stock CreateLanguage3DTextLabel(const textDE[], const textEN[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0)
{
if(pInfo[playerid][Language] == LANGUAGE_DE) CreateDynamic3DTextLabel(const textDE, color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0); //ERROR LINE
if(pInfo[playerid][Language] == LANGUAGE_EN) CreateDynamic3DTextLabel(const textEN, color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
return 1;
}
public OnGameModeInit()
{
CreateLanguage3DTextLabel("Teleport/LS", "Teleport/LS", C_GREEN, 2492.7268, -1668.3849, 13.3438, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/bank1", "Teleport/bank1", C_GREEN, 1829.2714, -1857.4872, 13.5781, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/bank2", "Teleport/bank2", C_GREEN, 1337.5677, -877.6535, 39.2728, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/LSA", "Teleport/LSA", C_GREEN, 1970.4192, -2191.8933, 13.5469, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/AmmuLS", "Teleport/AmmuLS", C_GREEN, 1361.9564, -1271.2209, 13.3828, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/beach", "Teleport/beach", C_GREEN, 490.5515, -1792.1855, 6.0625, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/SF", "Teleport/SF", C_GREEN, -1966.7802, 102.6690, 27.6875, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/LV", "Teleport/LV", C_GREEN, 2116.2957, 1233.1813, 10.8203, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
CreateLanguage3DTextLabel("Teleport/Chilliad", "Teleport/Chilliad", C_GREEN, -2238.9377, -1748.1625, 480.8718, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, -1, -1, 20.0);
return LABEL_OnGameModeInit();
}
forward LABEL_OnGameModeInit();
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit LABEL_OnGameModeInit
error 029: invalid expression, assumed zero
warning 215: expression has no effect
warning 215: expression has no effect
warning 215: expression has no effect
warning 215: expression has no effect
warning 215: expression has no effect
warning 215: expression has no effect
error 001: expected token: ";", but found ")"
error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line
Die Errors treten alle in der Zeile der ersten if Abfrage der stock Funktion auf.