Shotgun beim Join

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Servus,


    ich benutze den GRC RL Gamemod, irgendwie bekommt jeder Spieler wenn er joint eine Shotgun und wieder sofort gebannt wegen (Weapon Hack) als Begründung.
    Weiß wer wo das stehen kann, oder jemand nachher mal mit Teamviewer nachgucken :>?



    mfG

  • giveplayerweapon musste wegmachen bei onplayerspawn

  • Könnte da einer mal mit Teamviewer nachgucken?
    Am besten könnte mir ja einer eine PN schicken, dann würde ich ID und PW schicken..


    Finde nichts was mir so ins Auge sticht :(!!



    mfG

  • public OnPlayerSpawn(playerid)
    {
    //====NODMBSN====
    GangZoneShowForPlayer(playerid, bsnzone, 0xFF000096);
    //====NODMBSN====


    //====AUTOHAUS====//
    SetPlayerMapIcon(playerid, 30, DtcSonstiges[1][0],DtcSonstiges[1][1],DtcSonstiges[1][2], 55, COLOR_YELLOW);
    //====AUTOHAUS====//




    //=============================================ICONS=============================================
    SetPlayerMapIcon(playerid, 4, 1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW); // LSPD
    SetPlayerMapIcon(playerid, 7, 1183.8340,-1330.6833,13.5796, 22, COLOR_YELLOW); // Hospital
    //=============================================ICONS=============================================




    GangZoneShowForAll(yak_zone, 0xFF000088);
    InitLockDoors(playerid);
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team




    /* //TOT
    if(PlayerInfo[playerid][pTot] == 1)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_YELLOW, "|________ Am Krankenhaus ________|");
    SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungnen liegst du im Koma!");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sie sind fü 2-3 Minuten im Krankenhaus! In 2-3 Minuten kommen Sie wieder raus, da Sie gearde behandelt werden!");
    ResetPlayerWeapons(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pTot] == 0)
    {
    DestroyPickup(TotenKopf[playerid][0]);
    }
    //TOT*/




    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Du Wurdest rausgeschmisssen weil du dich erst einloggen musst! (Kicked) **");
    KickPlayer[playerid] = 1;
    }
    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du bist nicht Leader dieser Fraktion!");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 5)
    {
    if(PlayerInfo[playerid][pMember] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du bist in keiner Familie!");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 10)
    {
    if(PlayerInfo[playerid][pMember] != 8)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du bist kein Mitglied !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
    {
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du hast es nicht verdient Officer zu sein, du bist nun wieder ein Zivilist !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist ein Teil einer Familie/Organisation, du hast zur richtigen Klasse+Charakter gewechselt!");
    MedicBill[playerid] = 0;
    new model = PlayerInfo[playerid][pChar];
    if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    }
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    for(new i = 0; i < sizeof(Turfs); i++)
    {
    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
    }
    if(MapIconsShown[playerid] != 1)
    {
    MapIconsShown[playerid] = 1;
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
    }
    }
    return 1;



    Hier mal ein Ausschnit

  • SetPlayerWeapons(playerid);
    Was bringt die Funktion?

  • Dann setz mal ein // davor und schau ob du immernoch gebannt wirst ;)