Beiträge von xxxRoberxxx

    Nun gut das habe ich nun getan zum Umbennen jetzt bin ich durcheinander also nur diese eine Sache umbennen richtig ?


    EDIT ich schätze ich muss die ganßen Zeilen umbennen oder ? :D


    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(4335) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(10457) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(15424) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(15904) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(17733) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(25560) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(25628) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(26051) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(26144) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(27960) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(27998) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(28042) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(28061) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(28870) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(28896) : error 004: function "OnPlayerUpdate" is not implemented
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(28919) : error 004: function "OnPlayerUpdate" is not implemented


    Aber in was Umbennen ? in : OnPlayerAccountUpdate(playerid); ??

    Ich schicke dir mal alles davon :D


    public OnPlayerUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid])
    {
    M_OnPlayerUpdate(playerid);
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; }
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    fclose(hFile);
    }
    }
    }
    return 1;
    }

    Dann such mal nach %s.ini und zeig, wo das überall vorkommt.


    Hmm so erstmal schicke ich dir das alles ...


    GetPlayerIp(playerid,pIP[playerid],16);
    GetPlayerName(playerid, plname, sizeof(plname));
    format(string, sizeof(string), "/Accounts/%s.ini", plname);
    if(fexist(string))


    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {


    M_OnPlayerUpdate(playerid);
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))



    public OnPlayerLogin(playerid,password[])
    {
    new tmp2[256];
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    if ( UserFile )
    {


    hmm scheint nicht so einfach -.-


    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(15905) : error 012: invalid function call, not a valid address
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(15905) : warning 215: expression has no effect
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(15905) : error 001: expected token: ";", but found ")"
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(15905) : error 029: invalid expression, assumed zero
    C:\Users\GY\Desktop\Test\gamemodes\SCL.pwn(15905) : fatal error 107: too many error messages on one line

    ich habe es aus Probiert es klappt immer noch nicht :( hier ist mal OnPlayerDisconect


    public OnPlayerDisconnect(playerid, reason)
    {
    if(reason == 0)
    {
    new SpielerName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,SpielerName,sizeof(SpielerName));
    new DisConnect[256];
    format(DisConnect,sizeof(DisConnect),"%s [ID:%d] Hat Die Verbindung Verloren!",SpielerName,playerid);
    SendClientMessageToAll(0xF60000F6, DisConnect);
    }
    if(reason == 1)
    {
    new SpielerName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,SpielerName,sizeof(SpielerName));
    new DisConnect[256];
    format(DisConnect,sizeof(DisConnect),"%s [ID:%d] Hat [**[SCL]**] Verlassen!",SpielerName,playerid);
    SendClientMessageToAll(0xF60000F6, DisConnect);
    }
    if(reason == 2)
    {
    new SpielerName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,SpielerName,sizeof(SpielerName));
    new DisConnect[256];
    format(DisConnect,sizeof(DisConnect),"%s [ID:%d] Wurde Vom Server Gekickt!",SpielerName,playerid);
    SendClientMessageToAll(0xF60000F6, DisConnect);
    }
    new string[150];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,sendername,sizeof(sendername));
    OnPlayerCarUpdate(playerid);
    DestroyDynamicObject(Sperre[playerid][0]);
    DestroyDynamicObject(Sperre[playerid][1]);
    DestroyDynamicObject(Sperre[playerid][2]);
    DestroyDynamicObject(Sperre[playerid][3]);
    DestroyDynamicObject(Sperre[playerid][4]);
    Sperrebit[playerid]=0;
    InCargo[playerid] = 0; InLevi[playerid] = 0;
    DestroyDynamicPickup(TotenKopf[playerid][0]);
    if(reason == 1)
    {
    if(PlayerCuffed[playerid] >= 1)
    {
    OfflineFlucht[playerid] = 1;
    format(string,sizeof(string),"Warnung %s ist Gefesselt Offline gegangen!(Offline-Flucht))",sendername);
    ABroadCast(COLOR_RED,string,1);
    //mepmöp
    }
    }
    if(reason == 0)
    {
    if(PlayerCuffed[playerid] >= 1)
    {
    //OfflineFlucht[playerid] = 2;
    format(string,sizeof(string),"Warnung %s hatte gefesselt einen Exe-Crash! Er wird nicht ins Auto-Jail kommen.",sendername);
    ABroadCast(COLOR_RED,string,1);
    //mepmöp
    }
    }


    /*switch(reason)
    {
    case 0://time
    {


    }
    case 1://discon
    {
    if(PlayerCuffed[playerid] >= 1)
    {
    OfflineFlucht[playerid] = 1;
    format(string,sizeof(string),"Warnung %s ist Gefesselt Offline gegangen!(Offline-Flucht))",sendername);
    ABroadCast(COLOR_YELLOW,string,1);
    //mepmöp
    }
    }
    case 2://kick
    {



    }
    }*/
    gActivePlayers[playerid]--;
    numplayers--;
    PlayerInfo[playerid][pAdjustable] = 1;
    OnPlayerUpdate(playerid);


    GetPlayerName(playerid,sendername,sizeof(sendername));
    format(string,sizeof(string),"%s war nun %d Minuten online! (ID: %d | IP: %s)",sendername,PlayerInfo[playerid][pMinutesSinceLogin],playerid,pIP[playerid]);
    Log("Online.txt",string);


    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(TaxiAccepted[i] < 999)
    {
    if(TaxiAccepted[i] == playerid)
    {
    TaxiAccepted[i] = 999;
    GameTextForPlayer(i, "~w~Kunde~n~~r~Hat das Spiel Verlassen", 5000, 1);
    TaxiCallTime[i] = 0;
    DisablePlayerCheckpoint(i);
    }
    }
    else if(BusAccepted[i] < 999)
    {
    if(BusAccepted[i] == playerid)
    {
    BusAccepted[i] = 999;
    GameTextForPlayer(i, "~w~Kunde~n~~r~Hat Spiel Verlassen", 5000, 1);
    BusCallTime[i] = 0;
    DisablePlayerCheckpoint(i);
    }
    }
    }
    }
    if(GettingCK[playerid] < 999)
    {
    if(IsPlayerConnected(GettingCK[playerid]))
    {
    SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Dein Abschuss hat den Server verlassen, versuch es später nochmal.");
    OnCK[GettingCK[playerid]] = 999;
    }
    }
    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
    if(IsPlayerConnected(TransportDriver[playerid]))
    {
    TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
    TransportTime[TransportDriver[playerid]] = 0;
    TransportCost[TransportDriver[playerid]] = 0;
    format(string, sizeof(string), "~w~Kunde ist ausgestiegen~n~~g~Verdienst: $%d",TransportCost[playerid]);
    GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
    }
    }
    if(GotHit[playerid] > 0)
    {
    if(GetChased[playerid] < 999)
    {
    if(IsPlayerConnected(GetChased[playerid]))
    {
    SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Er hat den Server verlassen.");
    GoChase[GetChased[playerid]] = 999;
    }
    }
    }
    if(PlayerPaintballing[playerid] != 0)
    {
    PaintballPlayers --;
    }
    if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
    {
    KartingPlayers --;
    }
    if(PlayersChannel[playerid] < 999)
    {
    IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
    }
    if(HireCar[playerid] != 299)
    {
    gLastDriver[HireCar[playerid]] = 300;
    gCarLock[HireCar[playerid]] = 0;
    UnLockCar(HireCar[playerid]);
    }
    if (gLastCar[playerid] > 0)
    {
    gLastDriver[gLastCar[playerid]] = 300;
    if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
    {
    gCarLock[gLastCar[playerid]] = 0;
    UnLockCar(gLastCar[playerid]);
    }
    }
    if(PlayerBoxing[playerid] > 0)
    {
    if(Boxer1 == playerid)
    {
    if(IsPlayerConnected(Boxer2))
    {
    PlayerBoxing[Boxer2] = 0;
    SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
    SetPlayerInterior(Boxer2, 5);
    GameTextForPlayer(Boxer2, "~r~Kampf unterbrochen", 5000, 1);
    }
    }
    else if(Boxer2 == playerid)
    {
    if(IsPlayerConnected(Boxer1))
    {
    PlayerBoxing[Boxer1] = 0;
    SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
    SetPlayerInterior(Boxer1, 5);
    GameTextForPlayer(Boxer1, "~r~Kampf unterbrochen", 5000, 1);
    }
    }
    InRing = 0;
    RoundStarted = 0;
    Boxer1 = 255;
    Boxer2 = 255;
    TBoxer = 255;
    }
    if(TransportDuty[playerid] == 1)
    {
    TaxiDrivers -= 1;
    }
    else if(TransportDuty[playerid] == 2)
    {
    BusDrivers -= 1;
    }
    if(PlayerInfo[playerid][pJob] == 11)
    {
    if(JobDuty[playerid] == 1) { Medics -= 1; }
    }
    else if(PlayerInfo[playerid][pJob] == 7)
    {
    if(JobDuty[playerid] == 1) { Mechanics -= 1; }
    }
    if (PlayerInfo[playerid][pRoadblock] != 0)
    {
    RemoveRoadblock(playerid);
    }


    return 1;
    }

    etwas für LoadAccount habe ich nicht gefunden.. aber für SaveAccount das hier:



    accountstimer = SetTimer("SaveAccounts", 180000, 1); //30 mins every account saved


    public SaveAccounts()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    OnPlayerUpdate(i);
    if(PlayerInfo[i][pJob] > 0)
    {
    if(PlayerInfo[i][pContractTime] < 25)
    {
    PlayerInfo[i][pContractTime] ++;
    }
    }
    }
    }
    }

    Hallo Leute
    Ich weiß einige werden jetzt sagen die Frage gibt es schon so oft im Forum und so weiter .. aber ich habe in keinem Thread eine Lösung für mein Problem gefunden. Und zwar speichert der server nicht das Geld komischer weise aber nur bei Filterscripts. Sachen die im Gamemod eingefügt wurden werden abgezogen und bleiben abgezogen ..


    Ich weiß nicht woran es liegen könnte das dass Problem nur bei Filterscripts ist bitte hilft mir.

    Hallo Liebe Brotfische.
    Ich habe auch mal wieder eine kleine Frage und zwar habe ich das Müllwagen System von AlxeandA umgeschrieben so das es ein Straßenfeger- job ist.. alles klappt wunderbar nur gibts da ein paar Kleinigkeiten wo ich noch nicht weiß wie ich die scripten soll und zwar:


    -Wenn man im Straßenfeger- Wagen einsteigt kann man den Motor an machen und direkt los fahren ohne die missi zu starten ich möchte aber das der Motor nich angeht sondern erst angeht wenn man die Mission gestartet hat bzw erst dann los fahren kann.


    - Dann bin ich mir nicht ganz sicher aber ich glaube das wenn man mit der Missi fertig die Fahrzeuge nicht respawnt das muss ich auch noch i-wie hin bekommen.


    Es wäre sehr Nett wenn ihr mir helfen könntet :)

    Ich habs gefunden ! ;D so und wen ich da einfach ein Haus mit den koordinaten hinzufüge ist es dann auch vorhanden? also besser ist es wenn ihr mir erklärt wie ich es bearbeiten muss ;)


    -2639.734375,168.677398,7.195300,1.200000,-3.400000,999.400024,0,0,0,0,0,0,The State,Trailer,25000,0,0,2,1,0,0,50,1,2045,418,-1,-1,123,3


    Also das oben ist ein beispiel kann nämlich nicht 20k zeilen rauskopieren ;D

    Ich habe höstens was das heißt apartments


    1734.7482,-1642.1053,27.2358,2365.0024,-1133.2439,1050.8750,The State,Downtown Style,5000,8,0,0,1,1,6
    1734.9581,-1654.0620,27.2227,2365.0024,-1133.2439,1050.8750,The State,Downtown Style,5000,8,0,0,2,1,6
    1708.7721,-1659.6328,27.1953,2365.0024,-1133.2439,1050.8750,The State,Downtown Style,5000,8,0,0,3,1,6
    1735.0212,-1654.0454,23.7319,2365.0024,-1133.2439,1050.8750,The State,Downtown Style,5000,8,0,0,4,1,6
    1734.9836,-1642.4299,23.7574,2365.0024,-1133.2439,1050.8750,The State,Downtown Style,5000,8,0,0,5,1,6
    1708.7742,-1654.4709,23.7017,2365.0024,-1133.2439,1050.8750,The State,Downtown Style,5000,8,0,0,6,1,6
    1708.7640,-1670.1508,23.7055,2365.0024,-1133.2439,1050.8750,The State,Downtown Style,5000,8,0,0,7,1,6
    2473.0884,-1398.9205,29.3131,243.7802,305.0925,999.1484,The State,The Madison Project,500,1,0,0,1,1,3
    2487.5051,-1410.2814,29.3131,243.7802,305.0925,999.1484,The State,The Madison Project,500,1,0,0,2,1,3
    2492.2954,-1398.9185,29.3131,243.7802,305.0925,999.1484,The State,The Madison Project,500,1,0,0,3,1,3
    2491.9729,-1383.4878,29.3131,243.7802,305.0925,999.1484,The State,The Madison Project,500,1,0,0,4,1,3
    2468.2161,-1391.2889,28.8281,243.7802,305.0925,999.1484,The State,The Madison Project,500,1,0,0,5,1,3
    2468.2139,-1376.1863,29.3131,243.7802,305.0925,999.1484,The State,The Madison Project,500,1,0,0,6,1,3
    2492.0305,-1366.2754,29.3131,243.7802,305.0925,999.1484,The State,The Madison Project,500,1,0,0,7,1,3



    Aber ich denke nicht das dies das ist oder ?

    Hallo Community,
    Sorry das ich nochmal störe aber ich finde wirklich im ganzen Internet keine Lösung. Ich hoffe ihr könnt mir helfen ;)


    Ich will in mein Gamemod ein Haus hinzufügen. Das Problem ist nur das ein Haussystem vorhanden ist ich das aber nicht im Gamemod finde -.- könnt ihr mir vill sagen wo ich es eventuell finde und wie ich ein Haus hinzufüge ? wäre echt nett ;)


    Dazu noch was für die die das vill auch noch dazu wissen. Bei Loh sind die Eingänge Checkpoints diese kann man aber nicht im Auto sehen und auch wenn man zu Fuß ist kann man die erst vor der nähe sehen wie kann ich das umstellen das ich andere pickups als eingänge habe oder das man die checkpoints im Auto sieht?

    Ich war mal früher in dem Team von G-Reallife .. und naja.. aber der Mapper ist aufjedenfall kein Noob! ich arbeite immer noch mit ihm zusammen und ich bin mit seiner Leistung mehr als Zufrieden! außerdem du kennst einen der heißt auch Codemaster ;D aha ich glaub ehr du bist der richtige Codemaster ;D


    Was ich total scheiße finde guck mal aufs Datum des Threads und dann muss man noch hier so neh Scheiße schreiben also bitte das ist meiner Meinung nach Kindisch aber naja.



    mfg

    Diese Roten die auch bei den Jobs benutzt werden.. (Checkpoints)




    Ich habe hier mal was rauskopiert :


    new MultipleEnter[MAX_PLAYERS];
    new CheckPointing[MAX_PLAYERS];
    new CheckPointShown[MAX_PLAYERS];
    new Float:CPs[][CPInfo] = {
    {1787.8625,-1384.2251,15.7578,0.0,0,"Los Santos",493.4803,-24.4043,1000.6797,0.0,17,"Market DISCO",5},



    Ich will nun aber das die checkpoints etwa im Auto auch sichtbar sind oder das ich andere Pickups benutzen kann