Unten bei den Public musst du die Team Variablen anpassen..
// oben bei den defines#undef MAX_PLAYERS#define MAX_PLAYERS 30 // DEINEUSERZAHL
// OnGameModeInitSetTimer("Timer", 1017, 1);scores = TextDrawCreate(530.000000,98.000000," ");TextDrawTextSize(scores,200.000000,0.000000);TextDrawHideForAll(Text:scores);TextDrawSetOutline(scores,1);TextDrawSetShadow(scores,1);TextDrawShowForAll(Text:scores);
// Public Timerpublic Timer(){ new score[50]; format(score,sizeof(score),"~r~Terrorist:%d ~b~Counter Terrorist:%d", Terroristscore,Countertscore); TextDrawSetString(scores,score); if (Countertscore >= 30) { Countertscore = 0;Terroristscore = 0; GameTextForAll("~b~Counter Terroristen haben Gewonnen",6000,5); GangZoneStopFlashForAll(Gangfightzone); for(new s=0;s<MAX_PLAYERS;s++) { if(IsPlayerConnected(s)&& CounterTeamVariable) { SetPlayerPos(s,1281.3184,-813.7778,83.6658); } } } if (Terroristscore >= 30) { Countertscore = 0;Terroristscore = 0; GameTextForAll("~r~ Terroristen haben Gewonnen",6000,5); GangZoneStopFlashForAll(Gangfightzone); for(new s=0;s<MAX_PLAYERS;s++) { if(IsPlayerConnected(s)&& TerrorTeamVariable) { SetPlayerPos(s,1125.2770,-2036.8662,69.8818); } } } return 1;}