/buyar (wie /buygun nur nicht in einem biz)

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hallo
    ich habe probiert das in dem lspd interior(umkleide)
    diesen befehl zu machen
    if (strcmp(cmd, "/buyar", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(!IsACop(playerid))
    {
    if (PlayerToPoint(3, playerid,255.3,77.4,1003.6))
    {
    if(GetPlayerMoney(playerid) < 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast nicht genug Geld bei dir !");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new mod = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "USAGE: /buygun [gunname] [ammoamount]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
    if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*mod;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
    //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
    //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
    //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
    //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    SafeGivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s bought weapons for $%d", sendername, payout);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in der Umkleide.");
    return 1;
    }
    }
    }
    return 1;
    }

    aber irgend etwas stimmt nicht
    wenn ich nämlich in die Umkleide gehe kommt: Du bist nicht in der Umkleide


    danke im voraus

  • ma ich mein die funktion du nase
    wenn ich dein beitrag mit den errorps usw lese da krieg ich nen hals und du gibst dann noch sowas von dir ab omg