Objectstreamer??? Weis ich nicht denke ich nur
Beiträge von zombie.modder
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Hi,
wenn ich oben in mein skript #include <dutils> hinzufüge kriege ich das:
F:\IMACZE~1\ROCKST~1\GRANDT~1\GAMEMO~1\LS-TDM.pwn(274) : error 047: array sizes do not match, or destination array is too small
F:\IMACZE~1\ROCKST~1\GRANDT~1\GAMEMO~1\LS-TDM.pwn(281) : error 047: array sizes do not match, or destination array is too small
F:\IMACZE~1\ROCKST~1\GRANDT~1\GAMEMO~1\LS-TDM.pwn(305) : error 047: array sizes do not match, or destination array is too small
F:\IMACZE~1\ROCKST~1\GRANDT~1\GAMEMO~1\LS-TDM.pwn(703) : error 021: symbol already defined: "strtok"
F:\IMACZE~1\ROCKST~1\GRANDT~1\GAMEMO~1\LS-TDM.pwn(718) : error 047: array sizes do not match, or destination array is too small
F:\IMACZE~1\ROCKST~1\GRANDT~1\GAMEMO~1\LS-TDM.pwn(758) : warning 203: symbol is never used: "ret_memcpy"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase5 Errors.
wenn ich das dann rausnehme passiert nix, keine errors.
MfG
PS: Bitte um antwort: /Heal ID Preis
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Hi all,
Mein /heal
if(!strcmp(strget(cmdtext,0),"/heal"))
{
if(gTeam[playerid] == TEAM_MEDICS)
{
new ziel = strval(strget(cmdtext,1));
if(!strlen(strget(cmdtext,1))) { SendClientMessage(playerid,COLOR_RED,"Benutzung: /heal [ID]"); return 1; }
SetPlayerHealth(ziel,100);
}
else
{
SendClientMessage(playerid,COLOR_RED,"Du bist kein Medic!");
}
return 1;
}Und was ich jetzt möchte ist das noch zu /heal id ein preis hinzukommt d.h. /heal id preis und das man nur healen kann wenn beide Personen in einem RTW sind.
Die SuFu hilft mir nicht!!
MfG
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Hi,
Was ich meine ist das sich jede 5 Sekunden der Servername ändert zum bsp. von Test auf tesT
Wie geht dat?Mfg
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EDIT: Geil auch das habe ich alleine gelöst
Was habe ich gemacht?? Ich habe an TEAM_MEDIC ein S drangehängt XD
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EDIT: Habe das Problem gelöst es lag an einer Klammer XD
EDIT2: Hier bei dieser Zeile
if(!strcmp(strget(cmdtext,0),"/heal"))
{
[color=#ff0000]if(gTeam[playerid] == TEAM_MEDIC)[/color]
{
new ziel = strval(strget(cmdtext,1));
if(!strlen(strget(cmdtext,1))) { SendClientMessage(playerid,farbe,"Benutzung: /heal [ID]"); return 1; }
SetPlayerHealth(ziel,100);
}
else
{
SendClientMessage(playerid,COLOR_RED,"Du bist kein Medic!");
}
return 1;
}kriege ich das:
F:\IMACZE~1\ROCKST~1\GRANDT~1\GAMEMO~1\LS-TDM.pwn(374) : error 029: invalid expression, assumed zero
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase1 Error.
Die 3. Zeile vON Oben ist der Error
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EDIT: Da war jmd schneller
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naja das ist ja nur 1.4 ohne register system
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wie denn? Oktabius is doch Offline
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Und ich habe Bug gefunden:
Wenn man stirbt also leben 0.0 wird man sofort zum Hospital geportet und dabei stirbt er noch. wie fixxt man dat?
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darauf habe ich gewartet endlich login register system
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so geht es bei mir:
#include <a_samp>
// Ein Test Gamemode von _KinG_Philip_
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}public OnFilterScriptExit()
{
return 1;
}#else
main()
{
print("\n-------------------------------------");
print(" Test Gamemode coded by _KinG_Philip_");
print("-------------------------------------\n");
}#endif
forward payday();
public OnGameModeInit()
{
SetTimer("payday",600000,1);SetGameModeText("TEST SCRIPT");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
AddPlayerClass(1,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(2,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(47,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(48,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(55,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(59,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(60,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(63,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(64,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(66,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(67,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(85,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(87,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(91,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(93,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(97,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(98,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(100,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(101,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
AddPlayerClass(102,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
AddPlayerClass(103,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
AddPlayerClass(104,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
AddPlayerClass(105,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
AddPlayerClass(106,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
AddPlayerClass(107,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
AddPlayerClass(108,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
AddPlayerClass(109,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
AddPlayerClass(110,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
AddPlayerClass(114,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
AddPlayerClass(115,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
AddPlayerClass(116,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
AddPlayerClass(163,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I.
AddPlayerClass(164,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I.
AddPlayerClass(165,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I. Special
AddPlayerClass(166,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I. Special
AddPlayerClass(185,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(186,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(217,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(223,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(230,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(233,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(237,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(238,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(239,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(240,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(241,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(242,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(244,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(245,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(246,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(247,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(248,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(249,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(254,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(264,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
AddPlayerClass(280,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
AddPlayerClass(281,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
AddPlayerClass(282,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
AddPlayerClass(283,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
AddPlayerClass(284,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
AddPlayerClass(285,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
AddPlayerClass(286,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // FBI
AddPlayerClass(287,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // ARMY
AddPlayerClass(288,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // ARMY
AddPlayerClass(299,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
AddPlayerClass(297,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
AddPlayerClass(296,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
AddPlayerClass(294,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //AddStaticVehicle(411,2505.8499,-1680.2323,16.2300,329.7411,106,1); //Grove Cars
AddStaticVehicle(411,2509.9155,-1671.3341,16.1337,353.8630,106,1); //Grove Cars
AddStaticVehicle(411,2507.5286,-1661.4607,16.2278,27.6488,106,1); //Grove Cars
AddStaticVehicle(411,2495.2949,-1654.5693,16.1246,80.2036,106,1); //Grove Cars
AddStaticVehicle(411,2482.8394,-1653.1891,16.1157,87.1623,106,1); //Grove Cars
AddStaticVehicle(411,2467.9585,-1667.7203,16.1109,198.9807,106,1); //Grove Cars
AddStaticVehicle(411,2475.1865,-1679.9703,16.0790,237.1062,106,1); //Grove Cars
AddStaticVehicle(411,2473.8167,-1696.8429,16.2444,352.9933,106,1); //Grove Carsreturn 1;
}public OnGameModeExit()
{
return 1;
}public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}public OnPlayerRequestSpawn(playerid)
{
return 1;
}public OnPlayerConnect(playerid)
{
new pName[MAX_PLAYER_NAME];
new string[48];
GetPlayerName(playerid, pName, sizeof(pName));
format(string, sizeof(string), "%s hat den Server Betreten.", pName);
SendClientMessageToAll(0xAAAAAAAA, string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pName[MAX_PLAYER_NAME];
new string[56];
GetPlayerName(playerid, pName, sizeof(pName));switch(reason)
{
case 0: format(string, sizeof(string), "%s hat den Server verlassen. (Error)", pName);
case 1: format(string, sizeof(string), "%s hat den Server verlassen.", pName);
case 2: format(string, sizeof(string), "%s hat den Server verlassen. (Kick/ban)", pName);
}SendClientMessageToAll(0xAAAAAAAA, string);
return 1;}
public OnPlayerSpawn(playerid)
{
return 1;
}public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}public OnVehicleSpawn(vehicleid)
{
return 1;
}public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}public OnPlayerText(playerid, text[])
{
return 1;
}public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}public OnPlayerInfoChange(playerid)
{
return 1;
}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}public OnRconCommand(cmd[])
{
return 1;
}public OnObjectMoved(objectid)
{
return 1;
}public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}public OnPlayerExitedMenu(playerid)
{
return 1;
}public payday() {
for (new i = 0; i < MAX_PLAYERS; i++) {
SendClientMessage(i,0xFFFF00FF,"Payday! Du erhältst $10000!");
GivePlayerMoney(i,10000);
}
return 1;
}MfG
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und jetzt die errors -.-
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zeig mal alle zeilen -.-
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Benutz SuFu, samp wiki oder mein Tut
MfG
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ne eigentlich nicht weil dann sendest du jedes mal immer die gleiche Nachricht blablabla deswegen random Messages
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werbung kannste mit Random Messages machen. ( Tut für Grundlagen. Guck etwas weiter untem in der 1. Post )
Schönes Tut
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new cd_timer;
new cd_sec;
forward countdown();if(strcmp(cmd,"/count",true)==0)
{
cd_sec = 5;
cd_timer = SetTimer("countdown", 999, 1);
return true;
}public countdown()
{
if(cd_sec == 0)
{
GameTextForAll("~r~Go!",1000,3);
KillTimer(cd_timer);
}
else
{
new string[8];
format(string,sizeof(string),"~g~%d",cd_sec);
GameTextForAll(string,1000,3);
}
cd_sec = cd_sec-1;
return 1;
} -
gw einstein
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10/10
PS: L4D Ist Geil