// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#include <a_samp>
new Personen[][MAX_PLAYER_NAME] = { "caRn" };
new Auto;
forward payday();
forward Werbetext();
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" TEST");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" TEST");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("SELFMADE-TEST");
AddPlayerClass(120, 1958.3783, 1343.1572, 15.3746, 269.1425, 24, 99, 66, 100, 52, 50);
Auto=AddStaticVehicle(560, 2033.9364,1344.1719,10.8203,270.3123, 1, 90);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
SetTimer("payday",30000,1);
public payday() {
for (new i = 0; i < MAX_PLAYERS; i++) {
SendClientMessage(i,<TEXTFARBE>,"<TEXT>"); //Nachricht die der Spieler erhält beim Payday
GivePlayerMoney(i, <der betrag>); //gibt dem spieler einen gewissen Betrag von Geld
}
return 1;
}
SetTimer("Werbetext", 60000, 1);
public Werbetext()
{
SendClientMessageToAll(COLOR_YELLOW, "Hier ist MEIN Werbetext.");
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) //Prüft ob der Spieler der Fahrer ist
{
new pname[24]; //pname definieren
new pcar = GetPlayerVehicleID(playerid); //Speichert die Auto-ID in die Variable "pcar"
GetPlayerName(playerid, pname, 24); //Den namen des Spielers in Variable "pname" speichern
if(pcar == Auto) //Falls das Auto in dem der spieler sitzt, das auto ist, das wir nur für die bestimmten personen freigegeben haben
{
if(strcmp(pname,sizeof(Personen),false)) //Falls der Name vom Spieler nicht in Variable "Personen" reingeschrieben ist (FALSE = Groß/Kleinschreibung beachten)
{
SendClientMessage(playerid, 0xFFFFFFAA, "Du darfst dieses Auto nicht benutzen !"); //Falls er das Auto nicht benutzen darf, bekommt er diese Meldung
RemovePlayerFromVehicle(playerid); //Wirft den Spieler aus dem Wagen.
return 1; //Alles fertig x)
}
}
}
Tag.
Also irgendwie stürzt mein Compiler immer sofort ab, denke mal das irgendwo ein Fehler liegt.
Ich bin nue im Pawn Scripting, hab also ka davon =)
greez none.
€:
Hab jetzt ein wenig eingedrückt usw. klappt trotzdem nicht.
FoxHound dein Tut ist mit drinnen =)