Label vermischen sich

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  • Also,

    Ich weis echt nicht mehr weiter,

    alles funktioniert, nur die Label vermischen sich.

    Bedeutet:

    Supporter 1 spawnt ein Fahrzeug ( 3D Label : Supportfahrzeug von Supporter 1 ).
    Supporter 2 spawnt ein Fahrzeug ( 3D Label : Supportfahrzeug von Supporter 2 ).


    Fährt man ein Stück, hat jeder das von dem anderen auch noch drin und man kann nix mehr lesen ^^






    case DIALOG_AFAHRZEUG:
    {
    switch(listitem)
    {
    case 0:
    {
    new Float:x, Float:y, Float:z, supporter[MAX_PLAYER_NAME],string[200];
    GetPlayerName(playerid,supporter,MAX_PLAYER_NAME);
    GetPlayerPos(playerid,x,y,z);
    SetVehicleNumberPlate(car[playerid]=CreateVehicle(560,x,y,z,3,0,0,-1),"Supporter");
    PutPlayerInVehicle(playerid,car[playerid],0);
    SendClientMessage(playerid,0xFFB400FF,"Du hast ein Supporter Mobil gespawnt.");
    format(string,sizeof(string),"Support Fahrzeug von %s",supporter);
    supportveh[playerid] = Create3DTextLabel(string,0xFFB400FF,0.0,0.0,0.0,30.0,0,1);
    Attach3DTextLabelToVehicle(supportveh[playerid],car[playerid],0.0,0.0,2.0);
    SetPVarInt(playerid,"SupMobil",1);
    return 1;
    }
    case 1:
    {
    new Float:x, Float:y, Float:z, supporter[MAX_PLAYER_NAME],string[200];
    GetPlayerName(playerid,supporter,MAX_PLAYER_NAME);
    GetPlayerPos(playerid,x,y,z);
    SetVehicleNumberPlate(car[playerid]=CreateVehicle(520,x,y,z,3,0,0,-1),"Supporter");
    PutPlayerInVehicle(playerid,car[playerid],0);
    SendClientMessage(playerid,0xFFB400FF,"Du hast ein Supporter Mobil gespawnt.");
    format(string,sizeof(string),"Support Fahrzeug von %s",supporter);
    supportveh[playerid] = Create3DTextLabel(string,0xFFB400FF,0.0,0.0,0.0,30.0,0,1);
    Attach3DTextLabelToVehicle(supportveh[playerid],car[playerid],0.0,0.0,2.0);
    SetPVarInt(playerid,"SupMobil",1);
    return 1;
    }
    case 2:
    {
    new Float:x, Float:y, Float:z, supporter[MAX_PLAYER_NAME],string[200];
    GetPlayerName(playerid,supporter,MAX_PLAYER_NAME);
    GetPlayerPos(playerid,x,y,z);
    SetVehicleNumberPlate(car[playerid]=CreateVehicle(411,x,y,z,3,0,0,-1),"Supporter");
    PutPlayerInVehicle(playerid,car[playerid],0);
    SendClientMessage(playerid,0xFFB400FF,"Du hast ein Supporter Mobil gespawnt.");
    format(string,sizeof(string),"Support Fahrzeug von %s",supporter);
    supportveh[playerid] = Create3DTextLabel(string,0xFFB400FF,0.0,0.0,0.0,30.0,0,1);
    Attach3DTextLabelToVehicle(supportveh[playerid],car[playerid],0.0,0.0,2.0);
    SetPVarInt(playerid,"SupMobil",1);
    return 1;
    }
    }
    }
    }

    ehm. Administration StateV ~ Domi

  • warum sovielen unnötigen Code verballern??

    case DIALOG_AFAHRZEUG:
    {
    new Float:x, Float:y, Float:z, supporter[MAX_PLAYER_NAME],string[200];
    GetPlayerName(playerid,supporter,MAX_PLAYER_NAME);
    GetPlayerPos(playerid,x,y,z);
    switch(listitem)
    {
    case 0:
    {

    SetVehicleNumberPlate(car[playerid]=CreateVehicle(560,x,y,z,3,0,0,-1),"Supporter");
    PutPlayerInVehicle(playerid,car[playerid],0);
    return 1;
    }
    case 1:
    {

    SetVehicleNumberPlate(car[playerid]=CreateVehicle(520,x,y,z,3,0,0,-1),"Supporter");
    PutPlayerInVehicle(playerid,car[playerid],0);
    return 1;
    }
    case 2:
    {

    SetVehicleNumberPlate(car[playerid]=CreateVehicle(411,x,y,z,3,0,0,-1),"Supporter");
    PutPlayerInVehicle(playerid,car[playerid],0);
    return 1;
    }
    }
    SendClientMessage(playerid,0xFFB400FF,"Du hast ein Supporter Mobil gespawnt.");
    format(string,sizeof(string),"Support Fahrzeug von %s",supporter);
    supportveh[playerid] = Create3DTextLabel(string,0xFFB400FF,0.0,0.0,0.0,30.0,0,1);
    Attach3DTextLabelToVehicle(supportveh[playerid],car[playerid],0.0,0.0,2.0);
    SetPVarInt(playerid,"SupMobil",1);
    }
    }