0.3d Includes? --> http://www.sa-mp.com
Streamer Plugin --> Streamer Plugin v2.5.2 R2
Audio Plugin --> Audio Plugin v0.5
sscanf 2.5 --> sscanf 2.5 - Fixed for ALL SERVERS
- TechnoMac aka. Vader
0.3d Includes? --> http://www.sa-mp.com
Streamer Plugin --> Streamer Plugin v2.5.2 R2
Audio Plugin --> Audio Plugin v0.5
sscanf 2.5 --> sscanf 2.5 - Fixed for ALL SERVERS
- TechnoMac aka. Vader
Alles anzeigen0.3d Includes? --> http://www.sa-mp.com
Streamer Plugin --> Streamer Plugin v2.5.2 R2
Audio Plugin --> Audio Plugin v0.5
sscanf 2.5 --> sscanf 2.5 - Fixed for ALL SERVERS
- TechnoMac aka. Vader
Schon alles drinne o.ô
Auch alle geladen?
Auch alle geladen?
Loaded log file: "server_log.txt".
----------
SA-MP Dedicated Server
----------------------
v0.3d-R2, (C)2005-2011 SA-MP Team
[16:52:24] filterscripts = "" (string)
[16:52:24]
[16:52:24] Server Plugins
[16:52:24] --------------
[16:52:24] Loading plugin: streamer
[16:52:24]
*** Streamer Plugin v2.5.2 R2 by Incognito loaded ***
[16:52:24] Loaded.
[16:52:24] Loading plugin: audio
[16:52:24]
*** Audio Plugin v0.4 by Incognito loaded ***
[16:52:24] Loaded.
[16:52:24] Loading plugin: sscanf
[16:52:24]
[16:52:24] ===============================
[16:52:24] sscanf plugin loaded.
[16:52:24] (c) 2009 Alex "Y_Less" Cole
[16:52:24] 0.3d-R2 500 Players "dnee"
[16:52:24] ===============================
[16:52:24] Loaded.
[16:52:24] Loaded 3 plugins.
[16:52:24]
[16:52:24] Filterscripts
[16:52:24] ---------------
[16:52:24] Loaded 0 filterscripts.
[16:52:24] '0' Fraktionsfahrzeuge wurden geladen & erstellt.
[16:52:24] Pickups Maximal = 2048, Aktuelle Pickups = 322
[16:52:24] _______________________________________
[16:52:24] http://www.sog-reallife.de.gd - Roleplay by SoG-Team!
[16:52:24] German Roleplay by SoG - Team loaded!
[16:52:24] _______________________________________
[16:52:24]
[16:52:24] Number of vehicle models: 90
Ja
/e hab hier mal ne ausschnitt von OnPlayerDisconnect
public OnPlayerDisconnect(playerid, reason){ GW_OnPlayerDisconnect(playerid); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid,sendername,sizeof(sendername)); Sup_p_Disconnect(playerid); //Random Feuer/* Reload[playerid] = false;*/
KillTimer(paydaycount[playerid]); KillTimer(Timer[playerid]); DeleteTicket(playerid);
Sperrebit[playerid]=0; InCargo[playerid] = 0; InLevi[playerid] = 0; OnDuty[playerid] = 0; gActivePlayers[playerid]--; numplayers--; PlayerInfo[playerid][pAdjustable] = 1; PlayerUpdate(playerid); StadtreinigungCP[playerid] = 0; Stadtreinigung[playerid] = 0; StadtreinigungCP2[playerid] = 0; Stadtreinigung2[playerid] = 0; StadtreinigungCP3[playerid] = 0; Stadtreinigung3[playerid] = 0; MullabfuhrCP[playerid] = 0; Mullabfuhr[playerid] = 0; MullabfuhrCP2[playerid] = 0; Mullabfuhr2[playerid] = 0; MMCheckpoint[playerid] = 0; IsInTruckerMission[playerid] = 0; if(UCL[playerid] == 1) { DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "undercover")); UCL[playerid] = 0; }
GetPlayerName(playerid,sendername,sizeof(sendername)); format(string,sizeof(string),"%s war nun %d Minuten online! (ID: %d | IP: %s)",sendername,PlayerInfo[playerid][pMinutesSinceLogin],playerid,pIP[playerid]); Log("Online.txt",string); new dateiname[MAX_PLAYER_NAME+4]; new playername[MAX_PLAYER_NAME]; new var[256]; GetPlayerName(playerid, playername, sizeof(playername)); format(dateiname, sizeof(dateiname), "/fahrzeuge/%s.car", playername); new File: CarFile = fopen(dateiname, io_write); format(var, 256, "AH_Typ=%i\n", Carlist[playerid][Typ]); fwrite(CarFile, var); format(var, 256, "AH_X=%f\n", Carlist[playerid][CarPos_x]); fwrite(CarFile, var); format(var, 256, "AH_Y=%f\n", Carlist[playerid][CarPos_y]); fwrite(CarFile, var); format(var, 256, "AH_Z=%f\n", Carlist[playerid][CarPos_z]); fwrite(CarFile, var); format(var, 256, "AH_Rot=%f\n", Carlist[playerid][CarRotate]); fwrite(CarFile, var); format(var, 256, "AH_Status=%i\n", Carlist[playerid][Status]); fwrite(CarFile, var); format(var, 256, "AH_Lock=%i\n", Carlist[playerid][Lock]); fwrite(CarFile, var); format(var, 256, "AH_Paintjob=%i\n", Carlist[playerid][Paintjob]); fwrite(CarFile, var); format(var, 256, "AH_Farbe1=%i\n", Carlist[playerid][Farbe1]); fwrite(CarFile, var); format(var, 256, "AH_Farbe2=%i\n", Carlist[playerid][Farbe2]); fwrite(CarFile, var); format(var, 256, "AH_mod1=%i\n", Carlist[playerid][mod1]); fwrite(CarFile, var); format(var, 256, "AH_mod2=%i\n", Carlist[playerid][mod2]); fwrite(CarFile, var); format(var, 256, "AH_mod3=%i\n", Carlist[playerid][mod3]); fwrite(CarFile, var); format(var, 256, "AH_mod4=%i\n", Carlist[playerid][mod4]); fwrite(CarFile, var); format(var, 256, "AH_mod5=%i\n", Carlist[playerid][mod5]); fwrite(CarFile, var); format(var, 256, "AH_mod6=%i\n", Carlist[playerid][mod6]); fwrite(CarFile, var); format(var, 256, "AH_mod7=%i\n", Carlist[playerid][mod7]); fwrite(CarFile, var); format(var, 256, "AH_mod8=%i\n", Carlist[playerid][mod8]); fwrite(CarFile, var); format(var, 256, "AH_mod9=%i\n", Carlist[playerid][mod9]); fwrite(CarFile, var); format(var, 256, "AH_mod10=%i\n", Carlist[playerid][mod10]); fwrite(CarFile, var); format(var, 256, "AH_mod11=%i\n", Carlist[playerid][mod11]); fwrite(CarFile, var); format(var, 256, "AH_mod12=%i\n", Carlist[playerid][mod12]); fwrite(CarFile, var); format(var, 256, "AH_mod13=%i\n", Carlist[playerid][mod13]); fwrite(CarFile, var); format(var, 256, "AH_mod14=%i\n", Carlist[playerid][mod14]); fwrite(CarFile, var); format(var, 256, "AH_mod15=%i\n", Carlist[playerid][mod15]); fwrite(CarFile, var); format(var, 256, "AH_mod16=%i\n", Carlist[playerid][mod16]); fwrite(CarFile, var); format(var, 256, "AH_mod17=%i\n", Carlist[playerid][mod17]); fwrite(CarFile, var); fclose(CarFile);