ZitatAlles anzeigenpublic OnGameModeInit()
{
LoadConfig();
LoadTmp();
LoadProperty();
LoadBizz();
LoadSBizz();
//PlayerHaul[78][pLoad] = 10000;
PlayerHaul[78][pCapasity] = 10;
//PlayerHaul[79][pLoad] = 10000;
PlayerHaul[79][pCapasity] = 10;
//PlayerHaul[80][pLoad] = 10000;
PlayerHaul[80][pCapasity] = 10;
//PlayerHaul[81][pLoad] = 10000;
PlayerHaul[81][pCapasity] = 10;
SetGameModeText("Public Enemy: LS");
format(objstore, sizeof(objstore), "MOLE: I Got Nothin, Check Back With Me Later.");
format(cbjstore, sizeof(cbjstore), "HQ: There is Nothing in Your Vicinity, Out.");
gettime(ghour, gminute, gsecond);
FixHour(ghour);
ghour = shifthour;
if(!realtime)
{
SetWorldTime(wtime);
}
ShowPlayerMarkers(1);
ShowNameTags(1);
// Player Class's
for(new i = 0; i <= sizeof(Peds)-1; i++)
{
AddPlayerClass(Peds[i][0],1958.3783,1343.1572,1100.3746,269.1425,-1,-1,-1,-1,-1,-1);
//if (gdebug){printf("DEBUG ped (%d) added", i);}
}
// Car Spawns
//cops cars
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if (gdebug >= 1){printf("HouseInfo[%d][hVec] %d",h,HouseInfo[h][hVec]);}
CreateVehicle(HouseInfo[h][hVec], HouseCarSpawns[h][0], HouseCarSpawns[h][1], HouseCarSpawns[h][2], HouseCarSpawns[h][3], HouseInfo[h][hVcol1], HouseInfo[h][hVcol2], 10000);
gCarLock[h+1] = 1;
}//34
CreateObject(1634, -2042.95, -182.322, 35.5078, 0, 0, 0, 1); // meine rampe
so hab ich es eingefügt und sie is immer noch net zu sehen