Nametimer Bei LoH 0.4

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  • Hallo, ich wollte Grad ne Treppe Bei der Feuerwehr Zu den Helis Ins script einfügen hab ich auch getan
    Wollte es compile und dann kamm das hier :
    error 017: undefined symbol "NameTimer"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.
    :cursing:

  • jetzt bekomme ich 2 errors
    warning 217: loose indentation
    error 029: invalid expression, assumed zero
    error 017: undefined symbol "NameTimer"
    warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.
    /edit
    Wo muss das Forword Timer rein is welchen abteil? :o

  • schlechte idee da kann eine funktion verbuggt sein ;)=

  • Neues Problem
    pwn(11710) : warning 217: loose indentation
    (11726) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    //Feuerwehr treppe
    CreateObject(987, 1536.1755371094, 2795.5827636719, 9.8203125, 0, 0, 268);
    CreateObject(980, 1535.9079589844, 2777.9016113281, 12.472322463989, 0, 0, 274);
    CreateObject(980, 1536.2158203125, 2766.3208007813, 12.593704223633, 0, 0, 268);
    CreateObject(987, 1418.4611816406, 2822.5354003906, 9.8246507644653, 0, 0, 284);
    CreateObject(987, 1422.6772460938, 2739.244140625, 9.8203125, 0, 0, 278);
    CreateObject(987, 1536.2214355469, 2795.673828125, 9.8716497421265, 0, 0, 100);
    CreateObject(987, 1536.0379638672, 2760.5483398438, 9.9208564758301, 0, 0, 286);
    CreateObject(987, 1539.0856933594, 2749.0544433594, 9.8203125, 0, 0, 254);
    CreateObject(987, 1534.908203125, 2737.5549316406, 9.8203125, 0, 0, 272);
    CreateObject(3928, 1486.8602294922, 2832.2697753906, 10.386437416077, 0, 0, 0);
    CreateObject(14877, 1032.2170410156, -1441.8068847656, 20.622699737549, 0, 0, 0);
    CreateObject(8613, 1023.846862793, -1439.2819824219, 16.926055908203, 0, 0, 270);
    CreateObject(8613, 1002.2165527344, -1458.6550292969, 16.918296813965, 0, 0, 186);
    CreateObject(14414, 1037.9989013672, -1463.2734375, 19.665462493896, 0, 0, 178);
    //feuerwehr treppe ende
    //Präsileviint
    b_CreateObject(14404,1261.532,-796.095,1186.609,0.0,0.0,0.0);
    b_CreateObject(2873,1262.298,-794.677,1185.981,0.0,0.0,-180.000,0);
    b_CreateObject(2873,1262.162,-804.213,1186.031,0.0,0.0,-270.000,0);
    b_CreateObject(1723,1262.595,-799.911,1184.757,0.0,0.0,-90.077,0);
    b_CreateObject(2747,1262.570,-798.632,1185.222,0.0,0.0,-90.000,0);
    b_CreateObject(1670,1262.625,-798.756,1185.654,0.0,0.0,0.0,0);
    b_CreateObject(1704,1262.098,-796.868,1184.813,0.0,0.0,-14.610,0);
    b_CreateObject(1562,1260.539,-799.577,1185.439,0.0,0.0,-180.000,0);
    b_CreateObject(1562,1260.596,-801.793,1185.489,0.0,0.0,-180.000,0);
    b_CreateObject(1563,1260.558,-799.904,1185.964,0.0,0.0,180.000,0);
    b_CreateObject(1563,1260.598,-802.131,1186.002,0.0,0.0,180.000,0);
    b_CreateObject(1752,1260.609,-794.519,1186.640,12.032,0.859,3.438,0);
    b_CreateObject(2747,1260.333,-798.326,1185.072,0.0,0.0,0.0,0);
    b_CreateObject(2747,1260.307,-800.633,1185.072,0.0,0.0,0.0,0);
    b_CreateObject(2824,1260.577,-798.378,1185.493,0.0,0.0,0.0,0);
    b_CreateObject(2816,1260.717,-800.669,1185.493,0.0,0.0,-213.750,0);