Problem mit Ausruesten Befehl

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • ocmd:ausruesten(playerid,params[])
    {
    #pragma unused params
    if(IsACop(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234))//Punkte für COPS/A.C.A.B.
    {
    ShowPlayerDialog(playerid, DIALOG_AUSRUESTENCOP, DIALOG_STYLE_LIST, "Ausrüstung", "Schlagstock\nDeagle\nShotgun\nMP5\nRifle\nSpray", "Auswählen","");
    return 1;
    }
    else if(IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803))//Punkt für FBI
    {
    ShowPlayerDialog(playerid, DIALOG_AUSRUESTENFBI, DIALOG_STYLE_LIST, "Ausrüstung", "Schlagstock\nDeagle\nShotgun\nMP5\nSniper\nSpray", "Auswählen","");
    return 1;
    }
    return 1;
    }
    else if(!IsACop(playerid)){
    if(IsPlayerInRangeOfPoint(playerid,4.0,318.6295,1115.3989,1083) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.6443,1403.2904,906) || IsPlayerInRangeOfPoint(playerid,4.0,2324.4922,-1149.0463,1050) || IsPlayerInRangeOfPoint(playerid,4.0,-2636.7258,1402.9813,906) || IsPlayerInRangeOfPoint(playerid,4.0,2807.6880,-1174.2935,1025)){
    ShowPlayerDialog(playerid,DIALOG_AUSRUESTEN,DIALOG_STYLE_LIST,"Ausrüstung", "Deagle (700$)\nShotgun (400$)\nMP5 (800$)\nAK47 (900$)","Auswählen","");return 1;}
    else SendClientMessage(playerid, COLOR_RED, "Du bist an keinem Waffenschrank!");
    return 1;
    }
    return 1;
    }



    Hallo,


    Ich habe ein Problem die Posen wo der Spieler sein sollte sind richtig wen ich dort bin kann ich nicht /ausrusten benutzen es kommt immer das ich an kein Waffenschrank bin.
    An was kann das Liegen?

  • if(dialogid == DIALOG_AUSRUESTENFBI)
    {
    if(response)
    {
    new sendername[MAX_PLAYER_NAME];
    new string[64];
    if(listitem==0)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s nimmt seine Waffen aus dem Schrank und meldet sich zum Dienst.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 3, 1);
    }
    if(listitem==1)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s nimmt seine Waffen aus dem Schrank und meldet sich zum Dienst.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 24, 100);
    }
    if(listitem==2)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s nimmt seine Waffen aus dem Schrank und meldet sich zum Dienst.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 25, 100);
    }
    if(listitem==3)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s nimmt seine Waffen aus dem Schrank und meldet sich zum Dienst.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 29, 100);
    }
    if(listitem==4)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s nimmt seine Waffen aus dem Schrank und meldet sich zum Dienst.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 34, 100);
    }
    if(listitem==5)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s nimmt seine Waffen aus dem Schrank und meldet sich zum Dienst.", sendername);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GivePlayerWeapon(playerid, 41, 100);
    }
    ShowPlayerDialog(playerid, DIALOG_AUSRUESTENFBI, DIALOG_STYLE_LIST, "Ausrüstung", "Schlagstock\nDeagle\nShotgun\nMP5\nSniper\nSpray", "Auswählen","");
    }
    }




    Habe es hin bekommen !


    Warum wird das ganze nicht ausgeschreiebn es hört bei %s nimmt seine Waffen aus dem Schrank und meldet sic auf gehört aber aber es müsste ganz ausgeschrieben werden?
    Und wie mache ich wen der Spieler /ausruesten eingibt das die Meldung nur einmal kommt und nicht 6x

  • ocmd:undercover(playerid, params[])
    {
    if(!IsPlayerInRangeOfPoint(playerid,4.0,255.0789,77.4782,1003.6406) || IsPlayerInRangeOfPoint(playerid,4.0,197.8206,168.2515,1003.0234) || IsPlayerInRangeOfPoint(playerid,4.0,225.0941,121.8315,999.0803)) return SendClientMessage(playerid, COLOR_RED, "Du bist nicht am Punkt um Undercover zu gehen!");
    new pcklSkin;
    if(sscanf(params,"i",pcklSkin))return SendClientMessage(playerid, COLOR_YELLOW, "Benutzung: /undercover [Skin(2-251)]");
    if(pcklSkin < 1 && pcklSkin > 251)return SendClientMessage(playerid, COLOR_RED, "Falsche Skin ID!");
    SetPlayerSkin(playerid, pcklSkin);
    SetPlayerColor(playerid, COLOR_WHITE);
    SendClientMessage(playerid, COLOR_GREEN, "••• Du bist nun Undercover! •••");
    return 1;
    }


    Was hab ich da falsch gemacht der Spieler kann überfall Undercover gehen?

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Function SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    if(IsPlayerInFrac(playerid, 1))
    {
    SetPlayerColor(playerid,NAMECOLOR_LSCOP);
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    }
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,895.1538,-1119.9735,24.5863);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 910.9415,-1102.5831,34.3235);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    FreezePlayer(playerid);
    return 1;
    }
    if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
    //----------------
    SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerCameraPos(playerid, 1431.3164,-975.2504,57.5156);
    SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Welches Geschlecht bist du?","Männlich","Weiblich");
    }
    if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //----------------
    SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerCameraPos(playerid,1431.3164,-975.2504,57.5156);
    SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    GivePlayerWeapon(playerid, 24, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
    SetPlayerInterior(playerid,3);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,219.4217,110.5207,999.0156);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Alcatraz Gefängnis gebracht!");
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid, 60);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SetPlayerPos(playerid, 1022.0858,-5.1644,4.2630);
    SetPlayerVirtualWorld(playerid, 0);
    return 1;
    }
    if(PlayerInfo[playerid][pGangJailed] == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
    return 1;
    }
    if(house != 255)
    {
    if(SpawnChange[playerid] == 2) //If 1, then you get to your house, else spawn somewhere else
    {
    GivePlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid,HouseInfo[house][hExitx],HouseInfo[house][hExity],HouseInfo[house][hExitz]);
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    PlayerInfo[playerid][pLocal] = house;
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }
    if(SpawnChange[playerid] == 3)
    {
    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//Las Venturas Yakuza Spawn -> Fertig
    {
    SetPlayerPos(playerid,2324.4922,-1149.0463,1050.7101);
    SetPlayerInterior(playerid,12);
    SetPlayerVirtualWorld(playerid,9);
    SetPlayerFacingAngle(playerid,88.3555);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //Los Santos Grove Street Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,5);
    SetPlayerPos(playerid,2807.6880,-1174.2935,1025.5703);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Los Santos Ballas Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,318.6295,1115.3989,1083.8828);
    SetPlayerInterior(playerid,5);
    SetPlayerVirtualWorld(playerid,6);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //San Fierro Rifa Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2807.6880,-1174.2935,1025.5703);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,8);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Los Santos Police Department Spawn -> NFertig
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 1529.2698,-1665.2559,6.2188);
    SetPlayerFacingAngle(playerid,267.6532);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerPos(playerid,-1617.0476,676.5656,-4.9063);
    SetPlayerFacingAngle(playerid,359.1006);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Las Venturas Police Department Spawn -> Feritg
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2263.4172,2446.4880,3.5313);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Los Santos Medical Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1494.4487,1304.0544,1093.2891);
    SetPlayerFacingAngle(playerid,88.8873);
    SetPlayerInterior(playerid,3);
    for(new iosa2 = 0; iosa2 < MAX_PLAYERS; iosa2++)
    {
    SetPlayerMarkerForPlayer(iosa2, playerid, NAMECOLOR_MEDIC);
    }
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//La Cosa Nostra Spawn -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerHealth(playerid,100);
    SetPlayerPos(playerid,2107.4829,1004.1138,11.0651);
    SetPlayerFacingAngle(playerid,1.7557);
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 7)//San Andreas Präsident Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1261.3036,-785.4796,1091.9063);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 7)//San Andreas Präsident Bodyguard Spawn -> Nicht Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Las Venturas Hitman -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, -2636.7258,1402.9813,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,7);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //Las Venturas News Reporter Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-308.4424,1538.4647,75.5625);
    SetPlayerFacingAngle(playerid, 179.6135);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Los Santos Taxi Company Spawn -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
    SetPlayerFacingAngle(playerid,243.8503);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Fuegos -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666);
    SetPlayerFacingAngle(playerid,51.4238);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Street Racer -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2032.5929,161.4476,29.046);
    SetPlayerFacingAngle(playerid,263.0450);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,8);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Aztecas -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,134.9023);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,9);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,234.1262,1081.6293,1084.2415);
    SetPlayerFacingAngle(playerid,179.4645);
    SetPlayerInterior(playerid,6);
    SetPlayerVirtualWorld(playerid,5);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,179.9684);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,12);
    return 1;
    }
    if(IsPlayerInFrac(playerid, 21)) //Wheelman Spawn -> Entfernt
    {
    SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //SWAT -> Entfernt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,216.5056,168.7749,1003.0234);
    SetPlayerFacingAngle(playerid,273.0);
    SetPlayerInterior(playerid, 3);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Las Venturas Russen Maifa Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2324.4922,-1149.0463,1050.7101);
    SetPlayerFacingAngle(playerid,46.0943);
    SetPlayerVirtualWorld(playerid,10);
    SetPlayerInterior(playerid,12);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Las Venturas Ordnungsamt Spawn -> Fertig
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,322.2144,302.7917,999.1484,179);
    SetPlayerInterior(playerid,5);
    GivePlayerWeapon(playerid, 24, 50);
    return 1;
    }
    if ((gTeam[playerid]) == 1)
    {
    SetPlayerToTeamColor(playerid);
    rand = random(sizeof(gMedPlayerSpawns));
    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    else if(SpawnChange[playerid] == 0) //Hier ist der Spawn Hauptbahnhof
    {
    SetPlayerPos(playerid,1759.8682,-1895.6047,13.5612);
    SetPlayerFacingAngle(playerid,267.9915);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pPhoneBook] = 1;
    return 1;
    }
    }
    }
    return 1;
    }


    Ja die Posen Sind richtig bevor ich Spawnchange gemacht habe hat es geklappt!