Er wird kein enum haben ![]()
enum fenum
{
FName[20],
FRank1[20],
FRank2[20],
FRank3[20],
FRank4[20],
FRank5[20],
Float:PosX,
Float:PosY,
Float:PosZ,
Float:Angle
};
new Frak[MAX_FRAKS][fenum] = {
{"Medic LS","Praktikant","Arzt-Helfer","Fach-Arzt","Chef-Arzt","Medic-Leader", 1172.7152, -1323.7025, 15.4017, 268.7064},//zeile 198
{"San News AG","Praktikant","Zeitungsausteiler","Artikler","Redakteur","San News-Leader", -1945.2091, 512.5176, 35.1719, 188.7273},
{"LSPD Polizei","Praktikant","Inspektor","Wachtmeister","Kommissar","LSPD-Leader", 1576.9764, -1636.5640, 13.5551, 85.8128},
{"Brigada","Shestyorka","Novichok","Pristupnik","Mafiosik","Brat-(L)", 1880.9790, 2339.6418, 10.9799, 268.2052},
{"Triaden","1","2","3","4","Don-(L)", 687.7654,-1276.0316,13.5579, 84.8053},
{"Grove Street","1","2","3","4","Big-(L)", 2532.5610,-1670.2677,15.1677, 73.1203}
};
//Nutzung z.B. für Medic
SetPlayerPos(playerid,Frak[0][PosX],Frak[0][PosZ],Frak[0][PosZ]);
//Für zB. Triaden
SetPlayerPos(playerid,Frak[4][PosX],Frak[4][PosZ],Frak[4][PosZ]);
//etc.