Function OnGameModeExit()
{
Elevator_Destroy();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
OnPlayerCarUpdate(i);
PlayerUpdate(i);
gPlayerLogged[i] = 0;
DisablePlayerCheckpoint(i);
}
}
for(new i = 0; i < AUTOHAUSER; i++)
{
DestroyPickup(Dtc_Info[i]);
}
for(new i; i < MAX_FLAMES; i++)
{
KillFire(i);
}
return 1;
}
Function OnPlayerCarUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
for(new x = 0; x < MaxVeh; x++)
{
if(Dtc_PlayerHaveCar[playerid][x])
{
DestroyVehicle(PlayerCar[playerid][x][CarId]);
Dtc_Carlock[PlayerCar[playerid][x][CarId]] = 0;
Dtc_LockCar(PlayerCar[playerid][x][CarId]);
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Autos/%s%d.dtcar", playername3,x);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "CarId=%d\n",PlayerCar[playerid][x][CarId]);fwrite(hFile, var);
format(var, 32, "CarModel=%d\n",PlayerCar[playerid][x][CarModel]);fwrite(hFile, var);
format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][x][CarPos_x]);fwrite(hFile, var);
format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][x][CarPos_y]);fwrite(hFile, var);
format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][x][CarPos_z]);fwrite(hFile, var);
format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][x][CarRotate]);fwrite(hFile, var);
format(var, 32, "CarNitro=%d\n",PlayerCar[playerid][x][CarNitro]);fwrite(hFile, var);
format(var, 32, "CarHyd=%d\n",PlayerCar[playerid][x][CarHyd]);fwrite(hFile, var);
format(var, 32, "CarWheel=%d\n",PlayerCar[playerid][x][CarWheel]);fwrite(hFile, var);
format(var, 32, "CarAusp=%d\n",PlayerCar[playerid][x][CarAusp]);fwrite(hFile, var);
format(var, 32, "CarSideL=%d\n",PlayerCar[playerid][x][CarSideL]);fwrite(hFile, var);
format(var, 32, "CarSideR=%d\n",PlayerCar[playerid][x][CarSideR]);fwrite(hFile, var);
format(var, 32, "CarFB=%d\n",PlayerCar[playerid][x][CarFB]);fwrite(hFile, var);
format(var, 32, "CarRB=%d\n",PlayerCar[playerid][x][CarRB]);fwrite(hFile, var);
format(var, 32, "CarSpoiler=%d\n",PlayerCar[playerid][x][CarSpoiler]);fwrite(hFile, var);
format(var, 32, "CarRoof=%d\n",PlayerCar[playerid][x][CarRoof]);fwrite(hFile, var);
format(var, 32, "CarHood=%d\n",PlayerCar[playerid][x][CarHood]);fwrite(hFile, var);
format(var, 32, "CarVents=%d\n",PlayerCar[playerid][x][CarVents]);fwrite(hFile, var);
format(var, 32, "CarLamps=%d\n",PlayerCar[playerid][x][CarLamps]);fwrite(hFile, var);
format(var, 32, "CarPJ=%d\n",PlayerCar[playerid][x][CarPJ]);fwrite(hFile, var);
format(var, 32, "CarC1=%d\n",PlayerCar[playerid][x][CarC1]);fwrite(hFile, var);
format(var, 32, "CarC2=%d\n",PlayerCar[playerid][x][CarC2]);fwrite(hFile, var);
format(var, 32, "Preis=%d\n",PlayerCar[playerid][x][CarPreis]);fwrite(hFile,var);
format(var, 32, "Plate=%s\n",PlayerCar[playerid][x][Plate]);fwrite(hFile, var);
format(var, 32, "Tank=%d\n",PlayerCar[playerid][x][Tank]);fwrite(hFile,var);
fclose(hFile);
}
}
}
}
}