Hab's dir mal eingefügt.
#include <a_samp>
#include <dini>
//Dialoge
#define DIALOG_LOGIN 3
#define DIALOG_REG 4
//Farben
#define RED 0xFF0000FF
#define GREEN 0x2DFF00FF
#define WHITE 0xFAFAFAFF
#define ORANGE 0xFF7800FF
//forward's
forward clock();
forward restart();
enum spieler_daten
{
wanted,
skin,
Float:lastx,Float:lasty,Float:lastz,
Admin,
eingeloggt
}
//new's
new Spieler[MAX_PLAYERS][spieler_daten];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
#endif
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
public OnGameModeInit()
{
UsePlayerPedAnims();
SetGameModeText("Blank Script");
AddPlayerClass(0,1640.7678,-2332.2886,13.5469,69.8155,0,0,0,0,0,0);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1640.7678,-2332.2886,13.5469);
SetPlayerCameraPos(playerid, 1640.7678,-2332.2886,13.5469);
SetPlayerCameraLookAt(playerid, 1640.7678,-2332.2886,13.5469);
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYERS],accFormat[128];
GetPlayerName(playerid,pname,sizeof pname);
format(accFormat,sizeof accFormat,"%s.datei",pname);
if(fexist(accFormat))
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich mit deinem Passwort ein","Weiter","Abbrechen");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich mit einem Passwort deiner Wahl","Weiter","Abbrechen");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
new pname[MAX_PLAYERS],accFormat[128];
GetPlayerName(playerid,pname,sizeof pname);
format(accFormat,sizeof accFormat,"%s.datei",pname);
if(dini_Isset(accFormat,"lastx,lasty,lastx"))
{
SetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
}
{
clock();
return 1;
}
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/svn1", cmdtext, true, 10) ==0)
{
SendClientMessageToAll(ORANGE, "***************************************** Server Nachricht *****************************************");
SendClientMessageToAll(ORANGE, "Aufgrund eines Scriptupdates wird der Server in wenigen Minuten neugestartet!");
return 1;
}
if(strcmp("/restart", cmdtext, true, 10) ==0)
{
if(Spieler[playerid][Admin] < 3) return SendClientMessage(playerid,ORANGE,"Du bist nicht der Server Owner oder ein Admin!");
SendRconCommand("gmx");
GameTextForAll("Server wird neugestartet", 10000,0);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new pname[MAX_PLAYERS],accFormat[128];
GetPlayerName(playerid,pname,sizeof pname);
format(accFormat,sizeof accFormat,"%s.datei",pname);
if(response)
{
switch(dialogid)
{
case DIALOG_LOGIN:
{
if(!strlen(inputtext))
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
return SendClientMessage(playerid, RED,"Kein Passwort angegeben!");
}
if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0)
{
Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
Spieler[playerid][skin] = dini_Int(accFormat,"skin");
Spieler[playerid][Admin] = dini_Int(accFormat,"Admin");
Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
SetPVarInt(playerid,"Adminlevel",dini_Int(accFormat,"Adminlevel"));
Spieler[playerid][eingeloggt] = 1;
SendClientMessage(playerid,WHITE,"Du wurdest erfolgreich eingeloggt.");
}
else
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
}
}
case DIALOG_REG:
{
if(!strlen(inputtext))
{
ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
return SendClientMessage(playerid,RED,"Das Passwort ist zu kurz!");
}
dini_Create(accFormat);
dini_Set(accFormat,"Passwort",inputtext);
Spieler[playerid][eingeloggt] = 1;
SendClientMessage(playerid,GREEN,"Account wurde angelegt und du wurdest eingeloggt.");
}
}
}
else
{
switch(dialogid)
{
case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public clock()
{
new Text:Clock;
new hour,minute,second;
new string[10];
gettime(hour,minute,second);
format(string, sizeof string, "%s%d:%s%d:%s%d", (hour < 10) ? ("0") : (""), hour, (minute < 10) ? ("0") : (""), minute, (second < 10) ? ("0") : (""), second);
TextDrawHideForAll(Clock);
Clock = TextDrawCreate(542.0, 24.0, string); // Koordinaten, wo die Uhr angezeigt wird
TextDrawLetterSize(Clock, 0.6, 1.8);
TextDrawFont(Clock, 3); // Uhrschrift
TextDrawSetOutline(Clock, 2);
TextDrawShowForAll(Clock);
SetTimer("clock",1000,0);
return 1;
}
stock strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
Dein /restart Befehl habe ich angepasst damit du siehst wie man andere Befehle gestalten kann.
Mit diesen Angaben kannst du jetzt Adminbefehle erstellen.
P.S: Du musst beim DisConnect oder OnGameModeexit die Daten des Spielers speichern