WoS script frage

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hey habe mir mal das wos script im server eingefügt und getestet nun ist mein problem das wenn ich ,
    ins auto steige das tacho erscheind aber wenn ich raussteige ist die tacho anzeige noch da , wie kann ich machen das sie verschwindet bitte um hilfe

  • Function OnPlayerExitVehicle(playerid, vehicleid)
    {
    StopAudioStreamForPlayer(playerid);
    if (GetPlayerState(playerid) == 1)
    {
    return 1;
    }
    if(gGas[playerid] == 1)
    {
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Auto Verlassen", 500, 3);
    }
    if(GetVehicleModel(vehicleid) == 408)
    {
    if(Mullabfuhr[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_RED, "* Du hast 15 Sekunden um in einen Muellwagen zu steigen !");
    SetTimerEx("MullabfuhrAbbruch", 15000, 0,"i",playerid);
    }
    }
    return 1;
    }

  • Function OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    if(GetVehicleModel(vehicleid) == 456 && ispassenger != 1)
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Mit diesem Fahrzeug kannst du Produkte ausliefern.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Kaufen kannst du Produkte am LS Airport Eingang.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Verkaufen kannst du sie an jedem Business, dass Produkte braucht.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*Befehl: /produkte, viel Spaß.");
    }
    if(IsANoTachoVehicle(vehicleid) || IsPlayerNPC(playerid))
    {
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    }
    if(GetVehicleModel(vehicleid) == 548 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InCargo[playerid] = vehicleid;
    }
    if(GetVehicleModel(vehicleid) == 417 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InLevi[playerid] = vehicleid;
    }
    if(GetVehicleModel(vehicleid) == 427 && ispassenger == 1)
    {
    PutPlayerInVehicle(playerid, vehicleid, 1);
    TogglePlayerControllable(playerid, 1);
    InEnfo[playerid] = vehicleid;
    }
    if(PlayerInfo[playerid][pAdmin] == 0)
    {
    if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 520)
    {
    if(IsPlayerInFrac(playerid,3)|| PlayerInfo[playerid][pLeader] == 7) { }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du weißt nicht wie du in das Fahrzeug kommen sollst!");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsACopCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,23)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsAFbiCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,23)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsAFahrschulVeh(vehicleid) && !ispassenger)
    {
    if(PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember]== 11 || TakingLesson[playerid] == 1)
    {
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Du hast keinen Schlüssel!");
    TogglePlayerControllable(playerid, 1); //Stoppt Betreten des Autos
    }
    }
    if (IsACopCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,3)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if (IsAnAmbulance(vehicleid) && !ispassenger)
    {
    if(IsPlayerInFrac(playerid,4) || IsPlayerInFrac(playerid,22)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid, 1); //Stoppt Betreten des Autos
    }
    }
    }
    if (IsASWATCar(vehicleid) && !ispassenger)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid,23)) {}
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du hast keine Schlüssel");
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(playerid,true);
    }
    }
    if(!IsANoTachoVehicle(vehicleid) && ispassenger != 1)
    {
    new engine,lights,alarm,doors,bonnet,boot,objective;
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    if(vid != INVALID_VEHICLE_ID)
    {
    if(engine == VEHICLE_PARAMS_ON)
    {
    SendClientMessage(playerid, WHITE, "Der Motor läuft.");
    }
    if(engine == VEHICLE_PARAMS_OFF)
    {
    SendClientMessage(playerid, WHITE, "Du startest den Motor mit /e.");
    }
    }
    }
    if(GetVehicleModel(vehicleid) == 532 && ispassenger != 1 && PlayerInfo[playerid][pJob] == 6)
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Um die Felder zu ernten, tippe /ernten.");
    }
    return 1;

  • if(newstate == PLAYER_STATE_DRIVER)
    {
    TextDrawShowForPlayer(playerid,SpeedoBox);
    TextDrawShowForPlayer(playerid,SpeedoVehText);
    TextDrawShowForPlayer(playerid,SpeedoVeh[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoKMHText);
    TextDrawShowForPlayer(playerid,SpeedoKMH[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoTankText);
    TextDrawShowForPlayer(playerid,SpeedoTank[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoHealth[playerid]);
    TextDrawShowForPlayer(playerid,SpeedoHealthText);
    }
    if(oldstate == PLAYER_STATE_DRIVER)
    {
    TextDrawHideForPlayer(playerid,SpeedoBox);
    TextDrawHideForPlayer(playerid,SpeedoVehText);
    TextDrawHideForPlayer(playerid,SpeedoVeh[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoKMHText);
    TextDrawHideForPlayer(playerid,SpeedoKMH[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoTankText);
    TextDrawHideForPlayer(playerid,SpeedoTank[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoHealth[playerid]);
    TextDrawHideForPlayer(playerid,SpeedoHealthText);



    das ist alles

  • Das ganze kopierst du jetzt und fügst du bei "OnPlayerExitVehicle" ein.


    Mfg ;)