Hier mal als Beispiel, wenn man es selber macht (ich bin kein Freund von Includes, wenn sie nicht nötig sind :p)
Loaddraw1[playerid] = CreatePlayerTextDraw(playerid, 320.000000, 360.500000, "_");
PlayerTextDrawAlignment(playerid, Loaddraw1[playerid], 2);
PlayerTextDrawBackgroundColor(playerid, Loaddraw1[playerid], 255);
PlayerTextDrawFont(playerid, Loaddraw1[playerid], 1);
PlayerTextDrawLetterSize(playerid, Loaddraw1[playerid], 0.500000, 1.800000);
PlayerTextDrawColor(playerid, Loaddraw1[playerid], -1);
PlayerTextDrawSetOutline(playerid, Loaddraw1[playerid], 0);
PlayerTextDrawSetProportional(playerid, Loaddraw1[playerid], 1);
PlayerTextDrawSetShadow(playerid, Loaddraw1[playerid], 1);
PlayerTextDrawUseBox(playerid, Loaddraw1[playerid], 1);
PlayerTextDrawBoxColor(playerid, Loaddraw1[playerid], 8978431);
PlayerTextDrawTextSize(playerid, Loaddraw1[playerid], 0.000000, 189.000000);
PlayerTextDrawSetSelectable(playerid, Loaddraw1[playerid], 0);
Loaddraw2[playerid] = CreatePlayerTextDraw(playerid, 225.000000, 360.500000, "_");
PlayerTextDrawBackgroundColor(playerid, Loaddraw2[playerid], 255);
PlayerTextDrawFont(playerid, Loaddraw2[playerid], 1);
PlayerTextDrawLetterSize(playerid, Loaddraw2[playerid], 0.500000, 1.800000);
PlayerTextDrawColor(playerid, Loaddraw2[playerid], -1);
PlayerTextDrawSetOutline(playerid, Loaddraw2[playerid], 0);
PlayerTextDrawSetProportional(playerid, Loaddraw2[playerid], 1);
PlayerTextDrawSetShadow(playerid, Loaddraw2[playerid], 1);
PlayerTextDrawUseBox(playerid, Loaddraw2[playerid], 1);
PlayerTextDrawBoxColor(playerid, Loaddraw2[playerid], 34);
PlayerTextDrawTextSize(playerid, Loaddraw2[playerid], 283.000000, 189.000000);
PlayerTextDrawSetSelectable(playerid, Loaddraw2[playerid], 0);
Loaddraw3[playerid] = CreatePlayerTextDraw(playerid, 414.000000, 364.000000, "0%");
PlayerTextDrawAlignment(playerid, Loaddraw3[playerid], 3);
PlayerTextDrawBackgroundColor(playerid, Loaddraw3[playerid], 255);
PlayerTextDrawFont(playerid, Loaddraw3[playerid], 2);
PlayerTextDrawLetterSize(playerid, Loaddraw3[playerid], 0.190000, 1.000000);
PlayerTextDrawColor(playerid, Loaddraw3[playerid], -1);
PlayerTextDrawSetOutline(playerid, Loaddraw3[playerid], 0);
PlayerTextDrawSetProportional(playerid, Loaddraw3[playerid], 1);
PlayerTextDrawSetShadow(playerid, Loaddraw3[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Loaddraw3[playerid], 0);
Loaddraw4[playerid] = CreatePlayerTextDraw(playerid, 226.000000, 364.000000, "WIRD GELADEN");
PlayerTextDrawBackgroundColor(playerid, Loaddraw4[playerid], 255);
PlayerTextDrawFont(playerid, Loaddraw4[playerid], 2);
PlayerTextDrawLetterSize(playerid, Loaddraw4[playerid], 0.190000, 1.000000);
PlayerTextDrawColor(playerid, Loaddraw4[playerid], -1);
PlayerTextDrawSetOutline(playerid, Loaddraw4[playerid], 0);
PlayerTextDrawSetProportional(playerid, Loaddraw4[playerid], 1);
PlayerTextDrawSetShadow(playerid, Loaddraw4[playerid], 1);
PlayerTextDrawSetSelectable(playerid, Loaddraw4[playerid], 0);
Textdraw 3 und 4 sind natürlich entbehrlich.