9 Error bei fraktions Autohaus bitte schnell helfen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • C:\Users\Pfadi\Desktop\ Project- Kopie\gamemodes\win1.pwn(56) : error 074: #define pattern must start with an alphabetic character
    C:\Users\Pfadi\Desktop\Project - Kopie\gamemodes\win1.pwn(20794) : error 017: undefined symbol "GetPlayerFaction"
    C:\Users\Pfadi\Desktop\ Project- Kopie\gamemodes\win1.pwn(20828) : error 017: undefined symbol "NEEDED_ADMINLEVEL"
    C:\Users\Pfadi\Desktop\Project - Kopie\gamemodes\win1.pwn(20841) : warning 209: function "OnPlayerCommandText" should return a value
    C:\Users\Pfadi\Desktop\ Project- Kopie\gamemodes\win1.pwn(20842) : warning 225: unreachable code
    C:\Users\Pfadi\Desktop\ Project- Kopie\gamemodes\win1.pwn(20849) : error 078: function uses both "return" and "return <value>"
    C:\Users\Pfadi\Desktop\Project - Kopie\gamemodes\win1.pwn(20852) : error 017: undefined symbol "NEEDED_ADMINLEVEL"
    C:\Users\Pfadi\Desktop\Project - Kopie\gamemodes\win1.pwn(20855) : error 017: undefined symbol "string"
    C:\Users\Pfadi\Desktop\ Project- Kopie\gamemodes\win1.pwn(20855) : error 017: undefined symbol "string"
    C:\Users\Pfadi\Desktop\Project - Kopie\gamemodes\win1.pwn(20855) : error 029: invalid expression, assumed zero
    C:\Users\Pfadi\Desktop\ Project- Kopie\gamemodes\win1.pwn(20855) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    9 Errors.


    Hey Habe 9 Errors weis aber nicht wieso


    bitte um schnelle hilfe.


    Gruß Domenik


    /push Name Geändert da es ein Project ist was noch nicht fertig ist

    4 Mal editiert, zuletzt von Freshmatics ()

  • Sieht ziemlich zusammen Copy & Pasted aus, wenn mans nicht kann am besten die Finger weg davon :x


    Da stehen doch die Errors... Du musst NEEDED_ADMINLEVEL zb. definieren. (Beispiel: #define NEEDED_ADMAINLEVEL 1337) Die Variable "string" ist auch nicht definiert, new string[128];


    Und für die anderen Errors wär dein Code nützlich...

  • Morgen zusammen ich habe mal versucht das als Filterscript wieder zu verwenden
    1nen Error erhalte ich in einer Zeile die er garnicht hat


    error 001: expected token: "#endif", but found "-end of file-"

    Einmal editiert, zuletzt von udo_schnarre () aus folgendem Grund: fehler behoben/erneuter fehler

  • Uri Geller der kann dir helfen, denn der hat Übersinnliche kräfte und kann deine Gedanken lesen. Sogar löffel verbiegen durch den Fernseher. Der kann also auch dein Pawn Code sehen ohne das du ihn zeigst (oh mein gott schnell meine Alufolienmütze hol sonst klaut der mein Script)
    **OT** Ich glaube den Satz lasse ich mir Rechtlich sichern :D **OT**


    Mal ganz ehrlich, was meinst du wieviele Tippfehler man in nur einer Zeile machen kann, also woher soll hier nurn irgendeienr Wissen wo du nun ein hast? und wenn du mal DurtyFree sein Beitrag liest, sagt er dir schonmal wie du 2 Fehler weg bekommst


    den Dritten sage ich dir


    in deinem Sript die Zeile 56 da darf hinter dem #define keine Zahl folgen es MUSS mit einem Buchstaben anfangen also
    So ist es FALSCH:
    [pwn=56]#define 123xyz[/pwn]
    so ist es RICHTIG
    [pwn=56]#define xyz123[/pwn]

  • Die Errors von oben sind Weg



    error 001: expected token: "#endif", but found "-end of file-"



    der verzweifelt mich da es in einer zeile ist die es nicht gibt

  • C:\Users\Mark\Downloads\Fraktionsautohaus.pwn(988) : error 001: expected token: "#endif", but found "-end of file-"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    Wie Schon geschrieben der eine Error Bitte Um Hilfe:)




  • Da du es als Filterscript haben möchtest,kann ich dir gleich Sagen das bei dir im Script das hier Fehlt.
    #endif


    Pack das mal wieder unter


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    Lebe dein Leben so wie du bist und nicht wie du sein sollst. Nur dann ist dein Leben lebenswert.
    Ich bin wie ich bin. Die einen kennen mich, die anderen können mich!!!


  • Zitat

    Da du es als Filterscript haben möchtest,kann ich dir gleich Sagen das bei dir im Script das hier Fehlt.

    PAWN Quelltext
    1
    #endif



    das ist drin.
    Und das andere habe ich rein gemacht der selbe error immer noch

  • #include <a_samp>
    #include <dcmd>


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    //==================================================================================================
    //========================================GANGAUTOHAUS/ FRAKCARS ==================================
    #define FACTION_CAR_FILE ("Fraktionsautos.cfg")//Datei wo die gesamten Fraktionsfahrzeuge ge3chert werden sollen!
    #define MAX_FACTION_CARS (990)//Die Maximale anzahl von Fraktionsfahrzeugen!
    #define NEEDED_ADMINLEVEL (2000)//Das benötigte Adminlevel um Fraktionfahrzeuge zu fahren, ab/-aufschließen, umzuparken, entfernen, erstellen.
    #define MAX_FACTIONS (30)//Die Maximale anzahl von Fraktionen aus deinem Script!
    #define MAX_BUY (40)//Die Maximale anzahl von Fahrzeugen die eine Fraktion kaufen darf!


    #define FACTION_CARS_TUNEABLE



    #if defined FACTION_CARS_LOCKABLE
    #include <ForAllPlayers>


    #define SpamLimit (2000)
    #define SpamLimit2 (6900)
    #define FACTION_COL_GREY (0xAFAFAFAA)
    #define FACTION_COL_YELLOW (0xFFFF00FF)
    #define FactionCars
    #define FactionCars
    forward LoadFactionCars();
    forward SaveFactionCars(bool:destroy);
    forward LockFactionCarDoors();
    forward DestroyAndCreateFactionCar(fc);
    forward RemoveComponent(vehicleid,componentid);
    forward ChangePaintjob(vehicleid,paintjobid);
    forward ChangeColor(vehicleid,color1,color2);
    forward RespawnFactionBuylist();


    new fCarName[][]={
    "Landstalker","Bravura","Buffalo","Linerunner","Perrenial","Sentinel",
    "Dumper","Firetruck","Trashmaster","Stretch","Manana","Infernus",
    "Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam",
    "Esperanto","Taxi","Washington","Bobcat","Whoopee","BF Injection",
    "Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus",
    "Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie",
    "Stallion","Rumpo","RC Bandit","Romero","Packer","Monster","Admiral",
    "Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder",
    "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
    "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
    "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
    "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
    "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
    "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
    "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
    "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
    "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
    "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
    "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
    "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
    "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
    "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
    "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum",
    "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
    "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
    "Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford","BF-400",
    "News Van","Tug","Trailer","Emperor","Wayfarer","Euros","Hotdog","Club",
    "Freight Box","Trailer","Andromada","Dodo","RC Cam","Launch","Police Car",
    "Police Car","Police Car","Police Ranger","Picador","S.W.A.T","Alpha",
    "Phoenix","Glendale Shit","Sadler Shit","Luggage","Luggage","Stairs","Boxville",
    "Tiller","Utility Trailer"
    };
    enum fBuylist{
    fbVehid,
    Float:fbX,
    Float:fbY,
    Float:fbZ,
    Float:fbA,
    fbPrice,
    fbCarid,
    Text3D:fbLabel
    };
    new FactionBuylist[][fBuylist] = {
    {409,2809.2407,2591.4727,10.2670,45.0406,1000000},//Limo
    {411,2803.8850,2638.3367,10.5474,208.0673,400000},//infi
    {560,2806.6479,2633.0139,10.5301,205.5252,150000},//sultan
    {412,2809.3193,2627.2603,10.6602,205.3533,50000},//voodoo
    {551,2797.2939,2638.4636,10.6205,205.9698,60000},//merit
    {451,2800.2388,2632.3491,10.7018,205.2567,50000},//Turismo
    {419,2803.2078,2626.2551,10.6178,205.0044,60000},//esperanto
    {467,2796.7737,2626.7510,10.5395,209.3019,50000},//Oceanic
    {603,2793.6660,2632.8435,10.6679,201.5880,350000},//Phoenix
    {580,2790.5339,2638.6252,10.6193,207.1720,300000},//Stafford
    {418,2789.4448,2627.4524,10.9159,207.5537,70000},//moonbeam
    {489,2786.2551,2633.3818,10.9693,207.0808,95000},//Rancher
    {482,2783.2520,2639.5498,10.9479,205.3567,105000},//Burrito
    {470,2777.6633,2638.7817,10.8141,203.7399,150000},//Patriot
    {445,2780.1357,2632.9875,10.6950,205.4132,65999},//Admiral
    {480,2783.1157,2627.2261,10.5804,206.1883,200000},//Comet
    {567,2776.2273,2627.0923,10.6898,201.7901,85000},//Savanna
    {575,2773.4026,2633.3862,10.4239,206.6292,50000},//Broadway
    {565,2770.6355,2639.8335,10.4326,205.5786,45000},//Flash
    {535,2769.9946,2627.5547,10.5798,205.7442,35999},//Slamwan
    {491,2767.0391,2633.4260,10.6064,204.9495,50000},//Virgo
    {555,2764.0752,2639.5774,10.5052,205.7986,70000},//Windsor
    {545,2757.5056,2639.3545,10.6595,202.7056,80000},//Hustler
    {521,2801.2610,2584.3152,10.3835,47.0117,40000},//FCR-900
    {463,2803.0894,2579.3125,10.3385,47.5597,25000},//Freeway
    {468,2804.7930,2580.9817,10.4839,44.6914,25000},//Sanchez
    {461,2806.1641,2582.5828,10.3831,63.6891,40000},//PCJ-600
    {487,2750.8496,2630.7129,11.0149,222.3642,1000000}//Heli
    };


    new Float:FactionBuySpawn[4]={2819.2473,2606.9507,10.8203,49.6717};
    enum fCar{
    fCarid,
    fVehid,
    Float:fPos[4],
    fCol[2],
    fFaction[5],
    fTuning[14],
    fPrice,
    fTowed
    #if defined FACTION_CARS_LOCKABLE
    bool:fLock
    };
    new FactionCars[MAX_FACTION_CARS][fCar];
    #if defined FACTION_CARS_LOCKABLE
    new FactionCarsTimer;
    new BuylistRespawner;
    new SaveFactionCarsTimer;
    new LastRespawned[MAX_FACTIONS];
    #endif



    Das #endif kommt als Letzes Unten.


    Muss das vllt.wo anders hin?

  • #include <a_samp>
    #include <dcmd>


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    //==================================================================================================
    //========================================GANGAUTOHAUS/ FRAKCARS ==================================
    #define FACTION_CAR_FILE ("Fraktionsautos.cfg")//Datei wo die gesamten Fraktionsfahrzeuge ge3chert werden sollen!
    #define MAX_FACTION_CARS (990)//Die Maximale anzahl von Fraktionsfahrzeugen!
    #define NEEDED_ADMINLEVEL (2000)//Das benötigte Adminlevel um Fraktionfahrzeuge zu fahren, ab/-aufschließen, umzuparken, entfernen, erstellen.
    #define MAX_FACTIONS (30)//Die Maximale anzahl von Fraktionen aus deinem Script!
    #define MAX_BUY (40)//Die Maximale anzahl von Fahrzeugen die eine Fraktion kaufen darf!


    #define FACTION_CARS_TUNEABLE



    #if defined FACTION_CARS_LOCKABLE
    #include <ForAllPlayers>


    #define SpamLimit (2000)
    #define SpamLimit2 (6900)
    #define FACTION_COL_GREY (0xAFAFAFAA)
    #define FACTION_COL_YELLOW (0xFFFF00FF)
    #define FactionCars
    #define FactionCars
    forward LoadFactionCars();
    forward SaveFactionCars(bool:destroy);
    forward LockFactionCarDoors();
    forward DestroyAndCreateFactionCar(fc);
    forward RemoveComponent(vehicleid,componentid);
    forward ChangePaintjob(vehicleid,paintjobid);
    forward ChangeColor(vehicleid,color1,color2);
    forward RespawnFactionBuylist();


    new fCarName[][]={
    "Landstalker","Bravura","Buffalo","Linerunner","Perrenial","Sentinel",
    "Dumper","Firetruck","Trashmaster","Stretch","Manana","Infernus",
    "Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam",
    "Esperanto","Taxi","Washington","Bobcat","Whoopee","BF Injection",
    "Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus",
    "Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie",
    "Stallion","Rumpo","RC Bandit","Romero","Packer","Monster","Admiral",
    "Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder",
    "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
    "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
    "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
    "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
    "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
    "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
    "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
    "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
    "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
    "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
    "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
    "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
    "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
    "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
    "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum",
    "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
    "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
    "Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford","BF-400",
    "News Van","Tug","Trailer","Emperor","Wayfarer","Euros","Hotdog","Club",
    "Freight Box","Trailer","Andromada","Dodo","RC Cam","Launch","Police Car",
    "Police Car","Police Car","Police Ranger","Picador","S.W.A.T","Alpha",
    "Phoenix","Glendale Shit","Sadler Shit","Luggage","Luggage","Stairs","Boxville",
    "Tiller","Utility Trailer"
    };
    enum fBuylist{
    fbVehid,
    Float:fbX,
    Float:fbY,
    Float:fbZ,
    Float:fbA,
    fbPrice,
    fbCarid,
    Text3D:fbLabel
    };
    new FactionBuylist[][fBuylist] = {
    {409,2809.2407,2591.4727,10.2670,45.0406,1000000},//Limo
    {411,2803.8850,2638.3367,10.5474,208.0673,400000},//infi
    {560,2806.6479,2633.0139,10.5301,205.5252,150000},//sultan
    {412,2809.3193,2627.2603,10.6602,205.3533,50000},//voodoo
    {551,2797.2939,2638.4636,10.6205,205.9698,60000},//merit
    {451,2800.2388,2632.3491,10.7018,205.2567,50000},//Turismo
    {419,2803.2078,2626.2551,10.6178,205.0044,60000},//esperanto
    {467,2796.7737,2626.7510,10.5395,209.3019,50000},//Oceanic
    {603,2793.6660,2632.8435,10.6679,201.5880,350000},//Phoenix
    {580,2790.5339,2638.6252,10.6193,207.1720,300000},//Stafford
    {418,2789.4448,2627.4524,10.9159,207.5537,70000},//moonbeam
    {489,2786.2551,2633.3818,10.9693,207.0808,95000},//Rancher
    {482,2783.2520,2639.5498,10.9479,205.3567,105000},//Burrito
    {470,2777.6633,2638.7817,10.8141,203.7399,150000},//Patriot
    {445,2780.1357,2632.9875,10.6950,205.4132,65999},//Admiral
    {480,2783.1157,2627.2261,10.5804,206.1883,200000},//Comet
    {567,2776.2273,2627.0923,10.6898,201.7901,85000},//Savanna
    {575,2773.4026,2633.3862,10.4239,206.6292,50000},//Broadway
    {565,2770.6355,2639.8335,10.4326,205.5786,45000},//Flash
    {535,2769.9946,2627.5547,10.5798,205.7442,35999},//Slamwan
    {491,2767.0391,2633.4260,10.6064,204.9495,50000},//Virgo
    {555,2764.0752,2639.5774,10.5052,205.7986,70000},//Windsor
    {545,2757.5056,2639.3545,10.6595,202.7056,80000},//Hustler
    {521,2801.2610,2584.3152,10.3835,47.0117,40000},//FCR-900
    {463,2803.0894,2579.3125,10.3385,47.5597,25000},//Freeway
    {468,2804.7930,2580.9817,10.4839,44.6914,25000},//Sanchez
    {461,2806.1641,2582.5828,10.3831,63.6891,40000},//PCJ-600
    {487,2750.8496,2630.7129,11.0149,222.3642,1000000}//Heli
    };


    new Float:FactionBuySpawn[4]={2819.2473,2606.9507,10.8203,49.6717};
    enum fCar{
    fCarid,
    fVehid,
    Float:fPos[4],
    fCol[2],
    fFaction[5],
    fTuning[14],
    fPrice,
    fTowed
    #if defined FACTION_CARS_LOCKABLE
    bool:fLock
    };
    new FactionCars[MAX_FACTION_CARS][fCar];
    #if defined FACTION_CARS_LOCKABLE
    new FactionCarsTimer;
    new BuylistRespawner;
    new SaveFactionCarsTimer;
    new LastRespawned[MAX_FACTIONS];


    So sollte es Richtig sein.


    Lebe dein Leben so wie du bist und nicht wie du sein sollst. Nur dann ist dein Leben lebenswert.
    Ich bin wie ich bin. Die einen kennen mich, die anderen können mich!!!


  • C:\Users\Mark\Downloads\Fraktionsautohaus.pwn(11) : error 026: no matching "#if..."
    C:\Users\Mark\Downloads\Fraktionsautohaus.pwn(989) : error 001: expected token: "#endif", but found "-end of file-"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.

  • Teste mal
    #include <a_samp>
    #include <dcmd>


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    //==================================================================================================
    //========================================GANGAUTOHAUS/ FRAKCARS ==================================
    #define FACTION_CAR_FILE ("Fraktionsautos.cfg")//Datei wo die gesamten Fraktionsfahrzeuge ge3chert werden sollen!
    #define MAX_FACTION_CARS (990)//Die Maximale anzahl von Fraktionsfahrzeugen!
    #define NEEDED_ADMINLEVEL (2000)//Das benötigte Adminlevel um Fraktionfahrzeuge zu fahren, ab/-aufschließen, umzuparken, entfernen, erstellen.
    #define MAX_FACTIONS (30)//Die Maximale anzahl von Fraktionen aus deinem Script!
    #define MAX_BUY (40)//Die Maximale anzahl von Fahrzeugen die eine Fraktion kaufen darf!


    #define FACTION_CARS_TUNEABLE



    #if defined FACTION_CARS_LOCKABLE
    #include <ForAllPlayers>


    #define SpamLimit (2000)
    #define SpamLimit2 (6900)
    #define FACTION_COL_GREY (0xAFAFAFAA)
    #define FACTION_COL_YELLOW (0xFFFF00FF)
    #define FactionCars
    #define FactionCars
    forward LoadFactionCars();
    forward SaveFactionCars(bool:destroy);
    forward LockFactionCarDoors();
    forward DestroyAndCreateFactionCar(fc);
    forward RemoveComponent(vehicleid,componentid);
    forward ChangePaintjob(vehicleid,paintjobid);
    forward ChangeColor(vehicleid,color1,color2);
    forward RespawnFactionBuylist();


    new fCarName[][]={
    "Landstalker","Bravura","Buffalo","Linerunner","Perrenial","Sentinel",
    "Dumper","Firetruck","Trashmaster","Stretch","Manana","Infernus",
    "Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam",
    "Esperanto","Taxi","Washington","Bobcat","Whoopee","BF Injection",
    "Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus",
    "Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie",
    "Stallion","Rumpo","RC Bandit","Romero","Packer","Monster","Admiral",
    "Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder",
    "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
    "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
    "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
    "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
    "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
    "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
    "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
    "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
    "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
    "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
    "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
    "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
    "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
    "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
    "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum",
    "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
    "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
    "Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford","BF-400",
    "News Van","Tug","Trailer","Emperor","Wayfarer","Euros","Hotdog","Club",
    "Freight Box","Trailer","Andromada","Dodo","RC Cam","Launch","Police Car",
    "Police Car","Police Car","Police Ranger","Picador","S.W.A.T","Alpha",
    "Phoenix","Glendale Shit","Sadler Shit","Luggage","Luggage","Stairs","Boxville",
    "Tiller","Utility Trailer"
    };
    enum fBuylist{
    fbVehid,
    Float:fbX,
    Float:fbY,
    Float:fbZ,
    Float:fbA,
    fbPrice,
    fbCarid,
    Text3D:fbLabel
    };
    new FactionBuylist[][fBuylist] = {
    {409,2809.2407,2591.4727,10.2670,45.0406,1000000},//Limo
    {411,2803.8850,2638.3367,10.5474,208.0673,400000},//infi
    {560,2806.6479,2633.0139,10.5301,205.5252,150000},//sultan
    {412,2809.3193,2627.2603,10.6602,205.3533,50000},//voodoo
    {551,2797.2939,2638.4636,10.6205,205.9698,60000},//merit
    {451,2800.2388,2632.3491,10.7018,205.2567,50000},//Turismo
    {419,2803.2078,2626.2551,10.6178,205.0044,60000},//esperanto
    {467,2796.7737,2626.7510,10.5395,209.3019,50000},//Oceanic
    {603,2793.6660,2632.8435,10.6679,201.5880,350000},//Phoenix
    {580,2790.5339,2638.6252,10.6193,207.1720,300000},//Stafford
    {418,2789.4448,2627.4524,10.9159,207.5537,70000},//moonbeam
    {489,2786.2551,2633.3818,10.9693,207.0808,95000},//Rancher
    {482,2783.2520,2639.5498,10.9479,205.3567,105000},//Burrito
    {470,2777.6633,2638.7817,10.8141,203.7399,150000},//Patriot
    {445,2780.1357,2632.9875,10.6950,205.4132,65999},//Admiral
    {480,2783.1157,2627.2261,10.5804,206.1883,200000},//Comet
    {567,2776.2273,2627.0923,10.6898,201.7901,85000},//Savanna
    {575,2773.4026,2633.3862,10.4239,206.6292,50000},//Broadway
    {565,2770.6355,2639.8335,10.4326,205.5786,45000},//Flash
    {535,2769.9946,2627.5547,10.5798,205.7442,35999},//Slamwan
    {491,2767.0391,2633.4260,10.6064,204.9495,50000},//Virgo
    {555,2764.0752,2639.5774,10.5052,205.7986,70000},//Windsor
    {545,2757.5056,2639.3545,10.6595,202.7056,80000},//Hustler
    {521,2801.2610,2584.3152,10.3835,47.0117,40000},//FCR-900
    {463,2803.0894,2579.3125,10.3385,47.5597,25000},//Freeway
    {468,2804.7930,2580.9817,10.4839,44.6914,25000},//Sanchez
    {461,2806.1641,2582.5828,10.3831,63.6891,40000},//PCJ-600
    {487,2750.8496,2630.7129,11.0149,222.3642,1000000}//Heli
    };


    new Float:FactionBuySpawn[4]={2819.2473,2606.9507,10.8203,49.6717};
    enum fCar{
    fCarid,
    fVehid,
    Float:fPos[4],
    fCol[2],
    fFaction[5],
    fTuning[14],
    fPrice,
    fTowed
    bool:fLock
    };
    new FactionCars[MAX_FACTION_CARS][fCar];
    new FactionCarsTimer;
    new BuylistRespawner;
    new SaveFactionCarsTimer;
    new LastRespawned[MAX_FACTIONS];
    #endif



    Ob es geht kp Ich habe nur 2 mal "#if defined FACTION_CARS_LOCKABLE" entfernt

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