Da muss ich meinem Vorredner recht geben
da ist nichts was so heraussticht
da kann man auch GF nehmen und hat bestimm dann sogar mehr von als 5Euro oder wat ever zu zahlen
Da muss ich meinem Vorredner recht geben
da ist nichts was so heraussticht
da kann man auch GF nehmen und hat bestimm dann sogar mehr von als 5Euro oder wat ever zu zahlen
Es gibt 5€ PSC, aber gut.
Den Service den du anbietest kriegt jeder 3te User hin.
Machst du was mit Datenbanken, Updatefunktion etc?
Naja das ist auch nicht gerade schwer
zurück zum Thema
naja 10 Euro ist schon etwas zu viel 5 meiner Meinung nach auch
mit AHK zu arbeiten ist nicht gerade schwer wie schon meine Vorposter berichteten nette Idee aber man sollte vill etwas überdenken
vill paypal als zahlungsmethode anbieten oder sowas ..
mfg
GeForce
Also ich hatte es etwas anders gemacht und zwar:
ganz oben irgendwo
new fahrschulcar[4]; // währen 4 Autos (0/1/2/3)
dann vor die einzelnen Autos
fahrschulcar[0] = Addsta....
und dann
if(newstate==PLAYER_STATE_DRIVER)
{
for(new i=0; i<sizeof(fahrschulcar); i++)
{
if(GetPlayerVehicleID(playerid)==fahrschulcar[i])
{
if(GetPVarInt(playerid,"Fraktion")!=2)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid,ROT,"Du bist kein Mafia-Mitglied");
}
}
}
}
Du brauchst das Pack also Arma 2 und Arma 2: operation Arrowhead
Nicht die einfachste Methode aber müsste gehen
Oben
forward isaLKW(carid);
Dann ganz unten
public isaLKW(carid)
{
if(CARIDs auflisten...)
{
return 1;
}
return 0;
}
Dann suchste im Script nach
if(isaLKW(newcar))
{
if(PlayerInfo[playerid][pJob] = JOBID) // Jobid eintragen
{
if(PlayerInfo[playerid][pCarLic] < 1) // pCarLic mit dem Namen des Bikescheins austauschen
{
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "INFO: Du kannst nicht Fahren da du kein Bikeschein hast.");
RemovePlayerFromVehicle(playerid);
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "INFO: Du hast nicht den Richtigen Job für.");
}
}
so müsste es gehen sorry musst dann natürlich richtig einrücken..
ich hoffe mal kein Fehler drinne musst halt die fehlenden Sachen eintragen wie z.b die Jobid und die Carids
//edit Text zuende geschrieben (ausversehen abgesendet)
//edit2 Doch noch ein Fehler gefunden jetzt müsste gehen
Hör auf die anderen und fang am besten mit einem der Scripts die von Anfagn an
im Gamemod ordner sind an.
Mfg
GeForce..
Bei
OnGameModeInit
einfach drunter
UsePlayerPedAnims();
einfügen dann müsste funktionieren....
public OnGameModeInit()
{
UsePlayerPedAnims();
//rest....
Danach müssten eig. alle wieder normal laufen
/save dort mal die Pos und such im Script nach den Koordinaten.
Die Cordinaten findet man 4 mal im Script :
1x = OnPlayerConnect
2x = SetPlayerSpawn
1x = OnPlayerLogin
Ahso jetzt habe ich das verstanden hmm sekunde ich editiere diesen Beitrag.
EDIT: Setzt du nochmals irgendwo die Army-Pos fest?
Nee eig. nicht.....
Bin mir aber 100% sicher ich gucke mal Script kurz durch
Alles anzeigenHmm bei mir ist das so:
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -1346.2050,492.3983,11.2027);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
Ich weiß nicht ob deine Coords richtig sind für Army.
Am Anfang (Nach /login ) spawnt man ja richtig bloß nicht nach dem Sterben
Und welche Fraktionsid hat die Army?
Die Fraktion hat die ID 3
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
if(PlayerInfo[playerid][pTut] == 0)
{
TextDrawShowForPlayer(playerid,lbt);
TextDrawShowForPlayer(playerid,lbb);
gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
SetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
SetPlayerFacingAngle(playerid, 280);
TogglePlayerControllable(playerid, 0);
RegistrationStep[playerid] = 1;
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
SendClientMessage(playerid, COLOR_GREY, "Willkommen! Du wirst nun eingebürgert.");
SendClientMessage(playerid, COLOR_WHITE, "1. Bist du männlich oder weiblich? (Tippe ein was du bist).");
SendClientMessage(playerid, COLOR_GREEN, "----------------------------------------------------------------");
ClearChatbox(playerid, 2);
return 1;
}
if(AdminSpec[playerid] == 1)
{
return 1;
}
new rand;
new house = PlayerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
PlayerInfo[playerid][pInt] = 6;
SetPlayerPos(playerid,264.6288,77.5742,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Incomplete Jail Sentence, back to jail.");
return 1;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return 1;
}
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
//new string[256];
new cut = deathcost;
SafeGivePlayerMoney(playerid, -cut);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1612.3240,-2330.1670,14.5469);
SetPlayerFacingAngle(playerid, 0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
/*SetPlayerHealth(playerid, 50.0);
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);*/
return 1;
}
}
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
//SendClientMessage(playerid, COLOR_WHITE, "Crashed, returning where you been.");
//GameTextForPlayer(playerid, "~p~Crashed~n~~w~returning where you been", 5000, 1);
return 1;
}
}
if(house !=255)
{
if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
HouseEntered[playerid] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
return 1;
}
}
if(PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
PlayerInfo[playerid][pInt] = 3;
PlayerInfo[playerid][pLocal] = 241;
return 1;
}
if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//Police Force spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,6);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
PlayerInfo[playerid][pInt] = 6;
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)//FBI spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid, 299.7097,183.1322,1007.1719);
SetPlayerFacingAngle(playerid, 90);
PlayerInfo[playerid][pInt] = 3;
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//National Guard spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2779.7129,-2436.8120,13.6356);
SetPlayerFacingAngle(playerid, 90.6142);
PlayerInfo[playerid][pInt] = 0;
return 1;
}
Etwas zu lang rest poste ich ->
Ach habe mich vertan mit SetPlayerSpawn.
Das public bräuchten wir mal nicht OnPlayerSpawn, meine Schuld sorry.
Soll ich SetPlayerSpawn posten?
Wieso sind die xyz-Coords auf 0.0 bei dir?
Also bei SetSpawnInfo
So war es von Anfang an hab daran nichts geändert
public OnPlayerSpawn(playerid)
{
InitLockDoors(playerid);
STDPlayer[playerid] = 0;
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich erst einloggen bevor du spawnst (Du wurdest gekickt) **");
KickPlayer[playerid] = 1;
}
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMember] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist nun kein Fraktionsmember mehr! Du bist nun ein Zivi");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMember] != 8)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist nun kein Fraktionsmember mehr! Du bist nun ein Zivi");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist nun kein Fraktionsmember mehr! Du bist nun ein Zivi");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
MedicBill[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
//else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
//else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
//else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
//else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
//else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
//GangZoneShowForPlayer(playerid, surenos, 0x4C5386AA);
//GangZoneShowForPlayer(playerid, black_yakuza, 0x000000C2);
//GangZoneShowForPlayer(playerid, nortenos, 0x9D000096);
//GangZoneShowForPlayer(playerid, street_zone, 0x33AA33AA);
//GangZoneShowForPlayer(playerid, jefferson_saints, 0xD900D3C8);
return 1;
}
if(MapIconsShown[playerid] != 1)
{
MapIconsShown[playerid] = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
}
}
return 1;
}
Guten Tag Community,
Ich habe ein das meiner Meinung nach unverständlich ist und zwar:
Wenn man Army ist, und sich einloggt spawnt man ganz normal in der Army-Base.
Aber wenn ich beispiel den Tod vortäuse mit /sethp [ID] 0
Spawn man dort wo man auch nach dem tod spawnt auch (Noobspawn) genannt.
Das verwunderliche daran ist aber wenn ich mich Grove Street (Leader) mache und /sethp [ID] 0 mache,
Spawne ich wieder da wo ich nach login spawne
Das Problem mit dem falschen spawnen ist nicht nur bei der Army sondern auch einigen weiter Fraktionen.
Ich benutze folgenden Script: http://forum.sa-mp.com/index.php?topic=138237.0
Ich weiß nicht welche Zeilen ich posten soll...
Sagt mir einfach welche dann poste ich sie
C:\Users\Leroy\Desktop\Scripts\Airline of GTA.pwn(105) : error 029: invalid expression, assumed zero
löst du mit
OnPlayerspawn ist ein leere zeile die einfach wegmachen
überral wo das rotmarkiert als error steht
musst du dir die Zeile anschauen (blau markiert)
dort müsste ein leere zeile sein und das darf nicht sein
:\Users\Leroy\Desktop\Scripts\Airline of GTA.pwn(108) : error 017: undefined symbol "gTeam"
löst du mit
#if defined FILTERSCRIPT
#define TEAM_ZOMBIE 0
#define gTeam
sagt wen ich mich irre
AddStaticVehicleEx(596,1528.4050,-1688.1145,5.6116,90.8044,1,0,1000000009999);
um die Respawnzeit zu verändern musst du dir die lezte zahl anschauen
und die bilibig veränder
wenn ich mich nicht irre gibt man dort in sekunden an
Viel Spass beim experementieren