Hallo. Ich suche hilfe bei Bugfixxe´s also ich benutze das script von Deadwalker : --> Hier Klicken <--
Also ich poste immer die jeweiligen zeilen dazu : 
Tazer :
//=================================TAZER========================================
	if(strcmp(cmd, "/tazer", true) ==0)
	{
		if(IsPlayerConnected(playerid))
		{
        	if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3|| PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
			{
				if(OnDuty[playerid]==0)
				{
					SendClientMessage(playerid, COLOR_GREY, "Du bist nicht im Dienst!");
					return 1;
				}
				if(IsPlayerInAnyVehicle(playerid))
				{
			    	SendClientMessage(playerid, COLOR_GREY, "Du kannst das nicht benutzen während du im Fahrzeug sitzt!");
			    	return 1;
				}
				new suspect = GetClosestPlayer(playerid);
				if(IsPlayerConnected(suspect))
				{
					if(PlayerCuffed[suspect] > 0)
					{
				    	SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist schon getazed!");
				    	return 1;
					}
					if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
					{
						if(OnDuty[playerid]==1)
						{
					    	SendClientMessage(playerid, COLOR_GREY, "Du kannst keinen Beamten Tazern!");
					    	return 1;
						}
						if(IsPlayerInAnyVehicle(suspect))
						{
					    	SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist in einem Fahrzeug! Bringe in zuerst raus!");
					    	return 1;
						}
						GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* Du wurdest von %s mit seinem Elektroschocker geschockt.", sendername);
						SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* Du hast %s niedergestreckt.", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* %s nimmt seinen  Elektroschocker raus und streckt %s nieder.", sendername ,giveplayer);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						GameTextForPlayer(suspect, "~y~Geschockt!", 3000, 3);
						TogglePlayerControllable(suspect, 0);
						PlayerCuffed[suspect] = 1;
						PlayerCuffedTime[suspect] = 8;
		        	}
					else
					{
						SendClientMessage(playerid, COLOR_GREY, "Niemand ist in deiner Nähe!");
						return 1;
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "Du bist kein Beamter!");
			}
		}
		return 1;
	}
cuff :
//=================================CUFF==========================================
	if(strcmp(cmd, "/cuff", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
			{
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp)) {
					SendClientMessage(playerid, COLOR_WHITE, " /cuff [playerid]");
					return 1;
				}
				giveplayerid = ReturnUser(tmp);
				if(IsPlayerConnected(giveplayerid))
				{
					if(giveplayerid != INVALID_PLAYER_ID)
					{
						if(OnDuty[playerid]==1)
						{
				        	SendClientMessage(playerid, COLOR_GREY, "   Du kannst keine Polizisten fesseln !");
					    	return 1;
				    	}
						if(PlayerCuffed[giveplayerid] > 0)
						{
					    	SendClientMessage(playerid, COLOR_GREY, "   Spieler ist schon gefesselt !");
					    	return 1;
						}
						if (ProxDetectorS(8.0, playerid, giveplayerid))
						{
							new car = GetPlayerVehicleID(playerid);
							if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selber fesseln!"); return 1; }
							if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2 && IsPlayerInVehicle(giveplayerid, car))
							{
						    	GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
								GetPlayerName(playerid, sendername, sizeof(sendername));
						    	format(string, sizeof(string), "* Du wurdest von %s gefesselt.", sendername);
								SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* Du fesselst %s.", giveplayer);
								SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* %s fesselt %s, damit er nicht entkommt.", sendername ,giveplayer);
								ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
								GameTextForPlayer(giveplayerid, "~r~Gefesselt", 2500, 3);
								FreezePlayer(giveplayerid);
								PlayerCuffed[giveplayerid] = 2;
								PlayerCuffedTime[giveplayerid] = 180;
							}
							else
							{
						    	SendClientMessage(playerid, COLOR_GREY, "   Spieler ist nicht in deinem Auto, oder du bist nicht in einem Auto !");
						    	return 1;
							}
						}
						else
						{
							SendClientMessage(playerid, COLOR_GREY, "   Der Spieler ist nicht in deiner nähe !");
							return 1;
						}
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "   Dieser Spieler ist Offline !");
					return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Du bist kein Polizist !");
			}
		}
		return 1;
	}
Forceskin : }
	if(strcmp(cmd, "/forceskin", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, " /forceskin [playerid]");
				return 1;
			}
			new para1;
			para1 = ReturnUser(tmp);
			if (PlayerInfo[playerid][pAdmin] >= 4)
			{
				if(IsPlayerConnected(para1))
				{
			    	if(para1 != INVALID_PLAYER_ID)
			    	{
				    	if(PlayerInfo[para1][pMember] < 1)
				    	{
				        	SendClientMessage(playerid, COLOR_GREY, "   Dieser Spieler ist in keienr Fraktion ode Familie !");
				        	return 1;
				    	}
						GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						format(string, sizeof(string), "* Du wurdest von Admin %s gezwungen deinen Skin zu wechseln.", sendername);
						SendClientMessage(para1, COLOR_LIGHTBLUE, string);
						format(string, sizeof(string), "* Du hast %s gezwungen den Skin zu wechseln.", giveplayer);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						if(PlayerInfo[para1][pMember] == 1) { PlayerInfo[para1][pTeam] = 5; ChosenSkin[para1] = 59; }
				    	else if(PlayerInfo[para1][pMember] == 2) { PlayerInfo[para1][pTeam] = 6; ChosenSkin[para1] = 121; }
				    	else if(PlayerInfo[para1][pMember] == 3) { PlayerInfo[para1][pTeam] = 7; ChosenSkin[para1] = 98; }
				    	else if(PlayerInfo[para1][pMember] == 4) { PlayerInfo[para1][pTeam] = 8; ChosenSkin[para1] = 46; }
				    	else if(PlayerInfo[para1][pMember] == 5) { PlayerInfo[para1][pTeam] = 9; ChosenSkin[para1] = 174; }
				    	else if(PlayerInfo[para1][pMember] == 6) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 280; }
				    	else if(PlayerInfo[para1][pMember] == 7) { PlayerInfo[para1][pTeam] = 2; ChosenSkin[para1] = 164; }
				    	else if(PlayerInfo[para1][pMember] == 8) { PlayerInfo[para1][pTeam] = 10; ChosenSkin[para1] = 186; }
				    	else { return 1; }
                    	SetPlayerInterior(para1,0);
						new rand = random(sizeof(gInviteSpawns));
						SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
						SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
						SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
						SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
						FreezePlayer(para1);
						SelectChar[para1] = 255;
						SelectCharID[para1] = PlayerInfo[para1][pMember];
						SelectCharPlace[para1] = 1;
						PlayerInfo[para1][pModel] = ChosenSkin[para1];
						PlayerInfo[para1][pChar] = ChosenSkin[para1];
						SendClientMessage(para1, COLOR_LIGHTRED, "* Tipp 'weiter' um einen anderen Skin zu wählen.");
						SendClientMessage(para1, COLOR_LIGHTRED, "* Wenn du den Richtigen gefunden hast, tipp 'fertig'.");
					}
				}
			}
			else
1. Zusatzfrage :Auserdem gehört ein bizz Deadwalker aber der Spieler Existiert nicht im ordner Acc . wie kann ich das bizz freimachen?
2. Zusatzfrage : Was bringt der befehl /adminmode wirklich ? sehen die spieler da nur das du grad keine zeit hast?