Ändere den Teil von OnGameModeInit zu:
//Im OnGameModeInit zum laden
for(new i = 1; i < MAX_VEHICLES; i++)//FAHRZEUGE
{
	new string[32];
	format(string, sizeof(string), "/Vehicles/%d.car", i);
	if(dini_Int(string, "cID") > 0)
	{
		LadeFahrzeug(i);
		CarInfo[i][cID] = CreateVehicle(CarInfo[i][cModel], CarInfo[i][cX], CarInfo[i][cY], CarInfo[i][cZ], CarInfo[i][cR],0, 0, -1);
		new vehicleid = CarInfo[i][cID];
		if(CarInfo[i][tuning_1] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_1]);
		} else if(CarInfo[i][tuning_2] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_2]);
		} else if(CarInfo[i][tuning_3] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_3]);
		} else if(CarInfo[i][tuning_4] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_4]);
		} else if(CarInfo[i][tuning_5] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_5]);
		} else if(CarInfo[i][tuning_6] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_6]);
		} else if(CarInfo[i][tuning_7] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_7]);
		} else if(CarInfo[i][tuning_8] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_8]);
		} else if(CarInfo[i][tuning_9] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_9]);
		} else if(CarInfo[i][tuning_10] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_10]);
		} else if(CarInfo[i][tuning_11] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_11]);
		} else if(CarInfo[i][tuning_12] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_12]);
		} else if(CarInfo[i][tuning_13] > 999){
			AddVehicleComponent(vehicleid, CarInfo[i][tuning_13]);
		}
		if(CarInfo[i][paintjob] > 0){
			ChangeVehiclePaintjob(vehicleid, CarInfo[i][paintjob]);
		}
		ChangeVehicleColor(vehicleid, CarInfo[i][color_1], CarInfo[i][color_1]);
	}
}