Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Mir war mal wieder langweilig, dann hab ich eine LSPD Base gemappt.
    Die Zäune sind so stabil, dass man sie mit dem Auto oder mit der Waffe nicht kapput gemacht.
    Die Zäune sind auch nicht übertrieben.
    Es gibt eine Werkstatt, wo man seinen Wagen repairen & tanken kann.
    Oben auf dem Dach gibt es einen Helikopter. Dort sollte man mit einem Befehl hochkommen.
    Dort ist auch eine Tür. :)
    Auf dem Schild der Werkstatt steht: LSPD
    Schreiben mit Objekten kann ich nicht so, deswegen sieht das D nicht so gut aus.
    Mehr seht ihr auf den Screens.


    Es kann sein, dass es schlecht ist.
    Hab wieder neulich angefangen zu mappen,
    hatte davor aufgehört. Jetzt wieder angefangen.

    http://pastebin.com/5iNyqihw
    oder
    AddStaticVehicle(503,1221.09997559,-874.20001221,42.90000153,6.00000000,53,6); //Hotring Racer B
    AddStaticVehicle(596,1225.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1237.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1229.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1233.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1241.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1245.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1249.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1253.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1257.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(497,1258.09997559,-1767.69995117,36.79999924,272.00000000,53,1); //Police Maverick
    AddStaticVehicle(599,1239.40002441,-1810.40002441,13.80000019,114.00000000,53,1); //Police Ranger
    AddStaticVehicle(599,1246.00000000,-1807.19995117,13.80000019,119.99963379,53,1); //Police Ranger
    AddStaticVehicle(599,1251.59997559,-1803.59997559,13.80000019,123.99768066,53,1); //Police Ranger
    AddStaticVehicle(522,1281.00000000,-1836.50000000,13.00000000,92.00000000,53,53); //NRG-500
    AddStaticVehicle(522,1281.00000000,-1834.50000000,13.00000000,92.00000000,53,53); //NRG-500
    AddStaticVehicle(522,1281.00000000,-1832.50000000,13.00000000,91.99951172,53,53); //NRG-500
    CreateObject(9241,1258.30004883,-1767.40002441,34.70000076,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (1)
    CreateObject(3029,1236.09997559,-1783.19995117,32.70000076,0.00000000,0.00000000,90.00000000); //object(cr1_door) (1)
    CreateObject(5532,1268.50000000,-1790.29980469,20.70000076,0.00000000,0.00000000,271.99951172); //object(laesprayshop) (1)
    CreateObject(2936,1273.69995117,-1800.90002441,28.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (1)
    CreateObject(2936,1274.00000000,-1797.90002441,26.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (2)
    CreateObject(2936,1273.69995117,-1801.00000000,26.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (3)
    CreateObject(2936,1273.69995117,-1801.00000000,25.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (4)
    CreateObject(2936,1273.80004883,-1800.09997559,24.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (6)
    CreateObject(2936,1274.19995117,-1795.90002441,25.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (7)
    CreateObject(2936,1275.00000000,-1793.19995117,26.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (10)
    CreateObject(2936,1274.40002441,-1793.90002441,27.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (11)
    CreateObject(2936,1274.19995117,-1795.90002441,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (12)
    CreateObject(2936,1274.40002441,-1799.00000000,24.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (13)
    CreateObject(2936,1274.19995117,-1795.80004883,26.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (14)
    CreateObject(2936,1273.69995117,-1801.09997559,24.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (15)
    CreateObject(2936,1274.00000000,-1797.80004883,27.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (16)
    CreateObject(2936,1274.09997559,-1796.80004883,26.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (19)
    CreateObject(2936,1274.00000000,-1797.69995117,28.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (20)
    CreateObject(2936,1274.00000000,-1797.09997559,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (21)
    CreateObject(2936,1274.50000000,-1792.80004883,28.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (22)
    CreateObject(2936,1274.59997559,-1791.90002441,28.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (25)
    CreateObject(2936,1273.89941406,-1800.89941406,27.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (26)
    CreateObject(2936,1274.00000000,-1797.40002441,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (27)
    CreateObject(2936,1274.09960938,-1796.79980469,27.89999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (28)
    CreateObject(2936,1274.19921875,-1795.89941406,27.79999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (29)
    CreateObject(2936,1274.39941406,-1793.79980469,25.89999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (30)
    CreateObject(2936,1274.40002441,-1793.90002441,28.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (31)
    CreateObject(2936,1274.59997559,-1791.00000000,25.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (32)
    CreateObject(2936,1274.39941406,-1793.89941406,26.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (33)
    CreateObject(2936,1275.59997559,-1792.40002441,26.79999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (34)
    CreateObject(2936,1274.59997559,-1791.69995117,27.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (35)
    CreateObject(2936,1274.50000000,-1792.30004883,23.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (36)
    CreateObject(2936,1274.50000000,-1792.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (37)
    CreateObject(2936,1274.39941406,-1793.89941406,24.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (38)
    CreateObject(2936,1274.90002441,-1792.09997559,25.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (39)
    CreateObject(2936,1274.40002441,-1793.69995117,25.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (40)
    CreateObject(2936,1274.69995117,-1789.90002441,25.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (41)
    CreateObject(2936,1274.59997559,-1790.90002441,23.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (42)
    CreateObject(2936,1274.80004883,-1789.40002441,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (43)
    CreateObject(2936,1274.69995117,-1789.80004883,23.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (45)
    CreateObject(8843,1269.50000000,-1838.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(arrows01_lvs) (1)
    CreateObject(8843,1212.09997559,-1838.19995117,12.42990017,0.00000000,0.00000000,180.00000000); //object(arrows01_lvs) (2)
    CreateObject(970,1190.00000000,-1813.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (1)
    CreateObject(970,1190.00000000,-1817.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (2)
    CreateObject(970,1190.00000000,-1821.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (3)
    CreateObject(970,1190.00000000,-1825.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (4)
    CreateObject(970,1190.00000000,-1829.30004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (5)
    CreateObject(970,1190.00000000,-1833.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (6)
    CreateObject(1318,1267.80004883,-1798.59997559,13.10000038,0.00000000,0.00000000,274.00000000); //object(arrow) (1)
    CreateObject(970,1190.00000000,-1837.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (7)
    CreateObject(970,1190.00000000,-1840.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (8)
    CreateObject(970,1192.19995117,-1842.30004883,13.10000038,0.00000000,0.00000000,180.00000000); //object(fencesmallb) (9)
    CreateObject(970,1196.19995117,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (10)
    CreateObject(970,1200.19995117,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (11)
    CreateObject(970,1201.70019531,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (12)
    CreateObject(970,1225.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (13)
    CreateObject(970,1229.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (14)
    CreateObject(970,1233.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (15)
    CreateObject(970,1237.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (16)
    CreateObject(970,1242.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (17)
    CreateObject(970,1246.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (18)
    CreateObject(970,1250.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (19)
    CreateObject(970,1254.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (20)
    CreateObject(970,1282.09997559,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (21)
    CreateObject(1318,1235.19995117,-1784.00000000,33.09999847,0.00000000,0.00000000,280.00000000); //object(arrow) (2)
    CreateObject(1318,1235.19921875,-1784.00000000,33.09999847,0.00000000,0.00000000,279.99755859); //object(arrow) (3)
    CreateObject(1318,1219.40002441,-1812.50000000,16.10000038,0.00000000,0.00000000,270.00000000); //object(arrow) (4)
    CreateObject(970,1257.69921875,-1842.29980469,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (22)
    CreateObject(970,1285.40002441,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (23)
    CreateObject(970,1287.50000000,-1840.20007324,13.10000038,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (24)
    CreateObject(970,1287.50000000,-1836.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (25)
    CreateObject(970,1287.50000000,-1833.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (26)
    CreateObject(970,1287.50000000,-1829.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (27)
    CreateObject(970,1287.50000000,-1825.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (28)
    CreateObject(970,1287.50000000,-1821.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (29)
    CreateObject(970,1287.50000000,-1817.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (30)
    CreateObject(970,1287.50000000,-1813.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (31)
    CreateObject(970,1287.50000000,-1809.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (32)
    CreateObject(970,1287.50000000,-1805.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (33)
    CreateObject(970,1287.50000000,-1801.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (34)
    CreateObject(970,1287.50000000,-1797.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (35)
    CreateObject(970,1287.50000000,-1793.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (36)
    CreateObject(970,1287.50000000,-1789.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (37)
    CreateObject(970,1287.50000000,-1787.69995117,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (38)
    CreateObject(970,1279.40002441,-1785.59997559,13.10000038,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (39)
    CreateObject(970,1283.59997559,-1785.59997559,13.10000038,0.00000000,0.00000000,359.98352051); //object(fencesmallb) (40)
    CreateObject(970,1285.50000000,-1785.59997559,13.10000038,0.00000000,0.00000000,359.98352051); //object(fencesmallb) (41)


    Screens: http://img850.imageshack.us/sl…ascreen20111204164716.png

    2 Mal editiert, zuletzt von Rikey () aus folgendem Grund: etwas verbessert

  • Nur ein 4/10

    Grund: An der Map wurde sehr wenig gemacht, Autos gespawnt, umzäunt, PNS gebaut und eine Tür auf dem Dach gemappt ?


    iMax.


    //edit


    Ich sehe gerade es ist erst deine 2. Map.. hmm, da kriegst du ein 6/10 für.