if (strcmp("/carlock", cmdtext, true, 10) == 0)
	{
		if(Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
		{
		    new Status = Dtc_Carlock[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]];
		    new Float:dtc_X,Float:dtc_Y,Float:dtc_Z;
			GetVehiclePos(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId],dtc_X,dtc_Y,dtc_Z);
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
			    if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,20.0,dtc_X,dtc_Y,dtc_Z))
			    {
					PlayerPlaySound(i,1147,dtc_X,dtc_Y,dtc_Z);
				}
			}
			switch (Status)
			{
				case 0:
				{
				    GameTextForPlayer(playerid, "~w~Fahrzeug ~r~abgeschlossen", 5000, 6);
					PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
					Dtc_Carlock[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]] = 1;
					Dtc_LockCar(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]);
				}
				case 1:
				{
				    GameTextForPlayer(playerid, "~w~Fahrzeug ~g~aufgeschlossen", 5000, 6);
					PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
					Dtc_Carlock[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]] = 0;
					Dtc_UnLockCar(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]);
				}
			}
		}
		else
		{
		    SendClientMessage(playerid, COLOR_GREY, "    Du besitzt Kein Fahrzeug für deinen Ausgewählten Schlüssel!");
		    return 1;
		}
		return 1;
	}
Hallo ich habe eine Frage ich bin auf der suche wen ich das car abschliessen und aufschliessen das die lichter Blinken.
Vielen Dank im Vorraus!
//E:
 	if(newkeys == KEY_ANALOG_UP)
	{
	    if(IsPlayerInAnyVehicle(playerid))
	    {
	   		new engine,lights,alarm,doors,bonnet,boot,objective;
	 		new vid = GetPlayerVehicleID(playerid);
		   	if(licht[vid] == false)
		   	{
			   	GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
			    SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
			    licht[vid] = true;
		   	}
		   	else if(licht[vid] == true)
		   	{
			   	GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
			    SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
				licht[vid] = false;
			}
  		}
    }