ZitatSo weit währen wir auch gekommen, jedoch, soll dieser Bot nicht immer neu respawnen, das heißt, diese Wink Animation immer repeaten. (Ohne zu respawnen)
Genau, würden uns sehr um Hilfe freuen.
ZitatSo weit währen wir auch gekommen, jedoch, soll dieser Bot nicht immer neu respawnen, das heißt, diese Wink Animation immer repeaten. (Ohne zu respawnen)
Genau, würden uns sehr um Hilfe freuen.
Guten Tag liebe Scripter,
Ich möchte mir gerne einen Bot erstellen in SA:MP, ich weiß
auch wie man ihn macht aber ich möchte halt gerne das er eine Aktion macht
dafür bräuchte ich den Code zum Winken würde mich freuen wenn mir jemand helfen würde. ![]()
Mit besten Grüßen
leader_king
Hoffe das reicht ![]()
switch(GetPlayerWeapon(playerid))
{
case 0..21:
{
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
}
case 22:
{
SetPlayerAttachedObject(playerid, 1, 19082, 5, 0.140000, 0.019999, -0.090000, 0.000000, 7.000000, -3.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19082, 6, 0.100000, 0.029999, 0.090000, 0.000000, -9.000000, 3.000000, 1.000000, 1.000000, 1.000000);
}
case 23:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.100000, 0.029999, 0.079999, 0.000000, -10.000000, 4.000000, 1.000000, 1.000000, 1.000000);
}
case 24:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 25:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 26:
{
SetPlayerAttachedObject(playerid, 1, 19082, 5, 0.389999, 0.019999, -0.119999, 0.000000, 5.000000, 2.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19082, 6, 0.299999, 0.019999, 0.119999, 0.000000, -6.000000, -1.000000, 1.000000, 1.000000, 1.000000);
}
case 27:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 28:
{
SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.000000, 0.019999, 0.080000, 0.000000, -4.000000, -5.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19082, 5, 0.089999, 0.029999, -0.080000, 0.000000, 3.000000, 6.000000, 1.000000, 1.000000, 1.000000);
}
case 29:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.000000, 0.159999, 0.000000, -6.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 30:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 31:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 32:
{
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.100000, 0.039999, 0.099999, 0.000000, -3.000000, -3.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19082, 5, 0.200000, 0.009999, -0.099999, 0.000000, 4.000000, 3.000000, 1.000000, 1.000000, 1.000000);
}
case 33:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.300000, 0.010000, 0.109999, 0.000000, -9.000000, -6.800000, 1.000000, 1.000000, 1.000000);
}
case 34:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 35:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.289999, 0.039999, 0.109999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 36:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, -0.400000, 0.039999, 0.139999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 37:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.600000, 0.009999, 0.190000, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
}
case 38:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19082, 6, 0.400000, 0.029999, -0.009999, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
}
case 39..46:
{
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
}
}
}
else if(LASER[playerid] == 5)//Grun
{
switch(GetPlayerWeapon(playerid))
{
case 0..21:
{
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
}
case 22:
{
SetPlayerAttachedObject(playerid, 1, 19083, 5, 0.140000, 0.019999, -0.090000, 0.000000, 7.000000, -3.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19083, 6, 0.100000, 0.029999, 0.090000, 0.000000, -9.000000, 3.000000, 1.000000, 1.000000, 1.000000);
}
case 23:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.100000, 0.029999, 0.079999, 0.000000, -10.000000, 4.000000, 1.000000, 1.000000, 1.000000);
}
case 24:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 25:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 26:
{
SetPlayerAttachedObject(playerid, 1, 19083, 5, 0.389999, 0.019999, -0.119999, 0.000000, 5.000000, 2.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19083, 6, 0.299999, 0.019999, 0.119999, 0.000000, -6.000000, -1.000000, 1.000000, 1.000000, 1.000000);
}
case 27:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 28:
{
SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.000000, 0.019999, 0.080000, 0.000000, -4.000000, -5.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19083, 5, 0.089999, 0.029999, -0.080000, 0.000000, 3.000000, 6.000000, 1.000000, 1.000000, 1.000000);
}
case 29:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.000000, 0.159999, 0.000000, -6.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 30:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 31:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 32:
{
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.100000, 0.039999, 0.099999, 0.000000, -3.000000, -3.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19083, 5, 0.200000, 0.009999, -0.099999, 0.000000, 4.000000, 3.000000, 1.000000, 1.000000, 1.000000);
}
case 33:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.300000, 0.010000, 0.109999, 0.000000, -9.000000, -6.800000, 1.000000, 1.000000, 1.000000);
}
case 34:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 35:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.289999, 0.039999, 0.109999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 36:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, -0.400000, 0.039999, 0.139999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 37:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.600000, 0.009999, 0.190000, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
}
case 38:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19083, 6, 0.400000, 0.029999, -0.009999, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
}
case 39..46:
{
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
}
}
}
else if(LASER[playerid] == 6)//Gelb
{
switch(GetPlayerWeapon(playerid))
{
case 0..21:
{
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
}
case 22:
{
SetPlayerAttachedObject(playerid, 1, 19084, 5, 0.140000, 0.019999, -0.090000, 0.000000, 7.000000, -3.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19084, 6, 0.100000, 0.029999, 0.090000, 0.000000, -9.000000, 3.000000, 1.000000, 1.000000, 1.000000);
}
case 23:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.100000, 0.029999, 0.079999, 0.000000, -10.000000, 4.000000, 1.000000, 1.000000, 1.000000);
}
case 24:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.139999, 0.019999, 0.079999, 0.000000, 3.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 25:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.400000, -0.000000, 0.110000, 0.000000, -9.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 26:
{
SetPlayerAttachedObject(playerid, 1, 19084, 5, 0.389999, 0.019999, -0.119999, 0.000000, 5.000000, 2.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19084, 6, 0.299999, 0.019999, 0.119999, 0.000000, -6.000000, -1.000000, 1.000000, 1.000000, 1.000000);
}
case 27:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.019999, 0.139999, 0.000000, -8.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 28:
{
SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.000000, 0.019999, 0.080000, 0.000000, -4.000000, -5.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19084, 5, 0.089999, 0.029999, -0.080000, 0.000000, 3.000000, 6.000000, 1.000000, 1.000000, 1.000000);
}
case 29:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.000000, 0.159999, 0.000000, -6.000000, -6.000000, 1.000000, 1.000000, 1.000000);
}
case 30:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 31:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.200000, 0.010000, 0.089999, 0.000000, -3.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 32:
{
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.100000, 0.039999, 0.099999, 0.000000, -3.000000, -3.000000, 1.000000, 1.000000, 1.000000);
SetPlayerAttachedObject(playerid, 2, 19084, 5, 0.200000, 0.009999, -0.099999, 0.000000, 4.000000, 3.000000, 1.000000, 1.000000, 1.000000);
}
case 33:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.300000, 0.010000, 0.109999, 0.000000, -9.000000, -6.800000, 1.000000, 1.000000, 1.000000);
}
case 34:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.199999, 0.050000, 0.040000, 0.000000, -7.000000, -5.000000, 1.000000, 1.000000, 1.000000);
}
case 35:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.289999, 0.039999, 0.109999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 36:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, -0.400000, 0.039999, 0.139999, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
}
case 37:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.600000, 0.009999, 0.190000, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
}
case 38:
{
RemovePlayerAttachedObject(playerid, 2);
SetPlayerAttachedObject(playerid, 1, 19084, 6, 0.400000, 0.029999, -0.009999, 0.000000, -29.000000, -4.000000, 1.000000, 1.000000, 1.000000);
}
case 39..46:
{
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
}
}
}
}
return 1;
}
Guten Tag liebe SA-MP Community!
Ich hoffe sie können mir bei meinem Error helfen..
Error
:\Users\Lukas\Desktop\LoHScript.pwn(54448) : error 010: invalid function or declaration
Zeilen
{
RemovePlayerAttachedObject(playerid, 1);
RemovePlayerAttachedObject(playerid, 2);
}
}
}
}
return 1; //Zeile(54448)
}
Bitte um schnelle Hilfe.. vielen dank
!
Hey ich habe 10,00€ Paysavecard auch wenn mir nicht mehr viel bleibt, kannst du mir es bitte umcashen? ![]()
Was soll ein haly Landeplatz auf dem BSN ?
1/10
Würde mich auch sehr intressieren! ![]()
Einfach nur zum weiterempfehlen..!!
Ich empfehle dir http://www.tunehosting.de
Ich habe dort einen vServer und ein Webspace + Domain echt einer der besten Anbietern!
Sogar mit Paysavecard zahlbar alles..
//Erledigt bitte löschen!
Okay, vielen dank ![]()
Danke aber meine Frage war ob es mir vielleicht auch gleich jemand in mein System einbaut, da ich im Moment viel um die Ohren habe und mein Scripter im Urlaub ist -.-'
wehre sehr nett.
Guten Tag,
Ich möchte gerne wissen wie ich in meinem kleinen Motor System einfügen kann das ich den Motor
auch mit STRG starten kann, hier mal mein System.
if(strcmp(cmdtext,"/Motor", true) == 0)
{
if(IsANoTachoVehicle(GetPlayerVehicleID(playerid)))
{
SendClientMessage(playerid, COLOR_GRAD1, "{FFFFFF}Fahrräder haben {FF0000}keinen{FFFFFF} Motor!");
return 1;
}
new engine,lights,alarm,doors,bonnet,boot,objective;
new cveh = GetPlayerVehicleID(playerid);
if(IsPlayerInAnyVehicle(playerid) &&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER))
{
if(cveh != INVALID_VEHICLE_ID)
{
if(EngineStatus[cveh] == 0)
{
GetVehicleParamsEx(cveh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(cveh,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
EngineStatus[cveh] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "=> %s schaltet den Motor an.", sendername);
ProxDetector(30.0, playerid, string, lila,lila,lila,lila,lila);
gGas[playerid] = 1;
}
else if(EngineStatus[cveh] == 1)
{
GetVehicleParamsEx(cveh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(cveh,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
EngineStatus[cveh] = 0;
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "=> %s schaltet den Motor ab.", sendername);
ProxDetector(30.0, playerid, string, lila,lila,lila,lila,lila);
gGas[playerid] = 1;
}
}
}
else {
SendClientMessage(playerid, COLOR_RED, "Sie befinden sich in keinem Fahrzeug.");
}
return 1;
}
Ich würde mich freuen wenn mir jemand helfen kann.
Mit Freundlichen Grüßen
leader_king ![]()
http://www.pioneers-hosting.de
.de domain + Webspace 2GB Ram für nur 11 € nochwas im Jahr einfach top
Der Support Antwortet inerhalb der nächsten max. 15min
Genau ![]()
Wir suchen immernoch hat vieleicht jemand ein recht gutes Selfmade ?
Nein eig. nicht .
Wir suchen.. er ist mein Co Projekt Leiter ! ![]()
Würden uns sehr freuen, wir würden über Paypal Zahlen können!
Bitte gleich eine Testserver IP posten(wenn man einen zu Verfügung stellen kann )
Die Spiele die du aufgelistet hast schafft er ohne Probleme. ![]()