Da, bitteschön.
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME], string[24+MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s hat den Server betreten.", name);
SendClientMessageToAll(0xC4C4C4FF, string);
return 1;
}
Aus dem Wiki...
Link: http://wiki.sa-mp.com/wiki/GetPlayerName
/e: Die anderen waren schneller ![]()