so sieht es aus:
new police;
new grove1;
new grove2;
police = CreateObject(969, 1545.015747, -1622.233521, 12.188761, 0, 0, 0);
grove1 = CreateObject(3550, 2482.248291, -1689.425049, 14.881135, 0, 0, 0);
grove2 = CreateObject(987, 2464.587402, -1653.259888, 12.470572, 0, 0, 0);
if(strcmp(cmdtext, "/policeup", true) ==0)
{
MoveObject(police, 1545.015747, -1622.233521, 12.188761, 3.0);
SendClientMessage(playerid,COLOR_LIGHTBLUE," You have opened the Policegate");
return 1;
}
if(strcmp(cmdtext, "/policedown", true) ==0)
{
MoveObject(police, 1545.015747, -1622.233521, 12.188761, 3.0);
SendClientMessage(playerid,COLOR_LIGHTBLUE," You have closed the Policegate");
return 1;
}
if(strcmp(cmdtext, "/grove1up", true) ==0)
{
MoveObject(grove1, 1547.000610, -1636.534302, 14.235769, 3.0);
SendClientMessage(playerid,COLOR_LIGHTBLUE," You have opened the Grovegate [1]");
return 1;
}
if(strcmp(cmdtext, "/grove1down", true) ==0)
{
MoveObject(grove1, 1547.000610, -1636.534302, 14.235769, 3.0);
SendClientMessage(playerid,COLOR_LIGHTBLUE," You have closed the Grovegate [1]");
return 1;
}
if(strcmp(cmdtext, "/grove2up", true) ==0)
{
MoveObject(grove2, 2464.587402, -1653.259888, 12.470572, 3.0);
SendClientMessage(playerid,COLOR_LIGHTBLUE," You have opened the Grovegate [2]");
return 1;
}
if(strcmp(cmdtext, "/grove2down", true) ==0)
{
MoveObject(grove2, 2464.587402, -1653.259888, 12.470572, 3.0);
SendClientMessage(playerid,COLOR_LIGHTBLUE," You have closed the Grovegate [2]");
return 1;
}
return 0;
}
return 0;
}
So, ich will das alle Tore in den boden gehen also nach unten, und wenn ma nes rückgangig macht solle nsie wieder nach oben gehen.
das ist hier aber nciht der fall. ausserdem dürfen nur die cops das police tor hoch und runtermachen und nur die grove bei sic hdie tore hoch und runter
kein cop darf in der grove ein tor runter und hoch machen können!
Kann es jemand erledigen bitte?
MfG