Wenn man stirbt bekommt man to und bei OnPlayerDeath steht das
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(killerid, 5000);
GivePlayerMoney(playerid, -1000);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
SendDeathMessage(killerid, playerid, reason);
return 1;
}