MidoStream Probleme

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  • Guten Tag
    ich habe versucht eine Map in den MidoStreamer einzufügen doch ich bekomme einen Error.
    Error :

    Code
    C:\Users\*******\Downloads\pawno\Untitled.pwn(347) : fatal error 100: cannot read from file: "MidoStream"
    
    
    Compilation aborted.Pawn compiler 3.2.3664  Copyright (c) 1997-2006, ITB CompuPhase
    1 Error.



    Script:
    //========================================================//
    //=============[MidoStream - Object Streamer]=============//
    //=====================[by MidoBan]=======================//


    #include <a_samp>


    #define MAX_STREAM_OBJECTS 50000


    enum object_enum
    {
    modelid,
    Float:xpos,
    Float:ypos,
    Float:zpos,
    Float:xrot,
    Float:yrot,
    Float:zrot,
    Float:viewdist,
    attached,
    Float:xoff,
    Float:yoff,
    Float:zoff,
    bool:moving,
    movingid,
    Float:movx,
    Float:movy,
    Float:movz,
    Float:speed,
    movetimer,
    id
    }


    enum player_enum
    {
    pobjects[MAX_STREAM_OBJECTS],
    bool:seen[MAX_STREAM_OBJECTS]
    }


    new Objects[MAX_STREAM_OBJECTS][object_enum];
    new PlayerObjects[MAX_PLAYERS][player_enum];
    new created;


    PointToPoint(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist)
    {
    x1 -= x2;
    y1 -= y2;
    z1 -= z2;
    return ((x1 * x1) + (y1 * y1) + (z1 * z1) <= dist * dist);
    }


    Float:GetDistance(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
    {
    return Float:floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
    }


    forward Core_CreateStreamObject(modelid2,Float:xpos2,Float:ypos2,Float:zpos2,Float:xrot2,Float:yrot2,Float:zrot2,Float:viewdist2);
    public Core_CreateStreamObject(modelid2,Float:xpos2,Float:ypos2,Float:zpos2,Float:xrot2,Float:yrot2,Float:zrot2,Float:viewdist2)
    {
    new i;
    for (i=0; i<MAX_STREAM_OBJECTS; i++)
    {
    if (Objects[i][modelid] == 0)
    {
    Objects[i][modelid] = modelid2;
    Objects[i][xpos] = xpos2;
    Objects[i][ypos] = ypos2;
    Objects[i][zpos] = zpos2;
    Objects[i][xrot] = xrot2;
    Objects[i][yrot] = yrot2;
    Objects[i][zrot] = zrot2;
    Objects[i][viewdist] = viewdist2;
    Objects[i][attached] = -1;
    Objects[i][moving] = false;
    Objects[i][id] = i;
    if (created < i)
    {
    created = i;
    }
    break;
    }
    }
    return i;
    }


    forward Core_DestroyStreamObject(id2);
    public Core_DestroyStreamObject(id2)
    {
    Objects[id2][modelid] = 0;
    KillTimer(Objects[id2][movetimer]);
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    DestroyPlayerObject(i,PlayerObjects[i][pobjects][id2]);
    PlayerObjects[i][seen][id2] = false;
    }
    }
    }
    }


    forward Float:Core_GetXPos(id2);
    public Float:Core_GetXPos(id2)
    {
    return Objects[id2][xpos];
    }


    forward Float:Core_GetYPos(id2);
    public Float:Core_GetYPos(id2)
    {
    return Objects[id2][ypos];
    }


    forward Float:Core_GetZPos(id2);
    public Float:Core_GetZPos(id2)
    {
    return Objects[id2][zpos];
    }


    forward Float:Core_GetXRot(id2);
    public Float:Core_GetXRot(id2)
    {
    return Objects[id2][xrot];
    }


    forward Float:Core_GetYRot(id2);
    public Float:Core_GetYRot(id2)
    {
    return Objects[id2][yrot];
    }


    forward Float:Core_GetZRot(id2);
    public Float:Core_GetZRot(id2)
    {
    return Objects[id2][zrot];
    }


    forward Core_SetStreamObjectPos(id2,Float:xpos2,Float:ypos2,Float:zpos2);
    public Core_SetStreamObjectPos(id2,Float:xpos2,Float:ypos2,Float:zpos2)
    {
    Objects[id2][xpos] = xpos2;
    Objects[id2][ypos] = ypos2;
    Objects[id2][zpos] = zpos2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    SetPlayerObjectPos(i,PlayerObjects[i][pobjects][id2],xpos2,ypos2,zpos2);
    }
    }
    }
    }


    forward Core_SetStreamObjectRot(id2,Float:xrot2,Float:yrot2,Float:zrot2);
    public Core_SetStreamObjectRot(id2,Float:xrot2,Float:yrot2,Float:zrot2)
    {
    Objects[id2][xrot] = xrot2;
    Objects[id2][yrot] = yrot2;
    Objects[id2][zrot] = zrot2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    SetPlayerObjectRot(i,PlayerObjects[i][pobjects][id2],xrot2,yrot2,zrot2);
    }
    }
    }
    }


    forward Core_AttachStreamObjectToPlayer(id2,playerid,Float:xoff2,Float:yoff2,Float:zoff2,Float:xrot2,Float:yrot2,Float:zrot2);
    public Core_AttachStreamObjectToPlayer(id2,playerid,Float:xoff2,Float:yoff2,Float:zoff2,Float:xrot2,Float:yrot2,Float:zrot2)
    {
    Objects[id2][attached] = playerid;
    Objects[id2][xoff] = xoff2;
    Objects[id2][yoff] = yoff2;
    Objects[id2][zoff] = zoff2;
    Objects[id2][xrot] = xrot2;
    Objects[id2][yrot] = yrot2;
    Objects[id2][zrot] = zrot2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    AttachPlayerObjectToPlayer(i,PlayerObjects[i][pobjects][id2],playerid,xoff2,yoff2,zoff2,xrot2,yrot2,zrot2);
    }
    }
    }
    }


    forward Core_MoveStreamObject(id2,Float:movx2,Float:movy2,Float:movz2,Float:speed2);
    public Core_MoveStreamObject(id2,Float:movx2,Float:movy2,Float:movz2,Float:speed2)
    {
    Objects[id2][moving] = true;
    Objects[id2][movx] = movx2;
    Objects[id2][movy] = movy2;
    Objects[id2][movz] = movz2;
    Objects[id2][speed] = speed2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    MovePlayerObject(i,PlayerObjects[i][pobjects][id2],movx2,movy2,movz2,speed2);
    }
    }
    }
    new Float:time = (GetDistance(Objects[id2][xpos],Objects[id2][ypos],Objects[id2][zpos],movx2,movy2,movz2)/speed2)/1.17;
    new bool:xisbigger = (movx2 >= Objects[id2][xpos]) ? true : false;
    new bool:yisbigger = (movy2 >= Objects[id2][ypos]) ? true : false;
    new bool:zisbigger = (movz2 >= Objects[id2][zpos]) ? true : false;
    new xadd = (time == 0.0) ? 0 : (xisbigger) ? floatround(((movx2 - Objects[id2][xpos])/time),floatround_ceil) : floatround(((movx2 - Objects[id2][xpos])/time),floatround_floor);
    new yadd = (time == 0.0) ? 0 : (yisbigger) ? floatround(((movy2 - Objects[id2][ypos])/time),floatround_ceil) : floatround(((movy2 - Objects[id2][ypos])/time),floatround_floor);
    new zadd = (time == 0.0) ? 0 : (zisbigger) ? floatround(((movz2 - Objects[id2][zpos])/time),floatround_ceil) : floatround(((movz2 - Objects[id2][zpos])/time),floatround_floor);
    KillTimer(Objects[id2][movetimer]);
    Objects[id2][movetimer] = SetTimerEx("MoveTimer",1000,1,"iiiibbb",id2,xadd,yadd,zadd,xisbigger,yisbigger,zisbigger);
    }


    forward Core_MidoStreamDisconnect(playerid);
    public Core_MidoStreamDisconnect(playerid)
    {
    for (new i=0; i<=created; i++)
    {
    if (PlayerObjects[playerid][seen][i] == true)
    {
    DestroyPlayerObject(playerid,PlayerObjects[playerid][pobjects][i]);
    PlayerObjects[playerid][seen][i] = false;
    }
    }
    }


    public OnFilterScriptInit()
    {
    SetTimer("StreamTimer", 500, 1);
    return 1;
    }


    forward StreamTimer();
    public StreamTimer()
    {
    new Float:x,Float:y,Float:z;
    new Float:x2,Float:y2,Float:z2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    GetPlayerPos(i,x,y,z);
    for (new p=0; p<=created; p++)
    {
    if (Objects[p][modelid] != 0)
    {
    if (Objects[p][attached] != -1)
    {
    GetPlayerPos(Objects[p][attached],x2,y2,z2);
    Objects[p][xpos] = x2+Objects[p][xoff];
    Objects[p][ypos] = y2+Objects[p][yoff];
    Objects[p][zpos] = z2+Objects[p][zoff];
    }
    if (PointToPoint(x,y,z,Objects[p][xpos],Objects[p][ypos],Objects[p][zpos],Objects[p][viewdist]))
    {
    if (PlayerObjects[i][seen][p] == false)
    {
    PlayerObjects[i][pobjects][p] = CreatePlayerObject(i,Objects[p][modelid],Objects[p][xpos],Objects[p][ypos],Objects[p][zpos],Objects[p][xrot],Objects[p][yrot],Objects[p][zrot]);
    if (Objects[p][attached] != -1)
    {
    AttachPlayerObjectToPlayer(i,PlayerObjects[i][pobjects][p],Objects[p][attached],Objects[p][xoff],Objects[p][yoff],Objects[p][zoff],Objects[p][xrot],Objects[p][yrot],Objects[p][zrot]);
    }
    else if (Objects[p][moving] == true)
    {
    MovePlayerObject(i,PlayerObjects[i][pobjects][p],Objects[p][movx],Objects[p][movy],Objects[p][movz],Objects[p][speed]);
    }
    PlayerObjects[i][seen][p] = true;
    }
    }
    else if (PlayerObjects[i][seen][p] == true)
    {
    DestroyPlayerObject(i,PlayerObjects[i][pobjects][p]);
    PlayerObjects[i][seen][p] = false;
    }
    }
    }
    }
    }
    }


    forward MoveTimer(id2,xadd,yadd,zadd,bool:xisbigger,bool:yisbigger,bool:zisbigger);
    public MoveTimer(id2,xadd,yadd,zadd,bool:xisbigger,bool:yisbigger,bool:zisbigger)
    {
    new bool:reached = false;
    reached = xisbigger ? ((Objects[id2][xpos] >= Objects[id2][movx]) ? true : false) : ((Objects[id2][xpos] <= Objects[id2][movx]) ? true : false);
    if (reached)
    {
    reached = yisbigger ? ((Objects[id2][ypos] >= Objects[id2][movy]) ? true : false) : ((Objects[id2][ypos] <= Objects[id2][movy]) ? true : false);
    if (reached)
    {
    reached = zisbigger ? ((Objects[id2][zpos] >= Objects[id2][movz]) ? true : false) : ((Objects[id2][zpos] <= Objects[id2][movz]) ? true : false);
    }
    }
    if (reached)
    {
    Objects[id2][moving] = false;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true && Objects[id2][moving] == true)
    {
    MovePlayerObject(i,PlayerObjects[i][pobjects][id2],Objects[id2][movx],Objects[id2][movy],Objects[id2][movz],Objects[id2][speed]);
    }
    }
    }
    Objects[id2][xpos] = Objects[id2][movx];
    Objects[id2][ypos] = Objects[id2][movy];
    Objects[id2][zpos] = Objects[id2][movz];
    KillTimer(Objects[id2][movetimer]);
    }
    else
    {
    new bool:found = false;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    GetPlayerObjectPos(i,PlayerObjects[i][pobjects][id2],Objects[id2][xpos],Objects[id2][ypos],Objects[id2][zpos]);
    found = true;
    break;
    }
    }
    }
    if (!found)
    {
    Objects[id2][xpos] = Objects[id2][xpos]+xadd;
    Objects[id2][ypos] = Objects[id2][ypos]+yadd;
    Objects[id2][zpos] = Objects[id2][zpos]+zadd;
    }
    }
    }
    #include <MidoStream>
    CreateStreamObject(6965, 1479.8663330078, -1639.5385742188, 17.110872268677, 0, 0, 0, 500);
    CreateStreamObject(1710, 2342.2458496094, -1373.1318359375, 23.3984375, 0, 0, 2.75, 500);
    CreateStreamObject(1412, 2337.640625, -1313.6331787109, 24.4134349823, 0, 0.5, 0.5, 500);
    CreateStreamObject(1412, 2342.8383789063, -1313.6047363281, 24.363435745239, 0, 0.4998779296875, 0.2498779296875, 500);
    CreateStreamObject(984, 1634.9807128906, -1316.5612792969, 17.089805603027, 0, 0, 90, 500);
    CreateStreamObject(984, 1647.7939453125, -1316.5384521484, 17.114805221558, 0, 0, 90, 500);
    CreateStreamObject(983, 1657.3804931641, -1316.5426025391, 17.17777633667, 0, 0, 270, 500);
    CreateStreamObject(983, 1658.9782714844, -1316.5528564453, 17.17777633667, 0, 0, 269.5, 500);
    CreateStreamObject(983, 1660.5970458984, -1316.5635986328, 17.17777633667, 0, 0, 269.25, 500);
    CreateStreamObject(984, 1621.3420410156, -1340.6815185547, 17.089805603027, 0, 0, 357.25, 500);
    CreateStreamObject(984, 1620.7764892578, -1353.4803466797, 17.089805603027, 0, 0, 357.74792480469, 500);
    CreateStreamObject(984, 1620.193359375, -1366.2697753906, 17.089805603027, 0, 0, 356.99780273438, 500);
    CreateStreamObject(1332, 1664.1247558594, -1317.6530761719, 17.518125534058, 0, 0, 310.5, 500);
    CreateStreamObject(3877, 1628.0859375, -1316.7082519531, 18.118865966797, 0, 0, 0, 500);
    CreateStreamObject(640, 1453.783203125, -1028.556640625, 23.500158309937, 0, 0, 269.99169921875, 500);
    CreateStreamObject(640, 1459.0319824219, -1028.5451660156, 23.500158309937, 0, 0, 269.99450683594, 500);
    CreateStreamObject(640, 1464.3531494141, -1028.5401611328, 23.500158309937, 0, 0, 269.99450683594, 500);
    CreateStreamObject(640, 1469.6398925781, -1028.5513916016, 23.500158309937, 0, 0, 269.74169921875, 500);
    CreateStreamObject(738, 1450.4873046875, -1028.2569580078, 23.231153488159, 0, 0, 0.25, 500);
    CreateStreamObject(738, 1472.9903564453, -1028.2451171875, 23.181154251099, 0, 0, 359.99719238281, 500);
    CreateStreamObject(640, 1447.1328125, -1028.5561523438, 23.500158309937, 0, 0, 269.98901367188, 500);
    CreateStreamObject(640, 1441.783203125, -1028.5562744141, 23.500158309937, 0, 0, 269.986328125, 500);
    CreateStreamObject(640, 1476.3332519531, -1028.560546875, 23.500158309937, 0, 0, 269.986328125, 500);
    CreateStreamObject(640, 1481.6791992188, -1028.560546875, 23.500158309937, 0, 0, 269.98352050781, 500);
    CreateStreamObject(738, 1438.4906005859, -1028.2478027344, 23.231153488159, 0, 0, 359.99719238281, 500);
    CreateStreamObject(738, 1485.0137939453, -1028.2606201172, 23.181154251099, 0, 0, 359.99450683594, 500);


  • Dir fehlt die Include - Datei im Ordner: pawno/includes
    starte pawno dann vom ordner pawno -> pawno.exe - Da sonst wenn du die pwn doppelklickst evtl. Daten aus einem Falschen Ordner gelesen werden...



    MfG


    *EDIT: Wie wärs wenn du das ganze CreateObject kram unter OnGameModeInit bzw. OnFilterscriptInit machst?

  • Du musst "OnGameMoneInit()" nicht noch einmal hinzufügen. Das gibt es schon.
    Du kannst das was du hinzugefügt hast löschen. Dann drückst du Strg + F und tippst "OnGameModeInit()" ein. Dort fügst du dann die Objekte ein.

    in jedem Fall super hydrodynamisch - dafür stehe ich mit meinem Namen

  • Die Zeilen sind unterschiedlich ... Und OnGameModeInit() ist nur im richtigen Script. Du hast da wahrscheinlich den Code des Streamers. Geh also mal in dein richtiges Script und füge dort unter #include <a_samp>, #include <MidoStreamer> ein. Und dann halt unter OnGameModeInit() die Objekt-Codes.

    in jedem Fall super hydrodynamisch - dafür stehe ich mit meinem Namen