Beiträge von DayRule

    Jetzt kommt dieser Fehler


    C:\MidoStream.pwn(353) : error 021: symbol already defined: "OnGameModeInit"
    C:\MidoStream.pwn(353) : error 010: invalid function or declaration

    Guten Tag
    ich habe versucht eine Map in den MidoStreamer einzufügen doch ich bekomme einen Error.
    Error :

    Code
    C:\Users\*******\Downloads\pawno\Untitled.pwn(347) : fatal error 100: cannot read from file: "MidoStream"
    
    
    Compilation aborted.Pawn compiler 3.2.3664  Copyright (c) 1997-2006, ITB CompuPhase
    1 Error.



    Script:
    //========================================================//
    //=============[MidoStream - Object Streamer]=============//
    //=====================[by MidoBan]=======================//


    #include <a_samp>


    #define MAX_STREAM_OBJECTS 50000


    enum object_enum
    {
    modelid,
    Float:xpos,
    Float:ypos,
    Float:zpos,
    Float:xrot,
    Float:yrot,
    Float:zrot,
    Float:viewdist,
    attached,
    Float:xoff,
    Float:yoff,
    Float:zoff,
    bool:moving,
    movingid,
    Float:movx,
    Float:movy,
    Float:movz,
    Float:speed,
    movetimer,
    id
    }


    enum player_enum
    {
    pobjects[MAX_STREAM_OBJECTS],
    bool:seen[MAX_STREAM_OBJECTS]
    }


    new Objects[MAX_STREAM_OBJECTS][object_enum];
    new PlayerObjects[MAX_PLAYERS][player_enum];
    new created;


    PointToPoint(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, Float:dist)
    {
    x1 -= x2;
    y1 -= y2;
    z1 -= z2;
    return ((x1 * x1) + (y1 * y1) + (z1 * z1) <= dist * dist);
    }


    Float:GetDistance(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
    {
    return Float:floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
    }


    forward Core_CreateStreamObject(modelid2,Float:xpos2,Float:ypos2,Float:zpos2,Float:xrot2,Float:yrot2,Float:zrot2,Float:viewdist2);
    public Core_CreateStreamObject(modelid2,Float:xpos2,Float:ypos2,Float:zpos2,Float:xrot2,Float:yrot2,Float:zrot2,Float:viewdist2)
    {
    new i;
    for (i=0; i<MAX_STREAM_OBJECTS; i++)
    {
    if (Objects[i][modelid] == 0)
    {
    Objects[i][modelid] = modelid2;
    Objects[i][xpos] = xpos2;
    Objects[i][ypos] = ypos2;
    Objects[i][zpos] = zpos2;
    Objects[i][xrot] = xrot2;
    Objects[i][yrot] = yrot2;
    Objects[i][zrot] = zrot2;
    Objects[i][viewdist] = viewdist2;
    Objects[i][attached] = -1;
    Objects[i][moving] = false;
    Objects[i][id] = i;
    if (created < i)
    {
    created = i;
    }
    break;
    }
    }
    return i;
    }


    forward Core_DestroyStreamObject(id2);
    public Core_DestroyStreamObject(id2)
    {
    Objects[id2][modelid] = 0;
    KillTimer(Objects[id2][movetimer]);
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    DestroyPlayerObject(i,PlayerObjects[i][pobjects][id2]);
    PlayerObjects[i][seen][id2] = false;
    }
    }
    }
    }


    forward Float:Core_GetXPos(id2);
    public Float:Core_GetXPos(id2)
    {
    return Objects[id2][xpos];
    }


    forward Float:Core_GetYPos(id2);
    public Float:Core_GetYPos(id2)
    {
    return Objects[id2][ypos];
    }


    forward Float:Core_GetZPos(id2);
    public Float:Core_GetZPos(id2)
    {
    return Objects[id2][zpos];
    }


    forward Float:Core_GetXRot(id2);
    public Float:Core_GetXRot(id2)
    {
    return Objects[id2][xrot];
    }


    forward Float:Core_GetYRot(id2);
    public Float:Core_GetYRot(id2)
    {
    return Objects[id2][yrot];
    }


    forward Float:Core_GetZRot(id2);
    public Float:Core_GetZRot(id2)
    {
    return Objects[id2][zrot];
    }


    forward Core_SetStreamObjectPos(id2,Float:xpos2,Float:ypos2,Float:zpos2);
    public Core_SetStreamObjectPos(id2,Float:xpos2,Float:ypos2,Float:zpos2)
    {
    Objects[id2][xpos] = xpos2;
    Objects[id2][ypos] = ypos2;
    Objects[id2][zpos] = zpos2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    SetPlayerObjectPos(i,PlayerObjects[i][pobjects][id2],xpos2,ypos2,zpos2);
    }
    }
    }
    }


    forward Core_SetStreamObjectRot(id2,Float:xrot2,Float:yrot2,Float:zrot2);
    public Core_SetStreamObjectRot(id2,Float:xrot2,Float:yrot2,Float:zrot2)
    {
    Objects[id2][xrot] = xrot2;
    Objects[id2][yrot] = yrot2;
    Objects[id2][zrot] = zrot2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    SetPlayerObjectRot(i,PlayerObjects[i][pobjects][id2],xrot2,yrot2,zrot2);
    }
    }
    }
    }


    forward Core_AttachStreamObjectToPlayer(id2,playerid,Float:xoff2,Float:yoff2,Float:zoff2,Float:xrot2,Float:yrot2,Float:zrot2);
    public Core_AttachStreamObjectToPlayer(id2,playerid,Float:xoff2,Float:yoff2,Float:zoff2,Float:xrot2,Float:yrot2,Float:zrot2)
    {
    Objects[id2][attached] = playerid;
    Objects[id2][xoff] = xoff2;
    Objects[id2][yoff] = yoff2;
    Objects[id2][zoff] = zoff2;
    Objects[id2][xrot] = xrot2;
    Objects[id2][yrot] = yrot2;
    Objects[id2][zrot] = zrot2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    AttachPlayerObjectToPlayer(i,PlayerObjects[i][pobjects][id2],playerid,xoff2,yoff2,zoff2,xrot2,yrot2,zrot2);
    }
    }
    }
    }


    forward Core_MoveStreamObject(id2,Float:movx2,Float:movy2,Float:movz2,Float:speed2);
    public Core_MoveStreamObject(id2,Float:movx2,Float:movy2,Float:movz2,Float:speed2)
    {
    Objects[id2][moving] = true;
    Objects[id2][movx] = movx2;
    Objects[id2][movy] = movy2;
    Objects[id2][movz] = movz2;
    Objects[id2][speed] = speed2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    MovePlayerObject(i,PlayerObjects[i][pobjects][id2],movx2,movy2,movz2,speed2);
    }
    }
    }
    new Float:time = (GetDistance(Objects[id2][xpos],Objects[id2][ypos],Objects[id2][zpos],movx2,movy2,movz2)/speed2)/1.17;
    new bool:xisbigger = (movx2 >= Objects[id2][xpos]) ? true : false;
    new bool:yisbigger = (movy2 >= Objects[id2][ypos]) ? true : false;
    new bool:zisbigger = (movz2 >= Objects[id2][zpos]) ? true : false;
    new xadd = (time == 0.0) ? 0 : (xisbigger) ? floatround(((movx2 - Objects[id2][xpos])/time),floatround_ceil) : floatround(((movx2 - Objects[id2][xpos])/time),floatround_floor);
    new yadd = (time == 0.0) ? 0 : (yisbigger) ? floatround(((movy2 - Objects[id2][ypos])/time),floatround_ceil) : floatround(((movy2 - Objects[id2][ypos])/time),floatround_floor);
    new zadd = (time == 0.0) ? 0 : (zisbigger) ? floatround(((movz2 - Objects[id2][zpos])/time),floatround_ceil) : floatround(((movz2 - Objects[id2][zpos])/time),floatround_floor);
    KillTimer(Objects[id2][movetimer]);
    Objects[id2][movetimer] = SetTimerEx("MoveTimer",1000,1,"iiiibbb",id2,xadd,yadd,zadd,xisbigger,yisbigger,zisbigger);
    }


    forward Core_MidoStreamDisconnect(playerid);
    public Core_MidoStreamDisconnect(playerid)
    {
    for (new i=0; i<=created; i++)
    {
    if (PlayerObjects[playerid][seen][i] == true)
    {
    DestroyPlayerObject(playerid,PlayerObjects[playerid][pobjects][i]);
    PlayerObjects[playerid][seen][i] = false;
    }
    }
    }


    public OnFilterScriptInit()
    {
    SetTimer("StreamTimer", 500, 1);
    return 1;
    }


    forward StreamTimer();
    public StreamTimer()
    {
    new Float:x,Float:y,Float:z;
    new Float:x2,Float:y2,Float:z2;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    GetPlayerPos(i,x,y,z);
    for (new p=0; p<=created; p++)
    {
    if (Objects[p][modelid] != 0)
    {
    if (Objects[p][attached] != -1)
    {
    GetPlayerPos(Objects[p][attached],x2,y2,z2);
    Objects[p][xpos] = x2+Objects[p][xoff];
    Objects[p][ypos] = y2+Objects[p][yoff];
    Objects[p][zpos] = z2+Objects[p][zoff];
    }
    if (PointToPoint(x,y,z,Objects[p][xpos],Objects[p][ypos],Objects[p][zpos],Objects[p][viewdist]))
    {
    if (PlayerObjects[i][seen][p] == false)
    {
    PlayerObjects[i][pobjects][p] = CreatePlayerObject(i,Objects[p][modelid],Objects[p][xpos],Objects[p][ypos],Objects[p][zpos],Objects[p][xrot],Objects[p][yrot],Objects[p][zrot]);
    if (Objects[p][attached] != -1)
    {
    AttachPlayerObjectToPlayer(i,PlayerObjects[i][pobjects][p],Objects[p][attached],Objects[p][xoff],Objects[p][yoff],Objects[p][zoff],Objects[p][xrot],Objects[p][yrot],Objects[p][zrot]);
    }
    else if (Objects[p][moving] == true)
    {
    MovePlayerObject(i,PlayerObjects[i][pobjects][p],Objects[p][movx],Objects[p][movy],Objects[p][movz],Objects[p][speed]);
    }
    PlayerObjects[i][seen][p] = true;
    }
    }
    else if (PlayerObjects[i][seen][p] == true)
    {
    DestroyPlayerObject(i,PlayerObjects[i][pobjects][p]);
    PlayerObjects[i][seen][p] = false;
    }
    }
    }
    }
    }
    }


    forward MoveTimer(id2,xadd,yadd,zadd,bool:xisbigger,bool:yisbigger,bool:zisbigger);
    public MoveTimer(id2,xadd,yadd,zadd,bool:xisbigger,bool:yisbigger,bool:zisbigger)
    {
    new bool:reached = false;
    reached = xisbigger ? ((Objects[id2][xpos] >= Objects[id2][movx]) ? true : false) : ((Objects[id2][xpos] <= Objects[id2][movx]) ? true : false);
    if (reached)
    {
    reached = yisbigger ? ((Objects[id2][ypos] >= Objects[id2][movy]) ? true : false) : ((Objects[id2][ypos] <= Objects[id2][movy]) ? true : false);
    if (reached)
    {
    reached = zisbigger ? ((Objects[id2][zpos] >= Objects[id2][movz]) ? true : false) : ((Objects[id2][zpos] <= Objects[id2][movz]) ? true : false);
    }
    }
    if (reached)
    {
    Objects[id2][moving] = false;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true && Objects[id2][moving] == true)
    {
    MovePlayerObject(i,PlayerObjects[i][pobjects][id2],Objects[id2][movx],Objects[id2][movy],Objects[id2][movz],Objects[id2][speed]);
    }
    }
    }
    Objects[id2][xpos] = Objects[id2][movx];
    Objects[id2][ypos] = Objects[id2][movy];
    Objects[id2][zpos] = Objects[id2][movz];
    KillTimer(Objects[id2][movetimer]);
    }
    else
    {
    new bool:found = false;
    for (new i=0; i<MAX_PLAYERS; i++)
    {
    if (IsPlayerConnected(i))
    {
    if (PlayerObjects[i][seen][id2] == true)
    {
    GetPlayerObjectPos(i,PlayerObjects[i][pobjects][id2],Objects[id2][xpos],Objects[id2][ypos],Objects[id2][zpos]);
    found = true;
    break;
    }
    }
    }
    if (!found)
    {
    Objects[id2][xpos] = Objects[id2][xpos]+xadd;
    Objects[id2][ypos] = Objects[id2][ypos]+yadd;
    Objects[id2][zpos] = Objects[id2][zpos]+zadd;
    }
    }
    }
    #include <MidoStream>
    CreateStreamObject(6965, 1479.8663330078, -1639.5385742188, 17.110872268677, 0, 0, 0, 500);
    CreateStreamObject(1710, 2342.2458496094, -1373.1318359375, 23.3984375, 0, 0, 2.75, 500);
    CreateStreamObject(1412, 2337.640625, -1313.6331787109, 24.4134349823, 0, 0.5, 0.5, 500);
    CreateStreamObject(1412, 2342.8383789063, -1313.6047363281, 24.363435745239, 0, 0.4998779296875, 0.2498779296875, 500);
    CreateStreamObject(984, 1634.9807128906, -1316.5612792969, 17.089805603027, 0, 0, 90, 500);
    CreateStreamObject(984, 1647.7939453125, -1316.5384521484, 17.114805221558, 0, 0, 90, 500);
    CreateStreamObject(983, 1657.3804931641, -1316.5426025391, 17.17777633667, 0, 0, 270, 500);
    CreateStreamObject(983, 1658.9782714844, -1316.5528564453, 17.17777633667, 0, 0, 269.5, 500);
    CreateStreamObject(983, 1660.5970458984, -1316.5635986328, 17.17777633667, 0, 0, 269.25, 500);
    CreateStreamObject(984, 1621.3420410156, -1340.6815185547, 17.089805603027, 0, 0, 357.25, 500);
    CreateStreamObject(984, 1620.7764892578, -1353.4803466797, 17.089805603027, 0, 0, 357.74792480469, 500);
    CreateStreamObject(984, 1620.193359375, -1366.2697753906, 17.089805603027, 0, 0, 356.99780273438, 500);
    CreateStreamObject(1332, 1664.1247558594, -1317.6530761719, 17.518125534058, 0, 0, 310.5, 500);
    CreateStreamObject(3877, 1628.0859375, -1316.7082519531, 18.118865966797, 0, 0, 0, 500);
    CreateStreamObject(640, 1453.783203125, -1028.556640625, 23.500158309937, 0, 0, 269.99169921875, 500);
    CreateStreamObject(640, 1459.0319824219, -1028.5451660156, 23.500158309937, 0, 0, 269.99450683594, 500);
    CreateStreamObject(640, 1464.3531494141, -1028.5401611328, 23.500158309937, 0, 0, 269.99450683594, 500);
    CreateStreamObject(640, 1469.6398925781, -1028.5513916016, 23.500158309937, 0, 0, 269.74169921875, 500);
    CreateStreamObject(738, 1450.4873046875, -1028.2569580078, 23.231153488159, 0, 0, 0.25, 500);
    CreateStreamObject(738, 1472.9903564453, -1028.2451171875, 23.181154251099, 0, 0, 359.99719238281, 500);
    CreateStreamObject(640, 1447.1328125, -1028.5561523438, 23.500158309937, 0, 0, 269.98901367188, 500);
    CreateStreamObject(640, 1441.783203125, -1028.5562744141, 23.500158309937, 0, 0, 269.986328125, 500);
    CreateStreamObject(640, 1476.3332519531, -1028.560546875, 23.500158309937, 0, 0, 269.986328125, 500);
    CreateStreamObject(640, 1481.6791992188, -1028.560546875, 23.500158309937, 0, 0, 269.98352050781, 500);
    CreateStreamObject(738, 1438.4906005859, -1028.2478027344, 23.231153488159, 0, 0, 359.99719238281, 500);
    CreateStreamObject(738, 1485.0137939453, -1028.2606201172, 23.181154251099, 0, 0, 359.99450683594, 500);


    Weiss einer wie mann mit AutoHotKey nen Bind erstellt der etwas senden wenn mann jemanden Erschossen hat.
    Oder wenn mann Stirbt.


    Währe Nett wenn es mir wer Sagen könnte.



    Danke,im Vorraus.

    Hay,ich brauche eine Signatur die in ein wbb Forum passt,dort soll groß draufstehen "St. Bandidos MC" währe Nett ;)
    Sollte in ein WBB passen ;) Danke


    Am Besten mit Choppern und Bandidos ^^


    //edit:
    Wenn es Gut aussieht biete ich auf SAF German Reallife Premium,dann kann mann Neon unter den Boden bauen^^

    Wenn mann Cleo Mods installiert hat Crasht das Game,und wenn mann CarMods drin hat krigt mann öfter "Warnings",is eig ganz Geil dann gibt es keine Leute die CleoMods zum Bösen nutzen (Vorteil) :D