Beiträge von ToBee94

    Klingt nach Betrug ..
    Naja so oder so ist Lotterie in Deutschland eig. verboten.
    Und auf welchen Acc? Nirgends stand was von Acc :) ..


    Also denke das war schöner Betrug :)


    Lotterie = Los das gewinnen kann wenn man es kauft
    Er verschenkt es oderß?


    // BSN FILTERSCRIPT BY AMOK


    #include <a_samp>


    #define KaufMenu 76343


    new Essen[7];


    public OnFilterScriptInit()
    {
    print("\n *********************\n * BSN SCRIPT *");
    print(" * By AmoK *\n *********************");
    printf(" * Copyright 09 *\n *********************");
    print(" * -- LOADED *\n *********************\n");

    Create3DTextLabel("BSN Drive-In\nTippe /menu",0xFF0000FF,1182.9932,-905.2079,43.2849,13.0,0);
    CreatePickup(1274, 23, 1182.9932,-905.2079,43.2849);

    return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext, "/BSNDrivein", true) == 0)
    {
    if(PlayerToPoint(2.0, playerid, 1182.9932, -905.2079, 43.2849))
    {
    ShowPlayerDialog(playerid, KaufMenu, DIALOG_STYLE_LIST, "BSN: Drive In Menü", "Cheesburger\nHamburger\nChickenburger\nPommes\nBigMac\nCola\nLimo", "Kaufen", "Abbrechen");
    }
    else
    {
    SendClientMessage(playerid, 0x00CED388, "Du bist nicht am BSN Drive-In");
    }
    return 1;
    }
    return 0;
    }
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == KaufMenu)
    {
    if(response)
    {
    if(listitem == 0) //Cheesburger
    {
    SendClientMessage(playerid, 0x0099FFFF, "Cheesburger Bestellt.");
    SendClientMessage(playerid, 0xCCCCCCFF, "Begib dich zu dem roten Checkpoint um dein Essen zu holen");
    SetPlayerCheckpoint(playerid, 1203.3329,-922.8336,42.9839, 5.0);
    Essen[playerid] = 1;

    }
    if(listitem == 1) //nHamburger
    {
    SendClientMessage(playerid, 0x0099FFFF, "Hamburger Bestellt.");
    SendClientMessage(playerid, 0xCCCCCCFF, "Begib dich zu dem roten Checkpoint um dein Essen zu holen");
    SetPlayerCheckpoint(playerid, 1203.3329,-922.8336,42.9839, 5.0);
    Essen[playerid] = 2;
    }
    if(listitem == 2) //Chickenburger
    {
    SendClientMessage(playerid, 0x0099FFFF, "Chickenburger Bestellt.");
    SendClientMessage(playerid, 0xCCCCCCFF, "Begib dich zu dem roten Checkpoint um dein Essen zu holen");
    SetPlayerCheckpoint(playerid, 1203.3329,-922.8336,42.9839, 5.0);
    Essen[playerid] = 3;
    }
    if(listitem == 3) //Pommes
    {
    SendClientMessage(playerid, 0x0099FFFF, "Pommes Bestellt.");
    SendClientMessage(playerid, 0xCCCCCCFF, "Begib dich zu dem roten Checkpoint um dein Essen zu holen");
    SetPlayerCheckpoint(playerid, 1203.3329,-922.8336,42.9839, 5.0);
    Essen[playerid] = 4;
    }
    if(listitem == 4) //BigMac
    {
    SendClientMessage(playerid, 0x0099FFFF, "BigMac Bestellt.");
    SendClientMessage(playerid, 0xCCCCCCFF, "Begib dich zu dem roten Checkpoint um dein Essen zu holen");
    SetPlayerCheckpoint(playerid, 1203.3329,-922.8336,42.9839, 5.0);
    Essen[playerid] = 5;
    }
    if(listitem == 5) //Cola
    {
    SendClientMessage(playerid, 0x0099FFFF, "Cola Bestellt.");
    SendClientMessage(playerid, 0xCCCCCCFF, "Begib dich zu dem roten Checkpoint um dein Essen zu holen");
    SetPlayerCheckpoint(playerid, 1203.3329,-922.8336,42.9839, 5.0);
    Essen[playerid] = 6;
    }
    if(listitem == 6) //Limo
    {
    SendClientMessage(playerid, 0x0099FFFF, "Limo Bestellt.");
    SendClientMessage(playerid, 0xCCCCCCFF, "Begib dich zu dem roten Checkpoint um dein Essen zu holen");
    SetPlayerCheckpoint(playerid, 1203.3329,-922.8336,42.9839, 5.0);
    Essen[playerid] = 7;
    }
    }
    }
    return 1;
    }
    public OnPlayerEnterCheckpoint(playerid)
    {
    if(Essen[playerid] == 1)
    {
    SendClientMessage(playerid, 0x0099FFFF, "Du hast einen Cheesburger gekauft. Kosten: 100$");
    SendClientMessage(playerid, 0xCCCCCCFF, "Guten Apetit =)");
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -100);
    Essen[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
    }
    else if(Essen[playerid] == 2)
    {
    SendClientMessage(playerid, 0x0099FFFF, "Du hast einen Hamburger gekauft. Kosten: 100$");
    SendClientMessage(playerid, 0xCCCCCCFF, "Guten Apetit =)");
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -100);
    Essen[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
    }
    else if(Essen[playerid] == 3)
    {
    SendClientMessage(playerid, 0x0099FFFF, "Du hast einen Chickenburger gekauft. Kosten: 130$");
    SendClientMessage(playerid, 0xCCCCCCFF, "Guten Apetit =)");
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -130);
    Essen[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
    }
    else if(Essen[playerid] == 4)
    {
    SendClientMessage(playerid, 0x0099FFFF, "Du hast eine Portion Pommes gekauft. Kosten: 140$");
    SendClientMessage(playerid, 0xCCCCCCFF, "Guten Apetit =)");
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -140);
    Essen[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
    }
    else if(Essen[playerid] == 5)
    {
    SendClientMessage(playerid, 0x0099FFFF, "Du hast einen BigMac gekauft. Kosten: 230$");
    SendClientMessage(playerid, 0xCCCCCCFF, "Guten Apetit =)");
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -230);
    Essen[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
    }
    else if(Essen[playerid] == 6)
    {
    SendClientMessage(playerid, 0x0099FFFF, "Du hast eine Cola gekauft. Kosten: 80$");
    SendClientMessage(playerid, 0xCCCCCCFF, "Guten Apetit =)");
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -80);
    Essen[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
    }
    else if(Essen[playerid] == 7)
    {
    SendClientMessage(playerid, 0x0099FFFF, "Du hast eine Limo gekauft. Kosten: 80$");
    SendClientMessage(playerid, 0xCCCCCCFF, "Guten Apetit =)");
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -80);
    Essen[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
    }
    return 1;
    }
    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
    public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new Float:tempposx, Float:tempposy, Float:tempposz;
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    tempposx = (oldposx -x);
    tempposy = (oldposy -y);
    tempposz = (oldposz -z);
    if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
    {
    return 1;
    }
    }
    return 0;
    }
    public OnFilterScriptExit()
    {
    return 1;
    }


    das müsste gehen :P


    //edit kleiner fehler


    Fehler:


    SampQueryAPI ist vorhanden!


    //edit kann geclosed werden geht aufeinmal :(