also er findet das hier
if(PlayerTazeTime[i] >= 1)
{
PlayerTazeTime[i] += 1;
if(PlayerTazeTime[i] == 15)
{
PlayerTazeTime[i] = 1;
}
else
{
new Float:angle;
GetPlayerFacingAngle(i, angle);
SetPlayerFacingAngle(i, angle + 90);
}
}
und dan das hier
if(PlayerStoned[i] >= 2)
{
PlayerStoned[i] += 1;
if(PlayerStoned[i] == 10)
{
PlayerStoned[i] = 2;
new Float:angle;
GetPlayerFacingAngle(i, angle);
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == 2)
{
SetVehicleZAngle(GetPlayerVehicleID(i), angle + 25);
}
}
else
{
SetPlayerFacingAngle(i, angle + 90);
}
}
}
glaub aber nicht das es dazu gehört oder?^^
mfg