Hey Leute,
ich habe ein Problem mit einem Timer.
Undzwar wird die Variable "Zeit" irgendwie ganz komisch abgezogen bzw. geändert.
Habt ihr eine Idee wieso?
Hier der Timer (Code):
forward UpdateZones();
public UpdateZones()
{
 for(new player; player < MAX_PLAYERS; player++)
 {
  for(new i; i<sizeof(Zonen); i++)
  {
     GangZoneHideForPlayer(player,Zone[i]);
   new color;
   if(Zonen[i][gOwner] == 0){color=0xFEFEFEA8;}
   if(Zonen[i][gOwner] == 10){color=0x007600A8;}
   if(Zonen[i][gOwner] == 11){color=0x8C00FFA8;}
   if(Zonen[i][gOwner] == 12){color=0x6E6E6EA8;}
   if(Zonen[i][gOwner] == 13){color=0x000000A8;}
   GangZoneShowForPlayer(player, Zone[i], color);
   if(Zonen[i][gOn] == 1)
   {
       if(Zonen[i][gAngreifer] == 0){color=0xFEFEFEA8;}
    if(Zonen[i][gAngreifer] == 10){color=0x007600A8;}
    if(Zonen[i][gAngreifer] == 11){color=0x8C00FFA8;}
    if(Zonen[i][gAngreifer] == 12){color=0x6E6E6EA8;}
    if(Zonen[i][gAngreifer] == 13){color=0x000000A8;}
    GangZoneFlashForPlayer(player,Zone[i],color);
   }
   if(Zonen[i][gCoolDown] > 0)
    {
    Zonen[i][gCoolDown] --;
   }
      if(Zonen[i][capture_cd] > 0)
    {
    Zonen[i][capture_cd] --;
   }
   if(Zonen[i][gZeit] > 0)
    {
    Zonen[i][gZeit] --;
    new minutes;
       new seconds;
    new ktimestr[32];
    new kstr[16];
       if(Zonen[i][gZeit] > 59)
    {
           minutes = floatround(Zonen[i][gZeit]/60);
           seconds = floatround(Zonen[i][gZeit] - minutes*60);
           if(seconds>9)format(kstr,sizeof(kstr),"%d:%d",minutes,seconds);
           else format(kstr,sizeof(kstr),"%d:0%d",minutes,seconds);
       }
       else
    {
           seconds = floatround(Zonen[i][gZeit]);
           if(seconds>9)format(kstr,sizeof(kstr),"0:%d",seconds);
           else format(kstr,sizeof(kstr),"0:0%d",seconds);
       }
    format(ktimestr, sizeof ktimestr, "%s",kstr);
    TextDrawSetString(GWZeit[player],ktimestr);
   }
   if(Zonen[i][gZeit] == 0)
   {
    Zonen[i][gOn] = 0;
    if(Zonen[i][gStand2] > Zonen[i][gStand1])
    {
     Zonen[i][gOwner] = Zonen[i][gAngreifer];
    }
    new fname[20];
       switch(Zonen[i][gOwner])
    {
           case 10:{fname = "Grove Street";}
           case 11:{fname = "Ballas";}
           case 12:{fname = "Al Quaida";}
           case 13:{fname = "La Cosa Nostra";}
       }
    new string[128];
    format(string,sizeof(string),"[GANGFIGHT Der Gewinner des Gangwars ist: %s, die mit %d : %d gewonnen haben.",fname,Zonen[i][gStand1],Zonen[i][gStand2]);
    SCMTA(COLOR_YELLOW,string);
    Zonen[i][gStand2] = 0;
    Zonen[i][gStand1] = 0;
    Zonen[i][gZeit] = -1;
     Zonen[i][gAngreifer]=0;
     Zonen[i][gCoolDown] = 4200;
    TextDrawHideForPlayer(player,GWBox[player]);
    TextDrawHideForPlayer(player,GWText[player]);
    TextDrawHideForPlayer(player,GWAngreifer[player]);
    TextDrawHideForPlayer(player,GWVerteidiger[player]);
    TextDrawHideForPlayer(player,GWAngrPunkte[player]);
    TextDrawHideForPlayer(player,GWVertPunkte[player]);
    TextDrawHideForPlayer(player,GWZeit[player]);
    TextDrawHideForPlayer(player,GWZeitText[player]);
     GangwarAktiv --;
   }
  }
 }
 return 1;
}