Ne das habe ich schon Probiert aber ändert sich nichts
Kannst es einfach so machen:
C
Persoskin[playerid] = CreatePlayerTextDraw(playerid, 147.999984, 137.303588, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Persoskin[playerid], -0.184333, -8.885335);
PlayerTextDrawTextSize(playerid, Persoskin[playerid], 100.000167, 172.977813);
PlayerTextDrawBackgroundColor(playerid, Persoskin[playerid], 0x00000000);
PlayerTextDrawFont(playerid, Persoskin[playerid], 5);
PlayerTextDrawSetPreviewModel(playerid, Persoskin[playerid], 5);