Was man dazu sagen muss ist, dass dein Code nicht wirklich "gut" geschrieben ist 
DT_Public OnSecond()
{
new minute,sec,hour,query[128], Kosten[2];
gettime(hour,minute,sec);
new t1 = GetTickCount();
if(minute%15==0&&sec==0) {
Wetter[0] = WetterRandomLS[random(sizeof(WetterRandomLS))],Wetter[1] = WetterRandomSF[random(sizeof(WetterRandomSF))],Wetter[2] = WetterRandomLV[random(sizeof(WetterRandomLV))];
for(new i; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i)) SetPlayerWetter(i);
switch(Werbung) {
case 0: SendClientMessageToAll(cGrey,"====================[Dark-Trigardon]===================="),SendClientMessageToAll(cWhite,"Schon gewusst?"),SendClientMessageToAll(cWhite,"Bei uns gibt es die DT-Sterne."),SendClientMessageToAll(cWhite,"Mit diesen Sternen, kannst du dir einige schöne Dinge holen."),SendClientMessageToAll(cWhite,"Gebe dafür /shop ein."),SendClientMessageToAll(cGrey,"====================["ForenURL"]===================="),Werbung=1;
case 1: SendClientMessageToAll(cGrey,"====================[Dark-Trigardon]===================="),SendClientMessageToAll(cWhite,"Du hast nichts zu tun?"),SendClientMessageToAll(cWhite,"Dann such dir einen Job."),SendClientMessageToAll(cWhite,"Es gibt verschiedene Jobs, die einen Spaß machen können"),SendClientMessageToAll(cWhite,"und mit den man schnelles Geld machen kann."),SendClientMessageToAll(cWhite,"Jobs findest du in unseren Arbeitsamt."),SendClientMessageToAll(cGrey,"====================["ForenURL"]===================="),Werbung=2;
case 2: SendClientMessageToAll(cGrey,"====================[Dark-Trigardon]===================="),SendClientMessageToAll(cWhite,"Schon gewusst?"),SendClientMessageToAll(cWhite,"Um Gebäude zu betreten,"),SendClientMessageToAll(cWhite,"musst du nicht immer Commands eingeben."),SendClientMessageToAll(cWhite,"Drücke einfach die Enter Taste."),SendClientMessageToAll(cGrey,"====================["ForenURL"]===================="),Werbung=0;
}
}
if(minute == 0 && sec == 0) {
for(new i; i<MAX_HAUS; i++) {
if(strcmp(Haus[i][HOwner],"Niemand",true)) {
if(Biz[WasserBiz][bProds]>4) {
Kosten[0] = Biz[WasserBiz][bProdpreis]*5;
if(Haus[i][HKasse] > Kosten[0]) Biz[WasserBiz][bProds] -= 5,Biz[WasserBiz][bKasse] += Kosten[0],Haus[i][HKasse] -= Kosten[0],UpdateHaus(i),UpdateBiz(WasserBiz);
}
else SendClientMessageToAll(cYellow,">> Das Wasserwerk benötigt dringed Waren!"),SendClientMessageToAll(cYellow,">> Es steht ein Wassermangel bevor!");
if(Biz[StromBiz][bProds]>4) {
Kosten[1] = Biz[StromBiz][bProdpreis]*5;
if(Haus[i][HKasse] > Kosten[1]) Biz[StromBiz][bProds] -= 5,Biz[StromBiz][bKasse] += Kosten[1],Haus[i][HKasse] -= Kosten[1],UpdateHaus(i),UpdateBiz(StromBiz);
}
else SendClientMessageToAll(cYellow,">> Das Stromwerk benötigt dringed Waren!"),SendClientMessageToAll(cYellow,">> Es steht ein Stromausfall bevor!");
}
}
SaveGame();
}
if(hour > 7 && hour < 23) {
if(minute==0&&sec==0) Server[ServerLotto]+=random(5000),format(query,128,">> In 3 Minuten beginnt das Lottospiel! Es sind %d$ im Jackpot!",Server[ServerLotto]),SendClientMessageToAll(cGrey,query),format(query,128,">> Nutze /lotto [1-%d] um mitzumachen",MAX_PLAYERS),SendClientMessageToAll(cGrey,query);
if(minute==1&&sec==0) format(query,128,">> In 2 Minuten beginnt das Lottospiel! Es sind %d$ im Jackpot!",Server[ServerLotto]),SendClientMessageToAll(cGrey,query),format(query,128,">> Nutze /lotto [1-%d] um mitzumachen",MAX_PLAYERS),SendClientMessageToAll(cGrey,query);
if(minute==2&&sec==0) format(query,128,">> In 1 Minute beginnt das Lottospiel! Es sind %d$ im Jackpot!",Server[ServerLotto]),SendClientMessageToAll(cGrey,query),format(query,128,">> Nutze /lotto [1-%d] um mitzumachen",MAX_PLAYERS),SendClientMessageToAll(cGrey,query);
if(minute==3&&sec==0) {
new Number = 1+random(MAX_PLAYERS);
format(query,128,">> Die heutige Zahl im Lottospiel lautet %d!",Number),SendClientMessageToAll(cGrey,query);
for(new i; i < MAX_PLAYERS; i++) {
if(!IsPlayerConnected(i) || PlayerInfo[i][Logged]==0 || Number!=PlayerInfo[i][Lotto]) continue;
if(Number==PlayerInfo[i][Lotto]) format(query,128,">> %s hat den Jackpot geknackt und bekam %d$!",PlayerInfo[i][Name],Server[ServerLotto]),SendClientMessageToAll(cGrey,query),Server[ServerKasse]-=Server[ServerLotto],GivePlayerMoney(i,Server[ServerLotto]),Server[ServerLotto]=0,Server[ServerLotto]+=random(5000);
PlayerInfo[i][Lotto]=0;
}
}
}
switch(TimeUhr) {
case 0: format(query,20,"%02d %02d",hour,minute),TimeUhr=0;
case 1: format(query,20,"%02d:%02d",hour,minute),TimeUhr=1;
}
TextDrawSetString(Clock,query),TextDrawShowForAll(Clock),SetWorldTime(hour);
for(new i; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i) || !PlayerInfo[i][Logged]) continue;
if(GetPlayerMoney(i) > PlayerInfo[i][Geld]) SetPlayerMoney(i,PlayerInfo[i][Geld]);
if(GetTickCount()-PlayerInfo[i][AFK] > 1999) {
format(query,sizeof query,"AFK seit %d Sekunden",((GetTickCount()-PlayerInfo[i][AFK])/1000)),SetPlayerChatBubble(i,query,cRed,15.0,1500);
continue;
}
if(PlayerInfo[i][PayDay]!=0) PlayerInfo[i][PayDay]--;
if(PlayerInfo[i][PayDay]==0) PlayerPayDay(i);
if(PlayerInfo[i][Jailtime] > 0) PlayerInfo[i][Jailtime]--;
if(PlayerInfo[i][Jailtime]==0) PlayerInfo[i][Jailtime]=-2,SpawnPlayer(i);
if(PlayerInfo[i][FuckBlitzer]> 0) PlayerInfo[i][FuckBlitzer]--;
if(PlayerInfo[i][FuckBlitzer]==0) PlayerInfo[i][FuckBlitzer] = -1;
if(PlayerInfo[i][Gemutet]!=0) PlayerInfo[i][Gemutet]--;
if(PlayerInfo[i][Gemutet]==0) PlayerInfo[i][Gemutet]=0;
if(IsUserInFillStation(i)) GameTextForPlayer(i,"Willkommen an der~n~Tankstelle~n~/tanken",1200,6);
if(GetNearATM(i)) GameTextForPlayer(i,"~y~Willkommen am ATM~n~~w~Druecke Enter",1200,6);
UpdateAdminTicket(i);
if(PlayerInfo[i][MedicTot]>0) {
PlayerInfo[i][MedicTot]--;
if(PlayerInfo[i][MedicTot]<11) PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
format(query,128,"~w~Noch ~r~%d ~w~Sekunden",PlayerInfo[i][MedicTot]),GameTextForPlayer(i,query,1200,6),ApplyAnimation(i, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 1000*60*3),format(query,128,"Überlebt noch %d Sekunden",PlayerInfo[i][MedicTot]),SetPlayerChatBubble(i, query, cGrey, 10.0, 1500);
}
if(!PlayerInfo[i][MedicTot]) {
PlayerInfo[i][MedicTot]=-1;
if(PlayerInfo[i][Mediccall]!=0) PlayerInfo[i][Tot]=1,PlayerInfo[i][Mediccall]=0,DestroyPickup(PlayerInfo[i][TotPickup]),PlayerInfo[i][TotPickup]=-1,PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0),format(query,128,">> %s ist an seinen Verletzungen verstorben!",PlayerInfo[i][Name]),SendTeamMessage(tMedic,query),GameTextForPlayer(i,"Du bist an deinen Verletzungen gestorben",1200,6),SpawnPlayer(i);
else PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0),PlayerInfo[i][Tot]=3,SpawnPlayer(i);
format(query,100,"~g~%d ] "ForenURL"",PlayerInfo[i][Star]),TextDrawSetString(PlayerInfo[i][StarInfo],query),TextDrawShowForPlayer(i,PlayerInfo[i][StarInfo]);
//FuckBlitzer
for(new Blitz=0; Blitz<sizeof(ServerBlitzer); Blitz++)
{
if(GetPlayerState(i)!=PLAYER_STATE_DRIVER && !IsPlayerInRangeOfPoint(i, 40.0, ServerBlitzer[Blitz][SBx], ServerBlitzer[Blitz][SBy], ServerBlitzer[Blitz][SBz])) continue;
new speed = sm_GetVehicleSpeed(GetPlayerVehicleID(i));
if(speed > ServerBlitzer[Blitz][SBSpeed]) {
if(PlayerInfo[i][FuckBlitzer] == -1) {
PlayerInfo[i][FuckBlitzer] = 10;
new strafe = (speed*3)-ServerBlitzer[Blitz][SBSpeed];
PlayerPlaySound(i, 1132, 0.0, 0.0, 0.0),GivePlayerMoney(i, -strafe),Server[ServerKasse]+=strafe;
format(query,sizeof(query), "[BLITZER] Du bist %d km/h zu schnell gefahren!", speed - ServerBlitzer[Blitz][SBSpeed]);
SendClientMessage(i, cYellow, query);
format(query,sizeof(query), "[BLITZER] Erlaubte Geschwindigkeit: %d km/h. Du musst %d$ Strafe bezahlen.", ServerBlitzer[Blitz][SBSpeed], strafe);
SendClientMessage(i, cYellow, query),TextDrawShowForPlayer(i,PlayerInfo[i][LadeACC][0]),SetTimerEx("HideBlitzer",1000,0,"d",i);
}
}
}
if(GetPlayerState(i)==PLAYER_STATE_SPECTATING)
{
new Float:OpferHealth, Float:OpferVehHealth;
GetPlayerHealth(PlayerInfo[i][Opfer],OpferHealth),GetVehicleHealth(GetPlayerVehicleID(PlayerInfo[i][Opfer]),OpferVehHealth);
new sh=floatround(OpferHealth,floatround_round),vh=floatround(OpferVehHealth,floatround_round);
format(query,sizeof(query),"~n~~n~~n~~n~~n~~n~~n~~r~HP: %d~n~~r~Vehicle-HP: %d~n~~r~",sh,vh);
GameTextForPlayer(i,query,1500,4);
}
new weg = sm_GetVehicleSpeed(GetPlayerVehicleID(i)),tachostring[128];
if(GetPlayerState(i)==PLAYER_STATE_DRIVER) {
new vid=GetPlayerVehicleID(i);
format(tachostring,sizeof tachostring,"Tank: %d/%d~n~~w~~n~Km: %.2f",Car[vid][Tank]/10,((Car[vid][Tank]/10 > 100)?(1000):(100)),((Car[vid][Kilometers] > 0)?(Car[vid][Kilometers]):(0.0)));
TextDrawSetString(PlayerInfo[i][Tacho][1],tachostring);
if(Car[vid][Kilometers] > 0)Car[vid][Kilometers]+=floatdiv(float(weg),3600);
format(tachostring,sizeof tachostring,"%d Km/h",weg),TextDrawSetString(PlayerInfo[i][Tacho][0],tachostring),TextDrawShowForPlayer(i,PlayerInfo[i][Tacho][0]),TextDrawShowForPlayer(i,PlayerInfo[i][Tacho][1]);
if(weg > 350) format(query, sizeof(query), "%d kmh (%s)",weg,CarName[GetVehicleModel(vid)-400]),CartmanMelder(i,query,"~y~"),shit_Cartman(i,"Speedhack");
//Motorzeug etc
new Float:vHP,Float:x,Float:y,Float:z,Float:a,engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleHealth(vid,vHP);
if(vHP >= 300.0) continue;
if(vHP <= 250.0)
{
SetVehicleHealth(vid,260.0),GetVehiclePos(vid,x,y,z),GetVehicleZAngle(vid,a),SetVehiclePos(vid,x,y,z),SetVehicleZAngle(vid,a);
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective),SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
if(Car[vid][PuttPutt]==0)
{
Car[vid][Motor]=0,Car[vid][PuttPutt]=1,SendDriverMessage(vid,"[Motorschaden] Um einen Mechaniker zu rufen gebe /mechaniker ein");
if(IsVehicleAFraktionsCar(vid)!=0) format(query, sizeof(query),"[Fraktions-Info] Das Fahrzeug mit den Kennzeichen %s hat einen Totalschaden", Car[vid][Numplate]),SendTeamMessage(IsVehicleAFraktionsCar(vid),query);
if(CheckUserFromTeam(tFeuer) >= 2)
{
for(new pID; pID < MAX_PLAYERS; pID++)
{
if(!IsPlayerConnected(pID) || GetPlayerVehicleID(pID) != vid) continue;
TogglePlayerControllable(pID, 0),SendClientMessage(pID, cRed, "Durch den Unfall bist du eingeklemmt! Rufe mit /feuerwehr die Feuerwehr");
SendClientMessage(pID, cRed, "--- Bitte einigt euch, wer von euch die Feuerwehr ruft! (wenn mehrere in einem Auto sitzen!) ---"),SetPlayerHealth(pID, 1);
}
}
}
}
else TextDrawHideForPlayer(i,PlayerInfo[i][Tacho][0]),TextDrawHideForPlayer(i,PlayerInfo[i][Tacho][1]);
}
}
}
for(new i = 0; i < sizeof(Geschenk); i++)
{
if(Geschenk[i][G_Erstellt]==0) continue;
if(Geschenk[i][G_Timeout]!=0)Geschenk[i][G_Timeout]--;
if(Geschenk[i][G_Timeout]==0)Geschenk[i][G_Timeout]=0;
}
for(new vid; vid < MAX_VEHICLES; vid++)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
if(IsAFly(vid) || IsAHeli(vid) || IsABoot(vid) || Car[vid][Motor]!=1) continue;
switch(Car[vid][Tank]) {
case 0: {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective),SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
Car[vid][Motor]=0,Car[vid][Tank]=0,SendDriverMessage(vid,"[Tank leer] Um einen Mechaniker zu rufen gebe /mechaniker ein");
if(IsVehicleAFraktionsCar(vid)!=0) format(query,128,"[Fraktions-Info] Der Tank von den Wagen mit dem Kennzeichen %s ist leer",Car[vid][Numplate]),SendTeamMessage(IsVehicleAFraktionsCar(vid),query);
}
default: Car[vid][Tank]--;
}
}
new t2 = GetTickCount();
printf("%d ms",t2-t1);
return 1;
}
mfg. 