Unten bei den Public musst du die Team Variablen anpassen..
// oben bei den defines#undef MAX_PLAYERS#define MAX_PLAYERS 30 // DEINEUSERZAHL
// OnGameModeInitSetTimer("Timer", 1017, 1);scores = TextDrawCreate(530.000000,98.000000," ");TextDrawTextSize(scores,200.000000,0.000000);TextDrawHideForAll(Text:scores);TextDrawSetOutline(scores,1);TextDrawSetShadow(scores,1);TextDrawShowForAll(Text:scores);
// Public Timerpublic Timer(){   	new score[50];	format(score,sizeof(score),"~r~Terrorist:%d ~b~Counter Terrorist:%d", Terroristscore,Countertscore);	TextDrawSetString(scores,score);   	if (Countertscore >= 30)	{	    Countertscore = 0;Terroristscore = 0;		GameTextForAll("~b~Counter Terroristen haben Gewonnen",6000,5);		GangZoneStopFlashForAll(Gangfightzone);		for(new s=0;s<MAX_PLAYERS;s++)		{		    if(IsPlayerConnected(s)&& CounterTeamVariable)		    {  				SetPlayerPos(s,1281.3184,-813.7778,83.6658);  			}  		}	}	if (Terroristscore >= 30)	{	    Countertscore = 0;Terroristscore = 0;		GameTextForAll("~r~ Terroristen haben Gewonnen",6000,5);		GangZoneStopFlashForAll(Gangfightzone);		for(new s=0;s<MAX_PLAYERS;s++)		{		    if(IsPlayerConnected(s)&& TerrorTeamVariable)		    {  				SetPlayerPos(s,1125.2770,-2036.8662,69.8818);  			}  		}	}	return 1;}