Beiträge von Schokodonut

    Hallo Leute was ist ProxDetectorS wie muss ich den definieren? hab ihn in den Befehl
    ocmd:hs(playerid,params[])
    {
    if(IsACop(playerid))
    {
    new pID;
    if(sscanf(params, "u", pID))
    {
    SendClientMessage(playerid,COLOR_ROT, "Benutzung: /hs [ID]");
    return 1;
    }
    if(ProxDetectorS(5.0,playerid,pID))
    {
    new str[128], Officer[MAX_PLAYER_NAME], Spieler[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Officer, sizeof(Officer));
    GetPlayerName(pID, Spieler, sizeof(Spieler));
    format(str, sizeof(str), "Officer %s hat %s Handschellen angelegt", Officer, Spieler);
    SendClientMessageToAll(COLOR_HELLBLAU, str);
    SetPlayerSpecialAction(pID,24);
    SetPlayerAttachedObject(pID, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
    }
    else
    {
    SendClientMessage(playerid,COLOR_ROT,"Der Spieler ist nicht in deiner nähe!");
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_ROT,"Du bist kein Beamter");
    }
    return 1;
    }

    Hallo Leute wie oben schon die Überschrift sagt funktioniert das system bei mir nicht
    hier einfach der Code
    enum SInfo
    {
    admin,
    Fraktion,
    ban,
    Perso,
    Rang,
    Leader,
    Skin,
    Weapon,
    fraks,
    }
    if(dini_IntSet(Spielerdatei,"Skin")>=0)
    {
    switch(GetPVarInt(playerid,"Fraktion"))
    {
    case 0:{}
    case 1:{SetPlayerPos(playerid,lspdspawn);}
    case 2:{SetPlayerPos(playerid,armyspawn);}
    case 3:{SetPlayerPos(playerid,fbispawn);}
    case 4:{SetPlayerPos(playerid,vagosspawn);}
    }
    }
    if(dini_IntSet(Spielerdatei,"Skin",0))
    {
    SetPlayerPos(playerid,1714.6899,-1887.3751,13.5666);
    SetPlayerFacingAngle(playerid,352.5145);
    SetPlayerCameraPos(playerid,1715.5356,-1880.0370,13.5664);
    SetPlayerCameraLookAt(playerid,1714.6899,-1887.3751,13.5666);
    }
    return 1;
    }
    Bei Spielerspeichern
    dini_IntSet(Spielerdatei,"Skin",GetPlayerSkin(playerid));
    dini_IntSet(Spielerdatei,"Weapon",GetPlayerWeapon(playerid));
    bei loadaccount
    SetPlayerSkin(playerid,dini_Int(Spielerdatei,"Skin"));
    GivePlayerWeapon(playerid,dini_Int(Spielerdatei,"Weapon"));
    kennt ihr den Fehler ich bekomme keine Errors nur 2 warnings
    der eine bei den Skins
    C:\Users\Andreas\Desktop\samp\sampserver\gamemodes\test.pwn(567) : warning 202: number of arguments does not match definition
    und die bei den Waffen
    C:\Users\Andreas\Desktop\samp\sampserver\gamemodes\test.pwn(2115) : warning 202: number of arguments does not match definition

    danke jetzt geht aber kann wer mein Farben Problem auch lösen ;)
    SendClientMessage(playerid,0x99ff99ff,"Dein Name ist registriert.{0xFF0000FF}Logge{FFFFFF} dich mit deinem {0xFF0000FF}Passwort{FFFFFF} ein.");

    hoffe das erklärt alles ;)
    armycars[0]=CreateVehicle(520,278.0000000,1956.0000000,18.6000004,265.9954834,102,102,-1);
    armycars[1]=CreateVehicle(520,275.5000000,1989.1999512,18.6000004,265.9954834,102,102,-1);
    armycars[2]=CreateVehicle(520,277.2000122,2023.4000244,18.6000004,265.9954834,102,102,-1);
    armycars[3]=CreateVehicle(520,343.1000061,1974.5000000,18.6000004,87.9954834,102,102,-1);
    armycars[4]=CreateVehicle(520,344.1000061,1940.6999512,18.6000004,87.9949951,102,102,-1);
    armycars[5]=CreateVehicle(432,344.1000061,1907.3000488,17.7000008,90.0000000,102,102,-1);
    armycars[29]=CreateVehicle(432,185.6000061,1930.4000244,17.8999996,179.9999390,102,102,-1);
    SetVehicleNumberPlate(armycars[6]=CreateVehicle(497,195.6000061,1930.4000244,24.1000004,179.9999390,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[7]=CreateVehicle(497,205.6000061,1931.4000244,24.1000004,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[8]=CreateVehicle(497,217.6000061,1930.4000244,24.1000004,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[9]=CreateVehicle(427,208.6000061,1874.3000488,17.8999996,38.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[10]=CreateVehicle(427,219.1999969,1873.9000244,17.8999996,328.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[11]=CreateVehicle(433,199.6999969,1873.9000244,18.2000008,0.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[12]=CreateVehicle(433,227.0000000,1874.5999756,18.2000008,0.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[13]=CreateVehicle(560,235.0000000,1880.9000244,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[14]=CreateVehicle(596,192.3000031,1899.1999512,17.3999996,272.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[15]=CreateVehicle(596,192.3999939,1896.3000488,17.3999996,271.9995117,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[16]=CreateVehicle(596,192.6000061,1893.5999756,17.3999996,271.9995117,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[17]=CreateVehicle(596,192.6999969,1890.6999512,17.3999996,271.9995117,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[18]=CreateVehicle(596,192.6999969,1887.4000244,17.3999996,271.9995117,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[19]=CreateVehicle(596,192.8000031,1884.1999512,17.3999996,271.9995117,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[20]=CreateVehicle(560,235.0000000,1884.0999756,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[21]=CreateVehicle(560,235.0000000,1887.3000488,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[22]=CreateVehicle(560,234.8999939,1890.3000488,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[23]=CreateVehicle(560,234.8000031,1893.5999756,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[24]=CreateVehicle(560,234.8000031,1896.9000244,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[25]=CreateVehicle(429,234.8000031,1900.3000488,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[26]=CreateVehicle(429,234.8999939,1903.8000488,17.3999996,90.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[27]=CreateVehicle(415,235.1999969,1925.3000488,17.5000000,182.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[28]=CreateVehicle(415,238.3999939,1925.0999756,17.5000000,181.9995117,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[30]=CreateVehicle(468,190.1999969,1921.4000244,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[31]=CreateVehicle(468,191.1999969,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[32]=CreateVehicle(468,192.1000061,1921.1999512,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[33]=CreateVehicle(468,193.1000061,1921.1999512,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[34]=CreateVehicle(468,194.0000000,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[35]=CreateVehicle(468,194.8000031,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[36]=CreateVehicle(468,195.6999969,1921.0999756,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[37]=CreateVehicle(468,196.6000061,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[38]=CreateVehicle(470,199.5000000,1920.5000000,17.7999992,179.9999390,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[39]=CreateVehicle(470,202.6999969,1920.5000000,17.7999992,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[40]=CreateVehicle(470,206.3999939,1920.5999756,17.7999992,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[41]=CreateVehicle(470,210.0000000,1920.6999512,17.7999992,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[42]=CreateVehicle(470,213.6999969,1920.5999756,17.7999992,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[43]=CreateVehicle(470,217.6999969,1920.8000488,17.7999992,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[44]=CreateVehicle(470,221.6999969,1920.5999756,17.7999992,179.9945068,102,102,-1),"Army");
    SetVehicleNumberPlate(armycars[45]=CreateVehicle(425,237.0000000,1991.8000488,18.5000000,268.0000000,102,102,-1),"Army"); //Hunter
    SetVehicleNumberPlate(armycars[46]=CreateVehicle(425,234.5000000,2020.3000488,20.1000004,267.9949951,102,102,-1),"Army"); //Hunter
    SetVehicleNumberPlate(armycars[47]=CreateVehicle(425,215.3000031,1967.5000000,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    SetVehicleNumberPlate(armycars[48]=CreateVehicle(425,216.3000031,1989.3000488,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    SetVehicleNumberPlate(armycars[49]=CreateVehicle(425,233.1999969,1967.9000244,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    SetVehicleNumberPlate(armycars[50]=CreateVehicle(425,213.8999939,2020.0999756,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    aber hab jetzt ein return 1; hingemacht und jetzt kommt Pawn Compiler funktioniert nicht mehr

    Warum kann keiner in die Flugzeuge/helis einsteigen
    armycars[0]=CreateVehicle(520,278.0000000,1956.0000000,18.6000004,265.9954834,102,102,-1);
    armycars[1]=CreateVehicle(520,275.5000000,1989.1999512,18.6000004,265.9954834,102,102,-1);
    armycars[2]=CreateVehicle(520,277.2000122,2023.4000244,18.6000004,265.9954834,102,102,-1);
    armycars[3]=CreateVehicle(520,343.1000061,1974.5000000,18.6000004,87.9954834,102,102,-1);
    armycars[4]=CreateVehicle(520,344.1000061,1940.6999512,18.6000004,87.9949951,102,102,-1);
    armycars[5]=CreateVehicle(432,344.1000061,1907.3000488,17.7000008,90.0000000,102,102,-1);
    armycars[29]=CreateVehicle(432,185.6000061,1930.4000244,17.8999996,179.9999390,102,102,-1);


    if(newstate==PLAYER_STATE_DRIVER)
    {
    for(new i=0; i<sizeof(armycars); i++)
    {
    if(GetPlayerVehicleID(playerid)==armycars[i])
    {
    if(GetPVarInt(playerid,"Fraktion")!=2)
    {
    RemovePlayerFromVehicle(playerid);
    }
    }
    }
    }

    Wie gehören die Fraktionsvariablen gesetzt da diese falsch sind und ich nicht einsteigen kann
    if(newstate==PLAYER_STATE_DRIVER)
    {
    for(new i=0; i<sizeof(fbicars); i++)
    {
    if(GetPlayerVehicleID(playerid)==fbicars[i])
    {
    if(GetPVarInt(playerid,"Fraktion")!=2||GetPVarInt(playerid,"Fraktion")!=3||GetPVarInt(playerid,"Fraktion")!=1)
    {
    RemovePlayerFromVehicle(playerid);
    }
    }
    }
    }

    Danke aber irgendwas hat es mit den autos da sie nciht respawnen und einsteigen kann auch jeder obwohl alle Befehle richtig sind hier sind die auto definationen
    vagoscars[0]=SetVehicleNumberPlate(CreateVehicle(560,1091.3000488,1917.1999512,10.6000004,0.0000000,6,6,-1),"Vagos"); //Sultan
    vagoscars[1]=SetVehicleNumberPlate(CreateVehicle(560,1082.5999756,1917.3000488,10.6000004,0.0000000,6,6,-1),"Vagos"); //Sultan
    vagoscars[2]=SetVehicleNumberPlate(CreateVehicle(560,1077.0999756,1917.5000000,10.6000004,0.0000000,6,6,-1),"Vagos"); //Sultan
    vagoscars[3]=SetVehicleNumberPlate(CreateVehicle(560,1067.9000244,1917.8000488,10.6000004,0.0000000,6,6,-1),"Vagos"); //Sultan
    vagoscars[4]=SetVehicleNumberPlate(CreateVehicle(560,1060.5999756,1917.5000000,10.6000004,0.0000000,6,6,-1),"Vagos"); //Sultan
    vagoscars[5]=SetVehicleNumberPlate(CreateVehicle(560,1053.3000488,1917.5000000,10.6000004,0.0000000,6,6,-1),"Vagos"); //Sultan
    vagoscars[6]=SetVehicleNumberPlate(CreateVehicle(555,1107.5000000,1934.5999756,10.6000004,90.0000000,6,6,-1),"Vagos"); //Windsor
    vagoscars[7]=SetVehicleNumberPlate(CreateVehicle(555,1107.1999512,1926.0999756,10.6000004,90.0000000,6,6,-1),"Vagos"); //Windsor
    vagoscars[8]=SetVehicleNumberPlate(CreateVehicle(555,1107.3000488,1919.9000244,10.6000004,90.0000000,6,6,-1),"Vagos"); //Windsor
    vagoscars[9]=SetVehicleNumberPlate(CreateVehicle(482,1106.6999512,1911.3000488,11.1000004,90.0000000,6,6,-1),"Vagos"); //Burrito
    vagoscars[10]=SetVehicleNumberPlate(CreateVehicle(482,1106.0999756,1904.1999512,11.1000004,90.0000000,6,6,-1),"Vagos"); //Burrito
    vagoscars[11]=SetVehicleNumberPlate(CreateVehicle(482,1106.6999512,1897.0999756,11.1000004,90.0000000,6,6,-1),"Vagos"); //Burrito
    vagoscars[12]=SetVehicleNumberPlate(CreateVehicle(487,1119.9000244,1929.5999756,16.7999992,90.0000000,6,6,-1),"Vagos"); //Maverick
    vagoscars[13]=SetVehicleNumberPlate(CreateVehicle(487,1119.8000488,19-1.9000244,16.7999992,90.0000000,6,6,-1),"Vagos"); //Maverick
    vagoscars[14]=SetVehicleNumberPlate(CreateVehicle(487,1120.3000488,1901.1999512,16.7999992,90.0000000,6,6,-1),"Vagos"); //Maverick
    vagoscars[15]=SetVehicleNumberPlate(CreateVehicle(513,1141.8000488,1969.1999512,11.6000004,182.0000000,6,6,-1),"Vagos"); //Stunt

    armycars[0]=SetVehicleNumberPlate(CreateVehicle(520,278.0000000,1956.0000000,18.6000004,265.9954834,102,102,-1),"Army");
    armycars[1]=SetVehicleNumberPlate(CreateVehicle(520,275.5000000,1989.1999512,18.6000004,265.9954834,102,102,-1),"Army");
    armycars[2]=SetVehicleNumberPlate(CreateVehicle(520,277.2000122,2023.4000244,18.6000004,265.9954834,102,102,-1),"Army");
    armycars[3]=SetVehicleNumberPlate(CreateVehicle(520,343.1000061,1974.5000000,18.6000004,87.9954834,102,102,-1),"Army");
    armycars[4]=SetVehicleNumberPlate(CreateVehicle(520,344.1000061,1940.6999512,18.6000004,87.9949951,102,102,-1),"Army");
    armycars[5]=SetVehicleNumberPlate(CreateVehicle(432,344.1000061,1907.3000488,17.7000008,90.0000000,102,102,-1),"Army");
    armycars[6]=SetVehicleNumberPlate(CreateVehicle(497,195.6000061,1930.4000244,24.1000004,179.9999390,102,102,-1),"Army");
    armycars[7]=SetVehicleNumberPlate(CreateVehicle(497,205.6000061,1931.4000244,24.1000004,179.9945068,102,102,-1),"Army");
    armycars[8]=SetVehicleNumberPlate(CreateVehicle(497,217.6000061,1930.4000244,24.1000004,179.9945068,102,102,-1),"Army");
    armycars[9]=SetVehicleNumberPlate(CreateVehicle(427,208.6000061,1874.3000488,17.8999996,38.0000000,102,102,-1),"Army");
    armycars[10]=SetVehicleNumberPlate(CreateVehicle(427,219.1999969,1873.9000244,17.8999996,328.0000000,102,102,-1),"Army");
    armycars[11]=SetVehicleNumberPlate(CreateVehicle(433,199.6999969,1873.9000244,18.2000008,0.0000000,102,102,-1),"Army");
    armycars[12]=SetVehicleNumberPlate(CreateVehicle(433,227.0000000,1874.5999756,18.2000008,0.0000000,102,102,-1),"Army");
    armycars[13]=SetVehicleNumberPlate(CreateVehicle(560,235.0000000,1880.9000244,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[14]=SetVehicleNumberPlate(CreateVehicle(596,192.3000031,1899.1999512,17.3999996,272.0000000,102,102,-1),"Army");
    armycars[15]=SetVehicleNumberPlate(CreateVehicle(596,192.3999939,1896.3000488,17.3999996,271.9995117,102,102,-1),"Army");
    armycars[16]=SetVehicleNumberPlate(CreateVehicle(596,192.6000061,1893.5999756,17.3999996,271.9995117,102,102,-1),"Army");
    armycars[17]=SetVehicleNumberPlate(CreateVehicle(596,192.6999969,1890.6999512,17.3999996,271.9995117,102,102,-1),"Army");
    armycars[18]=SetVehicleNumberPlate(CreateVehicle(596,192.6999969,1887.4000244,17.3999996,271.9995117,102,102,-1),"Army");
    armycars[19]=SetVehicleNumberPlate(CreateVehicle(596,192.8000031,1884.1999512,17.3999996,271.9995117,102,102,-1),"Army");
    armycars[20]=SetVehicleNumberPlate(CreateVehicle(560,235.0000000,1884.0999756,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[21]=SetVehicleNumberPlate(CreateVehicle(560,235.0000000,1887.3000488,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[22]=SetVehicleNumberPlate(CreateVehicle(560,234.8999939,1890.3000488,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[23]=SetVehicleNumberPlate(CreateVehicle(560,234.8000031,1893.5999756,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[24]=SetVehicleNumberPlate(CreateVehicle(560,234.8000031,1896.9000244,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[25]=SetVehicleNumberPlate(CreateVehicle(429,234.8000031,1900.3000488,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[26]=SetVehicleNumberPlate(CreateVehicle(429,234.8999939,1903.8000488,17.3999996,90.0000000,102,102,-1),"Army");
    armycars[27]=SetVehicleNumberPlate(CreateVehicle(415,235.1999969,1925.3000488,17.5000000,182.0000000,102,102,-1),"Army");
    armycars[28]=SetVehicleNumberPlate(CreateVehicle(415,238.3999939,1925.0999756,17.5000000,181.9995117,102,102,-1),"Army");
    armycars[29]=SetVehicleNumberPlate(CreateVehicle(432,185.6000061,1930.4000244,17.8999996,179.9999390,102,102,-1),"Army");
    armycars[30]=SetVehicleNumberPlate(CreateVehicle(468,190.1999969,1921.4000244,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[31]=SetVehicleNumberPlate(CreateVehicle(468,191.1999969,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[32]=SetVehicleNumberPlate(CreateVehicle(468,192.1000061,1921.1999512,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[33]=SetVehicleNumberPlate(CreateVehicle(468,193.1000061,1921.1999512,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[34]=SetVehicleNumberPlate(CreateVehicle(468,194.0000000,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[35]=SetVehicleNumberPlate(CreateVehicle(468,194.8000031,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[36]=SetVehicleNumberPlate(CreateVehicle(468,195.6999969,1921.0999756,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[37]=SetVehicleNumberPlate(CreateVehicle(468,196.6000061,1921.3000488,17.3999996,180.0000000,102,102,-1),"Army");
    armycars[38]=SetVehicleNumberPlate(CreateVehicle(470,199.5000000,1920.5000000,17.7999992,179.9999390,102,102,-1),"Army");
    armycars[39]=SetVehicleNumberPlate(CreateVehicle(470,202.6999969,1920.5000000,17.7999992,179.9945068,102,102,-1),"Army");
    armycars[40]=SetVehicleNumberPlate(CreateVehicle(470,206.3999939,1920.5999756,17.7999992,179.9945068,102,102,-1),"Army");
    armycars[41]=SetVehicleNumberPlate(CreateVehicle(470,210.0000000,1920.6999512,17.7999992,179.9945068,102,102,-1),"Army");
    armycars[42]=SetVehicleNumberPlate(CreateVehicle(470,213.6999969,1920.5999756,17.7999992,179.9945068,102,102,-1),"Army");
    armycars[43]=SetVehicleNumberPlate(CreateVehicle(470,217.6999969,1920.8000488,17.7999992,179.9945068,102,102,-1),"Army");
    armycars[44]=SetVehicleNumberPlate(CreateVehicle(470,221.6999969,1920.5999756,17.7999992,179.9945068,102,102,-1),"Army");
    armycars[45]=SetVehicleNumberPlate(CreateVehicle(425,237.0000000,1991.8000488,18.5000000,268.0000000,102,102,-1),"Army"); //Hunter
    armycars[46]=SetVehicleNumberPlate(CreateVehicle(425,234.5000000,2020.3000488,20.1000004,267.9949951,102,102,-1),"Army"); //Hunter
    armycars[47]=SetVehicleNumberPlate(CreateVehicle(425,215.3000031,1967.5000000,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    armycars[48]=SetVehicleNumberPlate(CreateVehicle(425,216.3000031,1989.3000488,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    armycars[49]=SetVehicleNumberPlate(CreateVehicle(425,233.1999969,1967.9000244,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    armycars[50]=SetVehicleNumberPlate(CreateVehicle(425,213.8999939,2020.0999756,18.5000000,267.9949951,102,102,-1),"Army"); //Hunter
    fbicars[0]=SetVehicleNumberPlate(CreateVehicle(409,1057.8000488,1032.5999756,10.1000004,0.0000000,200,200,-1),"FBI");
    fbicars[1]=SetVehicleNumberPlate(CreateVehicle(596,1048.3000488,1040.5999756,10.0000000,0.0000000,200,200,-1),"FBI");
    fbicars[2]=SetVehicleNumberPlate(CreateVehicle(596,1052.5999756,1035.5999756,9.8999996,0.0000000,200,200,-1),"FBI");
    fbicars[3]=SetVehicleNumberPlate(CreateVehicle(596,1044.4000244,1046.0999756,10.0000000,0.0000000,200,200,-1),"FBI");
    fbicars[4]=SetVehicleNumberPlate(CreateVehicle(490,1040.0999756,1050.6999512,10.5000000,0.0000000,200,200,-1),"FBI");
    fbicars[5]=SetVehicleNumberPlate(CreateVehicle(490,1037.3000488,1064.0999756,10.5000000,0.0000000,200,200,-1),"FBI");
    fbicars[6]=SetVehicleNumberPlate(CreateVehicle(490,1035.1999512,1074.1999512,10.5000000,344.0000000,200,200,-1),"FBI");
    fbicars[7]=SetVehicleNumberPlate(CreateVehicle(490,1031.3000488,1079.1999512,10.5000000,340.0000000,200,200,-1),"FBI");
    fbicars[8]=SetVehicleNumberPlate(CreateVehicle(528,1028.5000000,1089.0000000,11.1999998,0.0000000,200,200,-1),"FBI");
    fbicars[9]=SetVehicleNumberPlate(CreateVehicle(528,1036.8000488,1088.4000244,10.3000002,0.0000000,200,200,-1),"FBI");
    fbicars[10]=SetVehicleNumberPlate(CreateVehicle(599,1026.0000000,1098.5000000,11.3000002,0.0000000,200,200,-1),"FBI");
    fbicars[11]=SetVehicleNumberPlate(CreateVehicle(599,1032.1999512,1099.9000244,11.3000002,0.0000000,200,200,-1),"FBI");
    fbicars[12]=SetVehicleNumberPlate(CreateVehicle(599,1039.1999512,1098.5000000,10.3999996,0.0000000,200,200,-1),"FBI");
    fbicars[13]=SetVehicleNumberPlate(CreateVehicle(411,1053.3000488,1048.0000000,10.1000004,0.0000000,200,200,-1),"FBI");
    fbicars[14]=SetVehicleNumberPlate(CreateVehicle(411,1059.8000488,1051.5000000,10.1000004,0.0000000,200,200,-1),"FBI");
    fbicars[15]=SetVehicleNumberPlate(CreateVehicle(451,1063.8000488,1052.5999756,10.0000000,0.0000000,200,200,-1),"FBI");
    fbicars[16]=SetVehicleNumberPlate(CreateVehicle(451,1068.0999756,1057.5000000,10.0000000,0.0000000,200,200,-1),"FBI");
    fbicars[17]=SetVehicleNumberPlate(CreateVehicle(487,1074.6999512,1074.0999756,11.1000004,0.0000000,200,200,-1),"FBI");
    fbicars[18]=SetVehicleNumberPlate(CreateVehicle(487,1084.1999512,1066.3000488,11.1000004,0.0000000,200,200,-1),"FBI");
    fbicars[19]=SetVehicleNumberPlate(CreateVehicle(487,1095.1999512,1066.6999512,11.1000004,0.0000000,200,200,-1),"FBI");
    fbicars[20]=SetVehicleNumberPlate(CreateVehicle(497,1081.1999512,1083.5000000,11.6999998,0.0000000,200,200,-1),"FBI");
    fbicars[21]=SetVehicleNumberPlate(CreateVehicle(497,1097.8000488,1081.6999512,11.6999998,0.0000000,200,200,-1),"FBI");
    fbicars[22]=SetVehicleNumberPlate(CreateVehicle(497,1088.5000000,1076.0000000,11.6999998,0.0000000,200,200,-1),"FBI");
    fbicars[23]=SetVehicleNumberPlate(CreateVehicle(522,1027.6999512,1106.9000244,10.6999998,0.0000000,200,200,-1),"FBI");

    fbicars[25]=SetVehicleNumberPlate(CreateVehicle(522,1032.8000488,1107.1999512,10.6999998,0.0000000,200,200,-1),"FBI");
    was ist da falsch hab sie unter OnGameModInit


    gefunden es gehört
    SetVehicleNumberPlate(fbicars[24]=CreateVehicle(522,1030.0000000,1106.9000244,10.6999998,0.0000000,200,200,-1),"FBI");

    ocmd:frc(playerid,params[])
    {
    new string[128];
    if(IsPlayerInFrakt(playerid,2)|| GetPVarInt(playerid,"Rang") >= 17))// das ist diese Zeile
    {
    if(IsVehicleEmpty(armycars[0])) SetVehicleToRespawn(armycars[0]);
    if(IsVehicleEmpty(armycars[1])) SetVehicleToRespawn(armycars[1]);
    if(IsVehicleEmpty(armycars[2])) SetVehicleToRespawn(armycars[2]);
    if(IsVehicleEmpty(armycars[3])) SetVehicleToRespawn(armycars[3]);
    if(IsVehicleEmpty(armycars[4])) SetVehicleToRespawn(armycars[4]);
    if(IsVehicleEmpty(armycars[5])) SetVehicleToRespawn(armycars[5]);
    if(IsVehicleEmpty(armycars[6])) SetVehicleToRespawn(armycars[6]);
    if(IsVehicleEmpty(armycars[7])) SetVehicleToRespawn(armycars[7]);
    if(IsVehicleEmpty(armycars[8])) SetVehicleToRespawn(armycars[8]);
    if(IsVehicleEmpty(armycars[9])) SetVehicleToRespawn(armycars[9]);
    if(IsVehicleEmpty(armycars[10])) SetVehicleToRespawn(armycars[10]);
    if(IsVehicleEmpty(armycars[11])) SetVehicleToRespawn(armycars[11]);
    if(IsVehicleEmpty(armycars[12])) SetVehicleToRespawn(armycars[12]);
    if(IsVehicleEmpty(armycars[13])) SetVehicleToRespawn(armycars[13]);
    if(IsVehicleEmpty(armycars[14])) SetVehicleToRespawn(armycars[14]);
    if(IsVehicleEmpty(armycars[15])) SetVehicleToRespawn(armycars[15]);
    if(IsVehicleEmpty(armycars[16])) SetVehicleToRespawn(armycars[16]);
    if(IsVehicleEmpty(armycars[17])) SetVehicleToRespawn(armycars[17]);
    if(IsVehicleEmpty(armycars[18])) SetVehicleToRespawn(armycars[18]);
    if(IsVehicleEmpty(armycars[19])) SetVehicleToRespawn(armycars[19]);
    if(IsVehicleEmpty(armycars[20])) SetVehicleToRespawn(armycars[20]);
    if(IsVehicleEmpty(armycars[21])) SetVehicleToRespawn(armycars[21]);
    if(IsVehicleEmpty(armycars[22])) SetVehicleToRespawn(armycars[22]);
    if(IsVehicleEmpty(armycars[23])) SetVehicleToRespawn(armycars[23]);
    if(IsVehicleEmpty(armycars[24])) SetVehicleToRespawn(armycars[24]);
    if(IsVehicleEmpty(armycars[25])) SetVehicleToRespawn(armycars[25]);
    if(IsVehicleEmpty(armycars[26])) SetVehicleToRespawn(armycars[26]);
    if(IsVehicleEmpty(armycars[27])) SetVehicleToRespawn(armycars[27]);
    if(IsVehicleEmpty(armycars[28])) SetVehicleToRespawn(armycars[28]);
    if(IsVehicleEmpty(armycars[29])) SetVehicleToRespawn(armycars[29]);
    if(IsVehicleEmpty(armycars[30])) SetVehicleToRespawn(armycars[30]);
    if(IsVehicleEmpty(armycars[31])) SetVehicleToRespawn(armycars[31]);
    if(IsVehicleEmpty(armycars[32])) SetVehicleToRespawn(armycars[32]);
    if(IsVehicleEmpty(armycars[33])) SetVehicleToRespawn(armycars[33]);
    if(IsVehicleEmpty(armycars[34])) SetVehicleToRespawn(armycars[34]);
    if(IsVehicleEmpty(armycars[35])) SetVehicleToRespawn(armycars[35]);
    if(IsVehicleEmpty(armycars[36])) SetVehicleToRespawn(armycars[36]);
    if(IsVehicleEmpty(armycars[37])) SetVehicleToRespawn(armycars[37]);
    if(IsVehicleEmpty(armycars[38])) SetVehicleToRespawn(armycars[38]);
    if(IsVehicleEmpty(armycars[39])) SetVehicleToRespawn(armycars[39]);
    if(IsVehicleEmpty(armycars[40])) SetVehicleToRespawn(armycars[40]);
    if(IsVehicleEmpty(armycars[41])) SetVehicleToRespawn(armycars[41]);
    if(IsVehicleEmpty(armycars[42])) SetVehicleToRespawn(armycars[42]);
    if(IsVehicleEmpty(armycars[43])) SetVehicleToRespawn(armycars[43]);
    if(IsVehicleEmpty(armycars[44])) SetVehicleToRespawn(armycars[44]);
    if(IsVehicleEmpty(armycars[45])) SetVehicleToRespawn(armycars[45]);
    if(IsVehicleEmpty(armycars[46])) SetVehicleToRespawn(armycars[46]);
    if(IsVehicleEmpty(armycars[47])) SetVehicleToRespawn(armycars[47]);
    if(IsVehicleEmpty(armycars[48])) SetVehicleToRespawn(armycars[48]);
    if(IsVehicleEmpty(armycars[49])) SetVehicleToRespawn(armycars[49]);
    if(IsVehicleEmpty(armycars[50])) SetVehicleToRespawn(armycars[50]);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerInFrakt(playerid,2))
    {
    format(string,sizeof(string),"Die Fraktionsautos wurden von %s respawnt.",SpielerName(playerid));
    SendClientMessage(i,COLOR_KOMISCH,string);
    return 1;
    }
    }
    }
    return 1;
    }
    der Error
    C:\Users\Andreas\Desktop\samp\sampserver\gamemodes\test.pwn(805) : error 029: invalid expression, assumed zero

    Danke
    kann den Farbenfehler auch noch wer lösen
    SendClientMessage(playerid,COLOR_KOMISCH,"Dein Name ist registriert.{0xFF0000FF}Logge{FFFFFF} dich mit deinem {0xFF0000FF}Passwort{FFFFFF} ein.");