Naja, ich hab einen mit Jobs,Regi Sys. etc. bei Interesse add mich in Skype.
Skype:
FunnyHami
Naja, ich hab einen mit Jobs,Regi Sys. etc. bei Interesse add mich in Skype.
Skype:
FunnyHami
Warte? Sun Set City, ist KAKE!
Ich habs ausprobiert, Millionen FEHLER! Das meiste auf Russisch und die jobs funzen nicht!
Du willst das machen obwohl du gerade erst mit SAMP anfängst?
Komisch
Hallo,
mein "neues" Regi System,zerstört mein Script O_o
Das RCON etc.
KDR etc,
warum?
Ty :$
Danke
wie führe ich des in einem befehl aus?
Kann mir jmd. sagen was der Fehler ist?
Ich will eig. nur ein /stopanim (unfreeze) befehl
public OnPlayerSpawn(playerid)
{
TogglePlayerControllable(playerid,false); // Spieler freezen
SetTimerEx("Unfreeze",3000,0,"d",playerid); // den unfreeze public in 3 sekunden aufrufen
}
forward Unfreeze(p);
public Unfreeze(p)
{
TogglePlayerControllable(playerid,true);
return 1;
}
der error
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(296) : error 017: undefined symbol "playerid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Ty schonmal
Komisch es funktioniert nicht
kann mir vllt. einer per TV helfen?
Was muss denn dann im Script stehen,damits deaktiviert wurde?
Danke
Das PW ist definitv RICHTIG und in der SERVER.CFG steht des
rcon_password Passwort
bei webtropia,aber vorher ging des auch ?!
Hallo ich habe ein Problem...
Wenn ich mich mit meinem rcon passwort einloggen will, steht da "SERVER: Bad ...." warum kann ich mich nicht einloggen?!
hilfe
Ich will NPC machen,dafür aber erst animationen,kann mir einer sagen was mein fehler ist?
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(240) : error 017: undefined symbol "LoopingAnim"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(245) : error 017: undefined symbol "LoopingAnim"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(250) : error 017: undefined symbol "OnePlayAnim"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/animlist", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid,0x7AA4A6FF,"Verfügbare Animationen:");
SendClientMessage(playerid,0x7AA4A6FF,"/handsup /drunk /robman /deal");
}
if(strcmp("/handsup", cmdtext, true, 10) == 0)
{
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
return 1;
}
if(strcmp("/drunk", cmdtext, true, 10) == 0)
{
LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
return 1;
}
if (strcmp("/robman", cmdtext, true, 10) == 0)
{
LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
return 1;
}
if (strcmp("/deal", cmdtext, true, 10) == 0)
{
OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
return 1;
}
Danke schonmal
Wie erstelle ich einen NPC bzw. Bot ?
Der die Bewegung macht die ich haben will ?
PS:
Klugscheißer sind hier fehl am Platz
Ne,der SKIN soll sich ja bewegen
Hallo BrotFische ,
Ich habe eine Frage an die Leute,
die AHNUNG vom SCRIPTEN haben!
Also kann man eine Animation durchgehend ausführen,wenn man in ein jeweiliges Team joint?
Nehmen wir als Beispiel die "DRUNK" Animation, kann er in der Animation sich durchgehen bewegen?
Und in der Animation,auch eine Waffe benutzen?
Danke für jede ANTWORT!
Also wollte Scores machen,das ist ALLES was ich dazu habe
Kannst mir vllt.einer sagen was daran falsch ist?
C:\Users\Hami\Desktop\Happy Deathmatch\Happy
Deathmatch\pawno\include\MD5.inc(92) : warning 219: local variable "str"
shadows a variable at a preceding level
C:\Users\Hami\Desktop\Happy Deathmatch\Happy
Deathmatch\gamemodes\HappyDeathmatch.pwn(45) : error 021: symbol already
defined: "format"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy
Deathmatch\gamemodes\HappyDeathmatch.pwn(58) : error 021: symbol already
defined: "str"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy
Deathmatch\gamemodes\HappyDeathmatch.pwn(597) : warning 203: symbol is
never used: "str"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
//Score Anzeige
new str[64];
format(str, sizeof(str), "Kills: %s", GetPlayerKills(playerid));
killsText = TextDrawCreate(571.00,104.00, str);
TextDrawUseBox(killsText, 0);
TextDrawFont(killsText, 3);
TextDrawSetShadow(killsText,0);
TextDrawSetOutline(killsText,2);
TextDrawBackgroundColor(killsText,0x000000FF);
TextDrawColor(killsText,0xFFFFFFFF);
TextDrawAlignment(killsText,3);
TextDrawLetterSize(killsText,0.5,1.5);
TextDrawShowForPlayer(playerid,killsText);
//Score
new str[64];
format(str, sizeof(str), "Kills: %s", GetPlayerKills(playerid));
TextDrawSetString(killsText, str);
Jetzt hab ich des?
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(77) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(78) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(79) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(80) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(81) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(82) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(83) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(84) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(85) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(86) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(87) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(88) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(89) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(90) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(91) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(92) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(93) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(94) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(95) : warning 215: expression has no effect
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(100) : error 021: symbol already defined: "AddPlayerClass"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(105) : error 010: invalid function or declaration
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(137) : error 021: symbol already defined: "Create3DTextLabel"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(139) : error 021: symbol already defined: "CreatePickup"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(142) : error 021: symbol already defined: "Create3DTextLabel"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(144) : error 021: symbol already defined: "CreatePickup"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(145) : error 010: invalid function or declaration
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(147) : error 054: unmatched closing brace ("}")
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(159) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(168) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(617) : warning 203: symbol is never used: "MafiaCar"
8 Errors.
//TeamCars
enum TeamCars
{
Mafia,
Cops
}
new Cars[TeamCars];
//Team Cars
new CopsCar[19];
new MafiaCar[15];
//Cop Cars
CopsCar[ 0] == AddStaticVehicle(427,1603.7855,-1608.5659,13.6376,178.4725,0,1); // PolizeiEnforcer 1
CopsCar[ 1] == AddStaticVehicle(427,1598.0254,-1607.8481,13.5733,178.9632,0,1); // PolizeiEnforcer 2
CopsCar[ 2] == AddStaticVehicle(427,1592.5045,-1608.0096,13.5189,178.5793,0,1); // PolizeiEnforcer 3
CopsCar[ 3] == AddStaticVehicle(427,1586.7395,-1608.0833,13.5148,178.7516,0,1); // PolizeiEnforcer 4
CopsCar[ 4] == AddStaticVehicle(427,1581.9268,-1607.7037,13.5147,178.0450,0,1); // PolizeiEnforcer 5
CopsCar[ 5] == AddStaticVehicle(596,1575.8486,-1607.3921,13.1043,178.9452,0,1); // PolizeiAuto 1
CopsCar[ 6] == AddStaticVehicle(596,1570.5522,-1607.2411,13.1044,178.5272,0,1); // PolizeiAuto 2
CopsCar[ 7] == AddStaticVehicle(596,1566.3879,-1606.9556,13.1040,178.8037,0,1); // PolizeiAuto 3
CopsCar[ 8] == AddStaticVehicle(596,1562.0411,-1606.6685,13.1042,178.7900,0,1); // PolizeiAuto 4
CopsCar[ 9] == AddStaticVehicle(596,1557.9473,-1606.6644,13.1019,178.2569,0,1); // PolizeiAuto 5
CopsCar[10] == AddStaticVehicle(599,1545.7119,-1615.0981,13.5723,270.4102,0,1); // PolizeiJeep 1
CopsCar[11] == AddStaticVehicle(599,1545.8092,-1610.0946,13.5710,270.2557,0,1); // PolizeiJeep 2
CopsCar[12] == AddStaticVehicle(599,1545.7599,-1605.0392,13.5726,270.9627,0,1); // PolizeiJeep 3
CopsCar[13] == AddStaticVehicle(523,1605.1315,-1630.6987,13.0918,90.4368,0,0); // PolizeiMotorrad 1
CopsCar[14] == AddStaticVehicle(523,1604.9148,-1628.4031,13.0887,90.0730,0,0); // PolizeiMotorrad 2
CopsCar[15] == AddStaticVehicle(523,1604.7166,-1626.3622,13.0874,90.7656,0,0); // PolizeiMotorrad 3
CopsCar[16] == AddStaticVehicle(523,1604.7373,-1624.4265,13.0855,90.9977,0,0); // PolizeiMotorrad 4
CopsCar[17] == AddStaticVehicle(523,1604.8424,-1622.4253,13.0876,90.9957,0,0); // PolizeiMotorrad 5
CopsCar[18] == AddStaticVehicle(523,1604.5532,-1620.2802,13.0805,90.1311,0,0); // PolizeiMotorrad 6
return 1;
}
//Mafia Cars
MafiaCar[ 0] == AddStaticVehicle(402,1087.4744,-1250.8728,15.6589,359.2153,0,0); // MafiaAuto 1
MafiaCar[ 1] == AddStaticVehicle(402,1091.2317,-1250.0966,15.6588,359.3017,0,0); // MafiaAuto 2
MafiaCar[ 2] == AddStaticVehicle(402,1096.3784,-1250.7358,15.6571,359.0631,0,0); // MafiaAuto 3
MafiaCar[ 3] == AddStaticVehicle(402,1100.5239,-1250.1610,15.6538,359.5387,0,0); // MafiaAuto 4
MafiaCar[ 4] == AddStaticVehicle(402,1104.7896,-1250.6335,15.6520,359.7735,0,0); // MafiaAuto 5
MafiaCar[ 5] == AddStaticVehicle(451,1109.8159,-1227.3224,15.5279,181.1787,0,0); // MafiaTurismo 1
MafiaCar[ 6] == AddStaticVehicle(451,1105.2802,-1227.4161,15.5339,181.0406,0,0); // MafiaTurismo 2
MafiaCar[ 7] == AddStaticVehicle(451,1100.8446,-1227.3027,15.5273,181.1379,0,0); // MafiaTurismo 3
MafiaCar[ 8] == AddStaticVehicle(451,1096.6696,-1227.0038,15.5264,181.1659,0,0); // MafiaTurismo 4
MafiaCar[ 9] == AddStaticVehicle(451,1092.6292,-1227.0093,15.5264,181.0436,0,0); // MafiaTurismo 5
MafiaCar[10] == AddStaticVehicle(461,1095.1047,-1219.9535,17.3808,351.3861,0,0); // MafiaMotorrad 1
MafiaCar[11] == AddStaticVehicle(461,1097.2728,-1219.6458,17.3733,351.0743,0,0); // MafiaMotorrad 2
MafiaCar[12] == AddStaticVehicle(461,1101.5051,-1219.4642,17.3878,351.5267,0,0); // MafiaMotorrad 4
MafiaCar[13] == AddStaticVehicle(461,1099.3617,-1219.5437,17.3750,351.1716,0,0); // MafiaMotorrad 3
MafiaCar[14] == AddStaticVehicle(461,1103.5846,-1219.5968,17.3777,351.3860,0,0); // MafiaMotorrad 5
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == 1)
{
new CarCheck = GetPlayerVehicleID(playerid);
if(CarCheck == Cars[Mafia] )
{
if(gTeam[playerid] != 1)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0xFF0000FF, "Du bist nicht bei der Mafia!");
return 1;
}
}
if(CarCheck == Cars[Cops] )
{
if(gTeam[playerid] != 0)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, 0xFF0000FF, "Du bist nicht bei den Cops!");
return 1;
}
}
return 1;
}
return 1;
}
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(73) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(74) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(75) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(76) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(77) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(78) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(79) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(80) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(81) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(82) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(83) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(84) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(85) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(86) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(87) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(88) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(89) : warning 213: tag mismatch
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(94) : error 021: symbol already defined: "AddPlayerClass"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(98) : error 010: invalid function or declaration
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(130) : error 021: symbol already defined: "Create3DTextLabel"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(132) : error 021: symbol already defined: "CreatePickup"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(135) : error 021: symbol already defined: "Create3DTextLabel"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(137) : error 021: symbol already defined: "CreatePickup"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(138) : error 010: invalid function or declaration
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(140) : error 054: unmatched closing brace ("}")
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(152) : error 017: undefined symbol "GroveStreet"
C:\Users\Hami\Desktop\Happy Deathmatch\Happy Deathmatch\gamemodes\HappyDeathmatch.pwn(161) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
9 Errors.
//Polizei Auswahl
AddPlayerClass(265,1579.4519,-1634.8011,13.5622,356.1275,24,500,31,1000,29,1000);
AddPlayerClass(266,1579.4519,-1634.8011,13.5622,356.1275,24,500,31,1000,29,1000);
AddPlayerClass(267,1579.4519,-1634.8011,13.5622,356.1275,24,500,31,1000,29,1000);
Cars[Cops] = AddStaticVehicle(427,1603.7855,-1608.5659,13.6376,178.4725,0,1); // PolizeiEnforcer 1
Cars[Cops] = AddStaticVehicle(427,1598.0254,-1607.8481,13.5733,178.9632,0,1); // PolizeiEnforcer 2
Cars[Cops] = AddStaticVehicle(427,1592.5045,-1608.0096,13.5189,178.5793,0,1); // PolizeiEnforcer 3
Cars[Cops] = AddStaticVehicle(427,1586.7395,-1608.0833,13.5148,178.7516,0,1); // PolizeiEnforcer 4
Cars[Cops] = AddStaticVehicle(427,1581.9268,-1607.7037,13.5147,178.0450,0,1); // PolizeiEnforcer 5
Cars[Cops] = AddStaticVehicle(596,1575.8486,-1607.3921,13.1043,178.9452,0,1); // PolizeiAuto 1
Cars[Cops] = AddStaticVehicle(596,1570.5522,-1607.2411,13.1044,178.5272,0,1); // PolizeiAuto 2
Cars[Cops] = AddStaticVehicle(596,1566.3879,-1606.9556,13.1040,178.8037,0,1); // PolizeiAuto 3
Cars[Cops] = AddStaticVehicle(596,1562.0411,-1606.6685,13.1042,178.7900,0,1); // PolizeiAuto 4
Cars[Cops] = AddStaticVehicle(596,1557.9473,-1606.6644,13.1019,178.2569,0,1); // PolizeiAuto 5
Cars[Cops] = AddStaticVehicle(599,1545.7119,-1615.0981,13.5723,270.4102,0,1); // PolizeiJeep 1
Cars[Cops] = AddStaticVehicle(599,1545.8092,-1610.0946,13.5710,270.2557,0,1); // PolizeiJeep 2
Cars[Cops] = AddStaticVehicle(599,1545.7599,-1605.0392,13.5726,270.9627,0,1); // PolizeiJeep 3
Cars[Cops] = AddStaticVehicle(523,1605.1315,-1630.6987,13.0918,90.4368,0,0); // PolizeiMotorrad 1
Cars[Cops] = AddStaticVehicle(523,1604.9148,-1628.4031,13.0887,90.0730,0,0); // PolizeiMotorrad 2
Cars[Cops] = AddStaticVehicle(523,1604.7166,-1626.3622,13.0874,90.7656,0,0); // PolizeiMotorrad 3
Cars[Cops] = AddStaticVehicle(523,1604.7373,-1624.4265,13.0855,90.9977,0,0); // PolizeiMotorrad 4
Cars[Cops] = AddStaticVehicle(523,1604.8424,-1622.4253,13.0876,90.9957,0,0); // PolizeiMotorrad 5
Cars[Cops] = AddStaticVehicle(523,1604.5532,-1620.2802,13.0805,90.1311,0,0); // PolizeiMotorrad 6
return 1;
}
//Mafia Auswahl
AddPlayerClass(111,1083.7567,-1226.7904,15.8203,247.2682,24,500,30,1000,29,1000);
AddPlayerClass(124,1083.7567,-1226.7904,15.8203,247.2682,24,500,30,1000,29,1000);
AddPlayerClass(120,1083.7567,-1226.7904,15.8203,247.2682,24,500,30,1000,29,1000);
Cars[Cops] = AddStaticVehicle(402,1087.4744,-1250.8728,15.6589,359.2153,0,0); // MafiaAuto 1
Cars[Cops] = AddStaticVehicle(402,1091.2317,-1250.0966,15.6588,359.3017,0,0); // MafiaAuto 2
Cars[Cops] = AddStaticVehicle(402,1096.3784,-1250.7358,15.6571,359.0631,0,0); // MafiaAuto 3
Cars[Cops] = AddStaticVehicle(402,1100.5239,-1250.1610,15.6538,359.5387,0,0); // MafiaAuto 4
Cars[Cops] = AddStaticVehicle(402,1104.7896,-1250.6335,15.6520,359.7735,0,0); // MafiaAuto 5
Cars[Cops] = AddStaticVehicle(451,1109.8159,-1227.3224,15.5279,181.1787,0,0); // MafiaTurismo 1
Cars[Cops] = AddStaticVehicle(451,1105.2802,-1227.4161,15.5339,181.0406,0,0); // MafiaTurismo 2
Cars[Cops] = AddStaticVehicle(451,1100.8446,-1227.3027,15.5273,181.1379,0,0); // MafiaTurismo 3
Cars[Cops] = AddStaticVehicle(451,1096.6696,-1227.0038,15.5264,181.1659,0,0); // MafiaTurismo 4
Cars[Cops] = AddStaticVehicle(451,1092.6292,-1227.0093,15.5264,181.0436,0,0); // MafiaTurismo 5
Cars[Cops] = AddStaticVehicle(461,1095.1047,-1219.9535,17.3808,351.3861,0,0); // MafiaMotorrad 1
Cars[Cops] = AddStaticVehicle(461,1097.2728,-1219.6458,17.3733,351.0743,0,0); // MafiaMotorrad 2
Cars[Cops] = AddStaticVehicle(461,1101.5051,-1219.4642,17.3878,351.5267,0,0); // MafiaMotorrad 4
Cars[Cops] = AddStaticVehicle(461,1099.3617,-1219.5437,17.3750,351.1716,0,0); // MafiaMotorrad 3
Cars[Cops] = AddStaticVehicle(461,1103.5846,-1219.5968,17.3777,351.3860,0,0); // MafiaMotorrad 5
Hey Hoo Brotfische ,
Hat jmd. lust mit mir nen kleinen DM Server zu leiten,erstellen & bearbeiten ,etc.
Ich hab schon angefangen...
Vorraussetzungen:
Du bist 15-17
Du kannst scripten (Nicht perfekt aber...)
Dir is gerade LW und du hast BOCK
Bei Interesse:
Skype: FunnyHami
oder
Private Naricht
Hey erstmal
wie kann ich hier machen,das die user die sachen erst kaufen können wenn die das nötige geld haben ?
//Mafia Shop
if(dialogid == KaufenDialog )
{
if(response == 0)
{
return 1;
}
if(response == 1)
{
if(listitem == 0)
{
SendClientMessage(playerid,0x7AA4A6FF,"Du hast dir eine Schutzweste gekauft!");
SetPlayerArmour(playerid,100);
GivePlayerMoney(playerid,-500);
return 1;
}
if(listitem == 1)
{
SendClientMessage(playerid,0x7AA4A6FF,"Du hast dir Rauchgranaten gekauft!");
GivePlayerWeapon(playerid,17,2000);
GivePlayerMoney(playerid,-1000);
return 1;
}
if(listitem == 2)
{
SendClientMessage(playerid,0x7AA4A6FF,"Du hast dir eine M4 gekauft!");
GivePlayerWeapon(playerid,31,2000);
GivePlayerMoney(playerid,-1500);
return 1;
}
if(listitem == 3)
{
SendClientMessage(playerid,0x7AA4A6FF,"Du hast dir eine SMG gekauft!");
GivePlayerWeapon(playerid,29,2000);
GivePlayerMoney(playerid,-1200);
return 1;
}
if(listitem == 4)
{
SendClientMessage(playerid,0x7AA4A6FF,"Du hast dir eine Deagle gekauft!");
GivePlayerWeapon(playerid,24,2000);
GivePlayerMoney(playerid,-1000);
return 1;
}
if(listitem == 5)
{
SendClientMessage(playerid,0x7AA4A6FF,"Du hast dir eine Schrotflinte gekauft!");
GivePlayerWeapon(playerid,25,2000);
GivePlayerMoney(playerid,-1000);
return 1;
}
if(listitem ==6 )
{
SendClientMessage(playerid,0x7AA4A6FF,"Du hast dir eine Sniper gekauft!");
GivePlayerWeapon(playerid,34,2000);
GivePlayerMoney(playerid,-1500);
return 1;
}
}
}
return 1;
}
wie meinst du string updaten?