 
			
									
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