Beiträge von RnBexclusiv

    if(strcmp(cmd, "/tazer", true) ==0)
    {
    if(IsPlayerConnected(playerid))
    {
    if([playerid][Fraktion] == 1)
    {
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Du kannst das nicht benutzen während du im Fahrzeug sitzt!");
    new suspect = GetClosestPlayer(playerid);
    if(IsPlayerConnected(suspect))
    {
    if(PlayerCuffed[suspect] > 0) return SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist schon getazed!");
    if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
    {
    if(gTeam[suspect] == 2) return SendClientMessage(playerid, COLOR_GREY, "Du kannst keinen Polizisten / FBI Agenten / Nationalgarde tazen!");
    if(IsPlayerInAnyVehicle(suspect))
    {
    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist in einem Fahrzeug! Bringe in zuerst raus!");
    return 1;
    }
    GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* Du wurdest von %s mit seinem Elektroschocker für 8 Sekunden geschockt.", sendername);
    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s für 8 Sekunden niedergestreckt.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s nimmt seinen Elektroschocker raus und streckt %s nieder.", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(suspect, "~r~Geschockt!", 2500, 3);
    TogglePlayerControllable(suspect, 0);
    PlayerCuffed[suspect] = 1;
    PlayerCuffedTime[suspect] = 8;
    }
    }
    else return SendClientMessage(playerid, COLOR_GREY, "Niemand ist in deiner Nähe!");
    }
    }
    return 1;
    }


    Wer sich ordnung schafft hat vorteile, merk dir das.

    if(strcmp(cmdtext, "/blcop",true) == 0)
    {
    if(IsACop(playerid))
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {
    new tmpcar = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(tmpcar) == 560)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene4[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19292,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 415)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 451)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.6,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 541)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 470)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 421)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.2,0.72,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 405)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 426)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 517)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 598)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 597)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 596)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 411)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.7,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 561)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.4,0.1,0.85,0,0,0);//Dach Beifahrer
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.1,0.85,0,0,0);//Dach Fahrer
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(UCL[GetPlayerVehicleID(playerid)] == 1)
    {
    DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
    UCL[GetPlayerVehicleID(playerid)] = 0;
    return 1;
    }
    }
    }else return SendClientMessage(playerid,COLOR,"Du bist kein Cop!");
    return 1;
    }


    Ich empfehel dir nochmal die Basics anzuschauen.

    Habe mal alles eingerückt und die klammerfehler behoben.
    if(strcmp(cmd, "/hack", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (!IsACopCar(carid)) return SendClientMessage(playerid,0xFEFEFEFF,"Du bist nicht in einem Copcar!");
    if(IsACop(playerid) && OnDuty[playerid] == 1)onduty++;
    if(onduty<1)return SendClientMessage(playerid,0x0000FFFF,"Es sind keine 2 Cops Im Dienst!");
    FreezePlayer(playerid);
    SetTimer("HACK", 60000, 0);
    SendClientMessage(playerid,0xFFFF00FF,"Du hackst dich in den Polizeicomputer!");
    SendClientMessage(playerid,0xFFFF00FF,"DU HAST EINEN FEHLER BEGANGEN UND DIE COPS WURDEN ALARMIERT");
    SendClientMessage(playerid,0xFFFF00FF,"ERFOLGREICH EINGEHACKT !");
    TogglePlayerControllable(playerid, 0);
    new Float:X, Float:Y, Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsACop(i) && OnDuty[i] == 1)
    {
    SendClientMessage(i,TEAM_BLUE_COLOR,"HQ: Achtung Alle Einheiten! Ein Copcar wurde gehackt!");
    SendClientMessage(i,TEAM_BLUE_COLOR,"HQ: Verbrechen: Hacking, Gesuchter: Unbekannt");
    SendClientMessage(i,TEAM_BLUE_COLOR,"HQ: Begeben sie sich sofort zum Copcar!");
    SetPlayerCheckpoint(i, X, Y, Z-5, 3.0);
    }
    }
    }
    }
    return 1;
    }


    if(strcmp(cmdtext, "/blcop",true) == 0)
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {
    new tmpcar = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(tmpcar) == 560)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene4[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19292,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 415)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 451)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.6,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 541)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 470)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 421)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.2,0.72,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 405)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 426)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 517)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 598)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 597)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 596)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 411)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.7,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(GetVehicleModel(tmpcar) == 561)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.4,0.1,0.85,0,0,0);//Dach Beifahrer
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.1,0.85,0,0,0);//Dach Fahrer
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    else if(UCL[GetPlayerVehicleID(playerid)] == 1)
    {
    DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
    UCL[GetPlayerVehicleID(playerid)] = 0;
    return 1;
    }
    }
    return 1;
    }

    //if (!IsACopCar(carid))
    //{
    // return SendClientMessage(playerid,0xFEFEFEFF,"Du bist nicht in einem Copcar!");;
    //}


    if(strcmp(cmdtext, "/ls0", true) == 0)
    {
    if(gTeam[playerid] == 2 || IsACop(playerid) || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {
    new tmpcar = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(tmpcar) == 560)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateDynamicObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19288,0,0,0,0,0,0,100);
    sirene4[GetPlayerVehicleID(playerid)] = CreateDynamicObject(19292,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }}}}


    Sollte eig. so funktionieren.
    Du hast einfach vergessen die 2klammern zu setzen.

    Nun gut,klar wenn ich nun aber nur 2Abfragen habe anstatt 4-5 kann man ja eigentlich Ternary dann verwenden oder nicht?
    Ich mein solange man sich in seinem eigenen Script auskennt reicht es ja.


    Die frage ist halt auch ist, soll ich dies eher nur ein einer Funktion aufrufen oder in einem abfrage.
    Sprich:return (_a == _b)?(print("A und B sind gleich"):(print("A und B sind ungleich"));
    Oder dann in einer Abfrage:
    if(strcmp("/drivein", cmdtext, true) == 0)
    {
    return (!IsPlayerInRangeOfPoint(playerid,5.0,1871.2880,2102.8982,10.5449) ? (SendClientMessage(playerid,COLOR_RED,"Du bist nicht beim DriveIn")):
    (GetPlayerState(playerid)!=PLAYER_STATE_DRIVER ? (SendClientMessage(playerid,COLOR_RED,"Du bist kein Fahrer")):
    (SendClientMessage(playerid,COLOR_RED,"Willkommen im DriveIn"),SendClientMessage(playerid,COLOR_RED,"Ihr Bestellung bitte"),pDriveIN[playerid] = 1)));
    }

    Diese Zeile: stock CreateHouse(Float:x,Float:y,Float:z,preis,besitzer[32],innenraum)
    mit dem Zusammenhang zu dieser: CreateHouse();
    Dürfte eig. alles sagen.
    Dir fehlen die Werte.
    Beispiel: CreateHouse(x,y,z,20000,"staat",2);

    Tag,


    ich würde mal gerne wissen wo bei den Ternary operationen der nachteil liegt.
    Habe heute nacht mit jemand aus dem IRC einen Geschwindigkeitstest durchgeführt.
    Dieser hat folgendes bei einer for schleife bis 1.000.000 ergeben:

    Code
    Time Ternary:  36
    Time Normal: 37


    Nun wieso sollte ich nun nicht immer mit Ternary arbeiten anstatt If?
    Wenn man die Übersicht einmal hat dürfte das ja nicht das Problem sein.
    Oder ist das Ternary Ressourcenfressender?
    Würde da gerne ein paar Antworten haben.
    Danke

    Was sind das für komische koordinaten?
    Habe auch mal eben was verbessert.
    if(strcmp("/drivein", cmdtext, true) == 0)
    {
    return (!IsPlayerInRangeOfPoint(playerid,5.0,1871.2880,2102.8982,10.5449) ? (SendClientMessage(playerid,COLOR_RED,"Du bist nicht beim DriveIn")):(
    GetPlayerState(playerid)!=PLAYER_STATE_DRIVER ? (SendClientMessage(playerid,COLOR_RED,"Du bist kein Fahrer")):(SendClientMessage(playerid,COLOR_RED,"Willkommen im DriveIn"))));
    }
    sollte so funktionieren.
    Nurnoch Position anpassen und den Text.
    Falls fragen bestehen per PN melden.





    //EDIT: Code eingefüggt.