Zitat
Hast du auch lange genug gewartet?
Ja, hab' ich. (1min.)
Zitat
Wie kan man das machen, das kein fahrzeug respawnt, ein ganz normales mit AddStaticVehicle ?
Ja, aberAddStaticVehicle kann man doch nur unter OnGameModeInit setzen und nicht irgendwo im Skript.
Hab ich was falsch gemacht?:
new nichtr[MAX_VEHICLES];
new seinauto[MAX_PLAYERS], autoweg[MAX_VEHICLES];
forward autoputt(aid);
public OnPlayerDisconnect(playerid, reason)
{
if(seinauto[playerid]!=0)
{
seinauto[playerid]--;
autoweg[seinauto[playerid]]=SetTimerEx("autoputt",entfernzeit*1000,0,"d",seinauto[playerid]);
seinauto[playerid]=0;
}
new pName[MAX_PLAYER_NAME], string[56];
GetPlayerName(playerid, pName, sizeof(pName));
switch(reason)
{
case 0: format(string, sizeof(string), "*** %s has left the server. (Lost Connection)", pName);
case 1: format(string, sizeof(string), "*** %s has left the server. (Leaving)", pName);
case 2: format(string, sizeof(string), "*** %s has left the server. (Kicked/Banned)", pName);
}
SendClientMessageToAll(GREY, string);
return 1;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
new aid=GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid)==2)
{
new string[128];
format(string,sizeof(string),"~g~%s",vNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
GameTextForPlayer(playerid,string,2000,1);
}
else if(newstate==2)
{
//new aid=GetPlayerVehicleID(playerid);
if(nichtr[aid]==1)
{
KillTimer(autoweg[aid]);
seinauto[playerid]=aid+1;
}
else if(oldstate==2)
{
if(seinauto[playerid]!=0)
{
seinauto[playerid]--;
autoweg[seinauto[playerid]]=SetTimerEx("autoputt",entfernzeit*1000,0,"d",seinauto[playerid]);
seinauto[playerid]=0;
}
}
}
return 1;
}
public autoputt(aid)
{
DestroyVehicle(aid);
return 1;
}
public OnPlayerSelectedMenuRow(playerid,row)
{
new Menu:CurrentMenu = GetPlayerMenu(playerid);
new Money;
Money=GetPlayerMoney(playerid);
if(CurrentMenu==BuyACarMenu)
{
switch(row)
{
case 0: //Admiral
{
if(Money>=35000)
{
GivePlayerMoney(playerid,-35000);
new currentCar=CreateVehicle(445,2125.8171,-1134.4524,25.4594,354.0291,-1,-1,-1);
nichtr[currentCar]=1;
TogglePlayerControllable(playerid,1);
}
else if(Money<35000)
{
SendClientMessage(playerid,RED,"You have not got enough money!");
ShowMenuForPlayer(BuyACarMenu,playerid);
}
}
case 1: //Buffalo
{
if(Money>=35000)
{
GivePlayerMoney(playerid,-35000);
new currentCar=CreateVehicle(402,2125.8171,-1134.4524,25.4594,354.0291,-1,-1,-1);
nichtr[currentCar]=1;
TogglePlayerControllable(playerid,1);
}
else if(Money<35000)
{
SendClientMessage(playerid,RED,"You have not got enough money!");
ShowMenuForPlayer(BuyACarMenu,playerid);
}
}
case 2: //Camper
{
if(Money>=26000)
{
GivePlayerMoney(playerid,-35000);
new currentCar=CreateVehicle(483,2125.8171,-1134.4524,25.4594,354.0291,-1,-1,-1);
nichtr[currentCar]=1;
TogglePlayerControllable(playerid,1);
}
else if(Money<26000)
{
SendClientMessage(playerid,RED,"You have not got enough money!");
ShowMenuForPlayer(BuyACarMenu,playerid);
}
}
case 3: //Hotring Racer
{
if(Money>=50000||Money==50000)
{
GivePlayerMoney(playerid,-50000);
new currentCar=CreateVehicle(503,2125.8171,-1134.4524,25.4594,354.0291,-1,-1,-1);
nichtr[currentCar]=1;
TogglePlayerControllable(playerid,1);
}
else if(Money<35000)
{
SendClientMessage(playerid,RED,"You have not got enough money!");
ShowMenuForPlayer(BuyACarMenu,playerid);
}
}
case 4: //Rancher
{
if(Money>=40000)
{
GivePlayerMoney(playerid,-40000);
new currentCar=CreateVehicle(489,2125.8171,-1134.4524,25.4594,354.0291,-1,-1,-1);
nichtr[currentCar]=1;
TogglePlayerControllable(playerid,1);
}
else if(Money<40000)
{
SendClientMessage(playerid,RED,"You have not got enough money!");
ShowMenuForPlayer(BuyACarMenu,playerid);
}
}
case 5: //Slamvan
{
if(Money>=19000)
{
GivePlayerMoney(playerid,-19000);
new currentCar=CreateVehicle(535,2125.8171,-1134.4524,25.4594,354.0291,-1,-1,1000);
nichtr[currentCar]=1;
TogglePlayerControllable(playerid,1);
}
else if(Money<19000)
{
SendClientMessage(playerid,RED,"You have not got enough money!");
ShowMenuForPlayer(BuyACarMenu,playerid);
}
}
}
}
return 1;
}
public OnVehicleDeath(vehicleid,killerid)
{
if(nichtr[vehicleid]==1)
{
nichtr[vehicleid]=0;
DestroyVehicle(vehicleid);
}
return 1;
}