Server geht down wenn man sich ausloggt.

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Auch alle geladen?


    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3d-R2, (C)2005-2011 SA-MP Team


    [16:52:24] filterscripts = "" (string)
    [16:52:24]
    [16:52:24] Server Plugins
    [16:52:24] --------------
    [16:52:24] Loading plugin: streamer
    [16:52:24]


    *** Streamer Plugin v2.5.2 R2 by Incognito loaded ***


    [16:52:24] Loaded.
    [16:52:24] Loading plugin: audio
    [16:52:24]


    *** Audio Plugin v0.4 by Incognito loaded ***



    [16:52:24] Loaded.
    [16:52:24] Loading plugin: sscanf
    [16:52:24]


    [16:52:24] ===============================


    [16:52:24] sscanf plugin loaded.


    [16:52:24] (c) 2009 Alex "Y_Less" Cole


    [16:52:24] 0.3d-R2 500 Players "dnee"


    [16:52:24] ===============================


    [16:52:24] Loaded.
    [16:52:24] Loaded 3 plugins.


    [16:52:24]
    [16:52:24] Filterscripts
    [16:52:24] ---------------
    [16:52:24] Loaded 0 filterscripts.


    [16:52:24] '0' Fraktionsfahrzeuge wurden geladen & erstellt.
    [16:52:24] Pickups Maximal = 2048, Aktuelle Pickups = 322
    [16:52:24] _______________________________________
    [16:52:24] http://www.sog-reallife.de.gd - Roleplay by SoG-Team!
    [16:52:24] German Roleplay by SoG - Team loaded!
    [16:52:24] _______________________________________
    [16:52:24]
    [16:52:24] Number of vehicle models: 90


    Ja


    /e hab hier mal ne ausschnitt von OnPlayerDisconnect
    public OnPlayerDisconnect(playerid, reason){ GW_OnPlayerDisconnect(playerid); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid,sendername,sizeof(sendername)); Sup_p_Disconnect(playerid); //Random Feuer/* Reload[playerid] = false;*/
    KillTimer(paydaycount[playerid]); KillTimer(Timer[playerid]); DeleteTicket(playerid);
    Sperrebit[playerid]=0; InCargo[playerid] = 0; InLevi[playerid] = 0; OnDuty[playerid] = 0; gActivePlayers[playerid]--; numplayers--; PlayerInfo[playerid][pAdjustable] = 1; PlayerUpdate(playerid); StadtreinigungCP[playerid] = 0; Stadtreinigung[playerid] = 0; StadtreinigungCP2[playerid] = 0; Stadtreinigung2[playerid] = 0; StadtreinigungCP3[playerid] = 0; Stadtreinigung3[playerid] = 0; MullabfuhrCP[playerid] = 0; Mullabfuhr[playerid] = 0; MullabfuhrCP2[playerid] = 0; Mullabfuhr2[playerid] = 0; MMCheckpoint[playerid] = 0; IsInTruckerMission[playerid] = 0; if(UCL[playerid] == 1) { DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "undercover")); UCL[playerid] = 0; }
    GetPlayerName(playerid,sendername,sizeof(sendername)); format(string,sizeof(string),"%s war nun %d Minuten online! (ID: %d | IP: %s)",sendername,PlayerInfo[playerid][pMinutesSinceLogin],playerid,pIP[playerid]); Log("Online.txt",string); new dateiname[MAX_PLAYER_NAME+4]; new playername[MAX_PLAYER_NAME]; new var[256]; GetPlayerName(playerid, playername, sizeof(playername)); format(dateiname, sizeof(dateiname), "/fahrzeuge/%s.car", playername); new File: CarFile = fopen(dateiname, io_write); format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var); format(var, 256, "AH_X=%f\n", Carlist[playerid][CarPos_x]); fwrite(CarFile, var); format(var, 256, "AH_Y=%f\n", Carlist[playerid][CarPos_y]); fwrite(CarFile, var); format(var, 256, "AH_Z=%f\n", Carlist[playerid][CarPos_z]); fwrite(CarFile, var); format(var, 256, "AH_Rot=%f\n", Carlist[playerid][CarRotate]); fwrite(CarFile, var); format(var, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, var); format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var); format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var); format(var, 256, "AH_Farbe1=%i\n", Carlist[playerid][Farbe1]); fwrite(CarFile, var); format(var, 256, "AH_Farbe2=%i\n", Carlist[playerid][Farbe2]); fwrite(CarFile, var); format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var); format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var); format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var); format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var); format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var); format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var); format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var); format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var); format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var); format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var); format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var); format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var); format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var); format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var); format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var); format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var); format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var); fclose(CarFile);


    Einmal editiert, zuletzt von Jason_Smith ()