Beiträge von Cripain

    mach mal if zu else



    Bei allem?



    //EDIT habe paar Befehle vergessen


    if(dialogid == DIALOG_FSWAFFEN)
    {
    if(response)
    {
    if(listitem == 3)
    {
    if((FraktionsKasse[0] - 199) > 0)
    {
    GivePlayerWeapon(playerid,41,500);
    SendClientMessage(playerid,COLOR_GREEN,"Sie erhalten ein Pfefferspray.");
    ShowPlayerDialog(playerid,DIALOG_FSWAFFEN,DIALOG_STYLE_LIST,"{00ff00}Ausrüstungsmenü:","Pfefferspray\nSchutzweste","Wählen","Abbrechen");
    FraktionsKasse[0] -= 200;
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Es befindet sich nicht genug Geld in der Fraktionskasse.");
    ShowPlayerDialog(playerid,DIALOG_FSWAFFEN,DIALOG_STYLE_LIST,"{00ff00}Ausrüstungsmenü:","Pfefferspray\nSchutzweste","Wählen","Abbrechen");
    }
    }
    if(listitem == 4)
    {
    if((FraktionsKasse[0] - 99) > 0)
    {
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    SendClientMessage(playerid,COLOR_GREEN,"Sie erhalten eine Schutzweste.");
    ShowPlayerDialog(playerid,DIALOG_FSWAFFEN,DIALOG_STYLE_LIST,"{00ff00}Ausrüstungsmenü:","Pfefferspray\nSchutzweste","Wählen","Abbrechen");
    FraktionsKasse[0] -= 100;
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Es befindet sich nicht genug Geld in der Fraktionskasse.");
    ShowPlayerDialog(playerid,DIALOG_FSWAFFEN,DIALOG_STYLE_LIST,"{00ff00}Ausrüstungsmenü:","Pfefferspray\nSchutzweste","Wählen","Abbrechen");
    }
    }

    Hallo, Community.
    Ich wollte in der Fahrschule etwas einbauen, leider hat es nicht geklappt.
    Wisst ihr vielleicht was falsch ist bzw. fehlt?


    Ich wollte das man bei /fraktion eine Tabelle (ist ja auch da), jedoch wenn man "Waffenkammer" auswählt, hat der Fahrlehrer keinen Pfefferspray bekommen.
    Habe bis jetzt etwas versucht & getestet. Wie gesagt, ohne Erfolg.


    _____________


    #define DIALOG_FraktionFSWaffen 133
    #define DIALOG_FSWAFFEN 134


    //Fahrschule
    if(strcmp(cmdtext,"/fraktion", true) == 0)
    {
    if PlayerToPoint(5,playerid,-2035.1683,-114.8056,1035.1719)
    *then
    {
    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)
    {
    ShowPlayerDialog(playerid,DIALOG_FraktionFahrschule,DIALOG_STYLE_LIST,"Fraktionskasse","Befehle\nFahrzeuge\nWaffenkammer","Wählen","Abbrechen");
    return 1;
    }
    }
    }


    if(strcmp(cmdtext,"/fraktion", true) == 0)
    {
    if PlayerToPoint(5,playerid,-2035.1683,-114.8056,1035.1719)
    *then
    {
    if(OnDuty[playerid]==1)
    {
    if(PlayerInfo[playerid][pLeader]==1 || PlayerInfo[playerid][pMember]==1)
    {
    ShowPlayerDialog(playerid,DIALOG_FSWAFFEN,DIALOG_STYLE_LIST,"Ausrüstung:","Pfefferspray\nSchutzweste","Wählen","Abbrechen");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Sie befinden sich nicht im Dienst.");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Sie befinden sich nicht in der Waffenkammer.");
    }
    }
    return 1;
    }




    if(dialogid == DIALOG_FraktionFSWaffen)
    {
    if(response)
    {
    if(listitem == 0)
    {
    OnDuty[playerid] = 1;
    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Sie sind nun im Dienst.");
    }
    if(listitem == 1)
    {
    ResetPlayerWeapons(playerid);
    OnDuty[playerid] = 0;
    SetPlayerArmour(playerid,0);
    SetPlayerHealth(playerid,100);
    SendClientMessage(playerid,COLOR_LIGHTBLUE,"Sie sind nun nicht mehr im Dienst.");
    }
    }
    }



    //Fahrschule
    if(dialogid == DIALOG_FraktionFahrschule)
    {
    if(response)
    {
    if(listitem == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_FraktionFahrschuleUebersicht,DIALOG_STYLE_MSGBOX,"{00ff00}Befehle:","/startlesson - Startet eine Fahrstunde\n/stoplesson - Stopt eine Fahrstunde\n/givelicense - Verteilt verschiedene Scheine","Ok","");
    }
    if(listitem == 1)
    {
    ShowPlayerDialog(playerid,DIALOG_FraktionFahrschuleFahrzeuge,DIALOG_STYLE_MSGBOX,"{00ff00}Fahrzeuge:","(1) Sentinel\n(2) Sentinel\n(3) Sentinel\n(4) Sentinel\n(5) Sentinel\n(6) Sentinel\n(7)Sentinel\n(8) Maverick","Ok","");
    }
    if(listitem == 3)
    {
    ShowPlayerDialog(playerid,DIALOG_FSWAFFEN,DIALOG_STYLE_MSGBOX,"Ausrüstung:","Pfefferspray\nSchutzweste","Ok","");
    }
    }
    }

    Bitte um eine Rückmeldung.



    Mit freundlichen Grüßen, Cripain

    Hallo, Community.
    Ich habe gerade Probleme mit dem Blaulicht.


    Der ganze Code:


    if(strcmp(cmdtext, "/sirene",true) == 0)
    {
    if(IsACop(playerid) || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pMember] == 4)
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {
    new tmpcar = GetPlayerVehicleID(playerid);
    //SUltan
    if(GetVehicleModel(tmpcar) == 560)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //Cheetah
    else if(GetVehicleModel(tmpcar) == 415)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //Regierungskarre
    else if(GetVehicleModel(tmpcar) == 551)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.9,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //Bullet
    else if(GetVehicleModel(tmpcar) == 541)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //Humvee
    else if(GetVehicleModel(tmpcar) == 470)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //LVPD
    else if(GetVehicleModel(tmpcar) == 598)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //kacke
    else if(GetVehicleModel(tmpcar) == 4)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //Premier
    else if(GetVehicleModel(tmpcar) == 426)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //FBI Truck
    else if(GetVehicleModel(tmpcar) == 528)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //Krankenwagen
    else if(GetVehicleModel(tmpcar) == 416)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //FBI Ranger
    else if(GetVehicleModel(tmpcar) == 490)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //LSPD wagen
    else if(GetVehicleModel(tmpcar) == 596)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    //Sunrise
    else if(GetVehicleModel(tmpcar) == 550)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.7,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    return 1;
    }
    }
    else if(UCL[GetPlayerVehicleID(playerid)] == 1)
    {
    DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
    UCL[GetPlayerVehicleID(playerid)] = 0;
    return 1;
    }
    }
    }


    Es sieht im Ingame so aus:
    //siehe Dateianhänge//


    Die Lichter drehen sich auch nicht. Es ist nur Rot.


    Wisst ihr vielleicht woran es liegt?


    * Es ist in der .pwn Datei.
    Es ist kein Filterscript.




    Viele Grüße,
    Cripain

    Zeile (4326) :
    StreamObject_OnPlayerDisconnect(playerid);


    Zeile (13293) :
    StreamObject_OnGameModeInit();


    Zeile (16418) :
    StreamObject_OnGameModeExit();


    Zeile (49331) :
    new GetName[MAX_PLAYER_NAME];


    Zeile (51113) : (gibt nur 51112) & dort steht:
    }

    Hallo, Community.
    Immer wenn ich im .PWN es zu .AMX machen will, bekomme ich eine Fehlermeldung:


    C:\Users\Cripain\Desktop\SERVER\pawno\include\morphinc.inc(3) : Variable "x2" wurde mehrmals deklariert
    C:\Users\Cripain\Desktop\SERVER\pawno\include\morphinc.inc(3) : Variable "y2" wurde mehrmals deklariert
    C:\Users\Cripain\Desktop\SERVER\pawno\include\morphinc.inc(3) : Variable "z2" wurde mehrmals deklariert
    Zeile (4326) : Unbekannte Variable : "StreamObject_OnPlayerDisconnect"
    Zeile (13293) : Unbekannte Variable : "StreamObject_OnGameModeInit"
    Zeile (16418) : Unbekannte Variable : "StreamObject_OnGameModeExit"
    Zeile (49331) : Variable "GetName" wurde mehrmals deklariert
    Zeile (51113) : Variable wird nie benutzt: "M_OnPlayerUpdate"
    3 Errors, 5 Warnungen
    Du hast Errors im Skript. Kompilierung abgebrochen




    Bitte um eine Rückmeldung.



    Mit freundlichen Grüßen,
    Cripain

    Klar wissen wir, wo der Fehler liegt, wir können Hellsehen. ;)
    -> Du musst uns auch betroffenen Code senden bzw. das Problem genauer beschreiben.


    L.G.

    Bekomme keine Fehlermeldungen aber sieh selber den Code an :P:



    /veh:


    if(strcmp(cmd, "/veh", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (PlayerInfo[playerid][pAdmin] < 21)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Du bist kein Admin!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /veh [carid] [color1] [color2]");
    return 1;
    }
    new car;
    car = strval(tmp);
    if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Auto Nummer nicht weniger als 400 oder höher als 611 sein !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color1;
    color1 = strval(tmp);
    if(color1 < 0 || color1 > 299) { SendClientMessage(playerid, COLOR_GREY, " Nicht Weniger als 0 oder höher 126 !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color2;
    color2 = strval(tmp);
    if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Nicht weniger als 0 oder höher als 126 !"); return 1; }
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2,respawntime);
    SetVehicleNumberPlate(carid, "Admin Car");
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    Gas[carid] = GetGasMax(car);
    format(string, sizeof(string), " Du hast ein Fahrzeug gespawnt! Es hat die ID %d.", carid);
    SendClientMessage(playerid, COLOR_GREY, string);


    }
    return 1;
    }




    /spawnchange:


    if(strcmp(cmd, "/spawnchange", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pPhousekey] != 255)
    {
    if(Spectate[playerid] != 255 && PlayerInfo[playerid][pAdmin] < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du bist am zuschauen, Spawn kann jetzt nicht gewechselt werden !");
    return 1;
    }
    if(SpawnChange[playerid])
    {
    SendClientMessage(playerid, COLOR_GREY, " Ab jetzt spawnst du wieder am gewohnten Platz !");
    SpawnChange[playerid] = 0;
    if(IsAnInstructor(playerid))
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SchoolSpawn[playerid] = 1;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Flugschule !");
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SchoolSpawn[playerid] = 0;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Fahrschule !");
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt in deinem eigenen / gemieteten Haus ! !");
    SpawnChange[playerid] = 1;
    }
    }
    else
    {
    if(IsAnInstructor(playerid))
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SchoolSpawn[playerid] = 1;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Flugschule !");
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SchoolSpawn[playerid] = 0;
    SendClientMessage(playerid, COLOR_GREY, " Du spawnst jetzt an der Fahrschule !");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du besitzt kein Haus / keine Mietwohnug !");
    return 1;
    }
    }
    }
    return 1;
    }




    /motor:


    if(strcmp(cmdtext,"/motor",true) == 0)
    {
    new engine,lights,alarm,doors,bonnet,boot,objective;
    State=GetPlayerState(playerid);
    if(IsPlayerConnected(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    new newcar = GetPlayerVehicleID(playerid);
    new vid = GetPlayerVehicleID(playerid);
    if(motor[vid] == false)
    {
    //new PlayerName[MAX_PLAYER_NAME];
    //GetPlayerName(playerid, PlayerName,sizeof(PlayerName));
    //print("[INFO CAR(ENGINE)]:%s versucht den Motor von dem Auto[ID %s] zu starten",PlayerName,GetPlayerVehicleID(playerid));
    if(PlayerInfo[playerid][pRest] == 1)
    {
    new Bootcar = GetPlayerVehicleID(playerid);
    for(new X = 0; X < MaxVeh; X++)
    {
    if (Bootcar == PlayerCar[playerid][X][CarId])
    {
    if(PlayerCar[playerid][X][CarArrest] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du kannst nicht wegfahren, da an den Reifen eine Wegfahrsperre angebracht ist!");
    CarWarn[playerid] = 1;
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    motor[vid] = false;
    SendClientMessage(playerid,COLOR_GREY,"Motor abgeschaltet(Wegfahren fehlgeschlagen!)");
    FreezePlayer(playerid);
    GameTextForPlayer(playerid,"~g~/exit ~w~um auszusteigen",2000,1);
    return 1;
    }
    }
    }
    }
    if(vid == PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId])
    {
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    motor[vid] = true;
    SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
    }

    Hallo, Community.
    Ich benutzte zurzeit den Your Virtual Life Script & habe nun zwei Probleme.
    1. Sobald ich /veh benutzte (klappt ja alles), spawnt ein Car zu mir. Jedoch kann ich den Motor mit dem Befehl "/motor" nicht starten.
    2. Ich mache mich zum Leader von einer Fraktion & benutze /spawnchange, ich kann mich nicht zur Fraktion spawnen auch wenn ich reload mache.
    Bin immer am Noobspawn.


    Wisst ihr vielleicht wo der Fehler liegt?


    Bitte um eine Rückmeldung ..
    Danke im voraus!


    Gruß,
    Cripain

    Als ich nach "OnGameModeInt" gesucht habe, stand unten "Text not found.". Aber " ManualVehicleEngineAndLights();" ist vorhanden.


    printf("Aktuelle Uhrzeit Erfolgreich geladen(Step:7)");
    SetPDistance(10);
    AllowInteriorWeapons(1);
    AllowAdminTeleport(1);
    UsePlayerPedAnims();
    EnableStuntBonusForAll(false);
    ShowPlayerMarkers(0);
    DisableInteriorEnterExits();
    ManualVehicleEngineAndLights();
    EnableM_Bot();

    Hallo, Community.
    Irgendwie funktioniert das Befehl "/motor" nicht..
    Was kann ich tun bzw. wisst ihr vielleicht wo der Fehler liegt?


    if(strcmp(cmdtext,"/motor",true) == 0)
    {
    new engine,lights,alarm,doors,bonnet,boot,objective;
    State=GetPlayerState(playerid);
    if(IsPlayerConnected(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    new newcar = GetPlayerVehicleID(playerid);
    new vid = GetPlayerVehicleID(playerid);
    if(motor[vid] == false)
    {
    //new PlayerName[MAX_PLAYER_NAME];
    //GetPlayerName(playerid, PlayerName,sizeof(PlayerName));
    //print("[INFO CAR(ENGINE)]:%s versucht den Motor von dem Auto[ID %s] zu starten",PlayerName,GetPlayerVehicleID(playerid));
    if(PlayerInfo[playerid][pRest] == 1)
    {
    new Bootcar = GetPlayerVehicleID(playerid);
    for(new X = 0; X < MaxVeh; X++)
    {
    if (Bootcar == PlayerCar[playerid][X][CarId])
    {
    if(PlayerCar[playerid][X][CarArrest] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du kannst nicht wegfahren, da an den Reifen eine Wegfahrsperre angebracht ist!");
    CarWarn[playerid] = 1;
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    motor[vid] = false;
    SendClientMessage(playerid,COLOR_GREY,"Motor abgeschaltet(Wegfahren fehlgeschlagen!)");
    FreezePlayer(playerid);
    GameTextForPlayer(playerid,"~g~/exit ~w~um auszusteigen",2000,1);
    return 1;
    }
    }
    }
    }
    if(vid == PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId])
    {
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    motor[vid] = true;
    SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
    }
    if(IsADrugCar(newcar))
    {
    if(PlayerInfo[playerid][pJob] == 4)
    {
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    motor[vid] = true;
    SendClientMessage(playerid,COLOR_GREY,"Motor wird gestartet..");
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "* %s startet den Motor", pname);
    SetPlayerChatBubble(playerid, string,COLOR_PURPLE,40,2000);
    }
    else
    {


    Bitte um Hilfe!
    Danke im voraus!



    Mit freundlichen Grüßen,
    Cripain