C
TextDrawers Pool = 0x00A913E8
;-------------------------------------------
StructSize = 68;
StructsCount = 96;
Total Pool Size = 68*96 = 6528 bytes
;-------------------------------------------
TextDrawer struct =
+0 dword letter width
+4 dword letter height
+8 byte[4] letter color RGBA
+0B byte unknown_flag (opcode 0341h)
+0C byte text_centered flag
+0D byte text_in_box flag
align
+10 dword linewidth
+14 dword unknown (lineheight?) (opcode 0344h)
+18 dword background box color RGBA
+1C byte text_proportional flag
+1D byte[4] letter background color RGBA
+21 byte shadow type (opcode 060Dh)
+22 byte outline type (opcode 081Ch)
+23 byte unknown flag (align left?) (opcode 03E0h)
+24 byte align right flag (opcode 034Eh)
align
+28 dword Font (draw_style)
+2C dword XPos
+30 dword YPos
+34 char[8] text GxtEntry
+3C dword number param #1 (045Ah)
+40 dword number param #2 (045Bh)
+44 end
Alles anzeigen
Vielleicht hilft dir das weiter...
Wenn nicht, versuche genauer zu erklären was du benötigst...
bzw google evtl:
http://gtaforums.com/topic/194…-memory-addresses/page-26
http://gtaforums.com/topic/194…esses/page-3#entry2925218