Beiträge von GeForce8800GTX

    Es gibt 5€ PSC, aber gut.
    Den Service den du anbietest kriegt jeder 3te User hin.
    Machst du was mit Datenbanken, Updatefunktion etc?

    Naja das ist auch nicht gerade schwer ;)
    zurück zum Thema


    naja 10 Euro ist schon etwas zu viel 5 meiner Meinung nach auch
    mit AHK zu arbeiten ist nicht gerade schwer wie schon meine Vorposter berichteten nette Idee aber man sollte vill etwas überdenken
    vill paypal als zahlungsmethode anbieten oder sowas ..


    mfg
    GeForce

    Also ich hatte es etwas anders gemacht und zwar:


    ganz oben irgendwo
    new fahrschulcar[4]; // währen 4 Autos (0/1/2/3)



    dann vor die einzelnen Autos
    fahrschulcar[0] = Addsta....


    und dann


    if(newstate==PLAYER_STATE_DRIVER)
    {
    for(new i=0; i<sizeof(fahrschulcar); i++)
    {
    if(GetPlayerVehicleID(playerid)==fahrschulcar[i])
    {
    if(GetPVarInt(playerid,"Fraktion")!=2)
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid,ROT,"Du bist kein Mafia-Mitglied");
    }
    }
    }
    }

    Nicht die einfachste Methode aber müsste gehen


    Oben
    forward isaLKW(carid);


    Dann ganz unten
    public isaLKW(carid)
    {
    if(CARIDs auflisten...)
    {
    return 1;
    }
    return 0;
    }


    Dann suchste im Script nach
    if(isaLKW(newcar))
    {
    if(PlayerInfo[playerid][pJob] = JOBID) // Jobid eintragen
    {
    if(PlayerInfo[playerid][pCarLic] < 1) // pCarLic mit dem Namen des Bikescheins austauschen
    {
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "INFO: Du kannst nicht Fahren da du kein Bikeschein hast.");
    RemovePlayerFromVehicle(playerid);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "INFO: Du hast nicht den Richtigen Job für.");
    }
    }


    so müsste es gehen sorry musst dann natürlich richtig einrücken..
    ich hoffe mal kein Fehler drinne musst halt die fehlenden Sachen eintragen wie z.b die Jobid und die Carids


    //edit Text zuende geschrieben (ausversehen abgesendet)
    //edit2 Doch noch ein Fehler gefunden jetzt müsste gehen

    Bei


    OnGameModeInit


    einfach drunter


    UsePlayerPedAnims();


    einfügen dann müsste funktionieren....


    public OnGameModeInit()
    {
    UsePlayerPedAnims();
    //rest....


    Danach müssten eig. alle wieder normal laufen ;)

    Am Anfang (Nach /login ) spawnt man ja richtig bloß nicht nach dem Sterben ^^

    public SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
    if(PlayerInfo[playerid][pTut] == 0)
    {
    TextDrawShowForPlayer(playerid,lbt);
    TextDrawShowForPlayer(playerid,lbb);
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    SetPlayerInterior(playerid, 3);
    PlayerInfo[playerid][pInt] = 3;
    SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
    SetPlayerFacingAngle(playerid, 280);
    TogglePlayerControllable(playerid, 0);
    RegistrationStep[playerid] = 1;
    ClearChatbox(playerid, 10);
    SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
    SendClientMessage(playerid, COLOR_GREY, "Willkommen! Du wirst nun eingebürgert.");
    SendClientMessage(playerid, COLOR_WHITE, "1. Bist du männlich oder weiblich? (Tippe ein was du bist).");
    SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
    ClearChatbox(playerid, 2);
    return 1;
    }
    if(AdminSpec[playerid] == 1)
    {
    return 1;
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid, 6);
    PlayerInfo[playerid][pInt] = 6;
    SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Incomplete Jail Sentence, back to jail.");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SetPlayerInterior(playerid, 0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
    SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
    return 1;
    }
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    if(FirstSpawn[playerid] != 1)
    {
    //new string[256];
    new cut = deathcost;
    SafeGivePlayerMoney(playerid, -cut);
    MedicBill[playerid] = 0;
    MedicTime[playerid] = 0;
    NeedMedicTime[playerid] = 0;
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
    SetPlayerFacingAngle(playerid, 0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    /*SetPlayerHealth(playerid, 50.0);
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerInterior(playerid, 3);
    PlayerInfo[playerid][pInt] = 3;
    rand = random(sizeof(gMedicSpawns));
    SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 0);
    TogglePlayerControllable(playerid, 0);
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
    JustDied[playerid] = 1;
    MedicTime[playerid] = 1;
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    if(PlayerInfo[playerid][pDonateRank] > 0)
    {
    NeedMedicTime[playerid] = 30;
    }
    else
    {
    NeedMedicTime[playerid] = 40;
    }
    PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
    return 1;
    }
    }
    if(PlayerInfo[playerid][pCrashed] == 1)
    {
    if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
    {
    SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
    SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
    SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
    //SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
    //GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
    return 1;
    }
    }
    if(house !=255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    HouseEntered[playerid] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    return 1;
    }
    }
    if(PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    PlayerInfo[playerid][pInt] = 3;
    PlayerInfo[playerid][pLocal] = 241;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,6);
    rand = random(sizeof(gCopPlayerSpawns));
    SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    PlayerInfo[playerid][pInt] = 6;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
    SetPlayerFacingAngle(playerid, 90);
    PlayerInfo[playerid][pInt] = 3;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2779.7129,-2436.8120,13.6356);
    SetPlayerFacingAngle(playerid, 90.6142);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }


    Etwas zu lang rest poste ich ->

    public OnPlayerSpawn(playerid)
    {
    InitLockDoors(playerid);
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich erst einloggen bevor du spawnst (Du wurdest gekickt) **");
    KickPlayer[playerid] = 1;
    }
    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 5)
    {
    if(PlayerInfo[playerid][pMember] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist nun kein Fraktionsmember mehr! Du bist nun ein Zivi");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 10)
    {
    if(PlayerInfo[playerid][pMember] != 8)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist nun kein Fraktionsmember mehr! Du bist nun ein Zivi");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist nun kein Fraktionsmember mehr! Du bist nun ein Zivi");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
    MedicBill[playerid] = 0;
    new model = PlayerInfo[playerid][pChar];
    if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    //else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    //else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    //else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    //else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    //else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    }
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    for(new i = 0; i < sizeof(Turfs); i++)
    {
    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
    //GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
    //GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
    //GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
    //GangZoneShowForPlayer(playerid, street_zone, 0x33AA33AA);
    //GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
    return 1;
    }
    if(MapIconsShown[playerid] != 1)
    {
    MapIconsShown[playerid] = 1;
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
    }
    }
    return 1;
    }

    Guten Tag Community,


    Ich habe ein das meiner Meinung nach unverständlich ist und zwar:


    Wenn man Army ist, und sich einloggt spawnt man ganz normal in der Army-Base.
    Aber wenn ich beispiel den Tod vortäuse mit /sethp [ID] 0
    Spawn man dort wo man auch nach dem tod spawnt auch (Noobspawn) genannt.


    Das verwunderliche daran ist aber wenn ich mich Grove Street (Leader) mache und /sethp [ID] 0 mache,
    Spawne ich wieder da wo ich nach login spawne


    Das Problem mit dem falschen spawnen ist nicht nur bei der Army sondern auch einigen weiter Fraktionen.


    Ich benutze folgenden Script: http://forum.sa-mp.com/index.php?topic=138237.0


    Ich weiß nicht welche Zeilen ich posten soll...
    Sagt mir einfach welche dann poste ich sie ;)


    C:\Users\Leroy\Desktop\Scripts\Airline of GTA.pwn(105) : error 029: invalid expression, assumed zero


    löst du mit


    OnPlayerspawn ist ein leere zeile die einfach wegmachen


    überral wo das rotmarkiert als error steht


    musst du dir die Zeile anschauen (blau markiert)


    dort müsste ein leere zeile sein und das darf nicht sein

    AddStaticVehicleEx(596,1528.4050,-1688.1145,5.6116,90.8044,1,0,1000000009999);


    um die Respawnzeit zu verändern musst du dir die lezte zahl anschauen


    und die bilibig veränder


    wenn ich mich nicht irre gibt man dort in sekunden an ;)


    Viel Spass beim experementieren