Hi,
dies soll ein Befehl sein, der es möglich macht einen Zug-NPC für Personen im Interior zu spectaten/beobachten. Leider beobachtet dieser aber immer nur die ID 0, und nicht die ID 1.
Für Hilfe wäre ich dankbar (Am besten gleich das editierte Codeschnipsel hier posten  )
 )
Mit freundlichen Grüßen
Code
		
					
			CMD:trainspec(playerid, params[])
{
    new tmp[32];
	new giveplayerid = ReturnUser(tmp);
	{
		if(giveplayerid != INVALID_PLAYER_ID)
		{
			if( InsideTut[giveplayerid] >= 1 )
			{
			}
   			if(GetPVarInt(giveplayerid, "IsInArena") >= 0)
			if(Spectating[playerid] == 0)
			{
			    if(!IsPlayerInRangeOfPoint(playerid,20.0, 199.6787, 812.9191, 2503.7085))
		    	{
        			SendClientMessageEx(playerid, COLOR_GRAD2, " You are not in a Subway Train!");
        			return 1;
    			}
				new Float: pPositions[ 3 ];
				GetPlayerPos(playerid, pPositions[ 0 ], pPositions[ 1 ], pPositions[ 2 ]);
				SetPVarFloat(playerid, "SpecPosX", pPositions[ 0 ]);
				SetPVarFloat(playerid, "SpecPosY", pPositions[ 1 ]);
				SetPVarFloat(playerid, "SpecPosZ", pPositions[ 2 ]);
				SetPVarInt(playerid, "SpecInt", GetPlayerInterior(playerid));
				SetPVarInt(playerid, "SpecVW", GetPlayerVirtualWorld(playerid));
				//SetPVarInt(playerid, "SpecState", GetPlayerState(giveplayerid));
				if(IsPlayerInAnyVehicle(giveplayerid))
				{
					TogglePlayerSpectating(playerid, true);
					new carid = GetPlayerVehicleID( 0 );
					PlayerSpectateVehicle( playerid, carid );
					SendClientMessage(playerid, COLOR_GRAD2, "Do the command twice if you can't see the train!");
					SetPlayerInterior( playerid, GetPlayerInterior( giveplayerid ) );
					SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( giveplayerid ) );
					SetPVarInt(playerid, "SpecState", GetPlayerState(giveplayerid));
				}
				else
				{
					TogglePlayerSpectating(playerid, true);
					PlayerSpectatePlayer( playerid, giveplayerid );
					SetPlayerInterior( playerid, GetPlayerInterior( giveplayerid ) );
					SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( giveplayerid ) );
					SetPVarInt(playerid, "SpecState", GetPlayerState(giveplayerid));
				}
				GettingSpectated[giveplayerid] = playerid;
				Spectate[playerid] = giveplayerid;
				Spectating[playerid] = 1;
			}
			else
			{
				if(IsPlayerInAnyVehicle(giveplayerid))
				{
					TogglePlayerSpectating(playerid, true);
					new carid = GetPlayerVehicleID( giveplayerid );
					PlayerSpectateVehicle( playerid, carid );
					SetPlayerInterior( playerid, GetPlayerInterior( giveplayerid ) );
					SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( giveplayerid ) );
					SetPVarInt(playerid, "SpecState", GetPlayerState(giveplayerid));
				}
				else
				{
					TogglePlayerSpectating(playerid, true);
					PlayerSpectatePlayer( playerid, giveplayerid );
					SetPlayerInterior( playerid, GetPlayerInterior( giveplayerid ) );
					SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( giveplayerid ) );
					SetPVarInt(playerid, "SpecState", GetPlayerState(giveplayerid));
				}
				GettingSpectated[Spectate[playerid]] = 999;
				GettingSpectated[giveplayerid] = playerid;
				Spectate[playerid] = giveplayerid;
				Spectating[playerid] = 1;
			}
		}
	}
	return 1;
} 
		 
		
		
	 
			
									
		

