Beiträge von ErikSon

    Ja, versuchs mal damit rauszubekommen.. Ansonsten würde ich an deiner Stelle mal kurz n bisl selber suchen ;)

    Bisl verwirrt ;)
    Muss mal bisl mehr scripten


    Funzt das?:

    Spoiler anzeigen
    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    new gun,gunid[16],gunstring[256],guncharge,ammocharge,infostring[256];
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    {
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    return SendClientMessage(playerid, COLOR_GRAD3, infostring);
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    /*BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;*/
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    PayLog(string);
    return 1;
    }
    else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    }
    }
    return 1;
    }


    @Goldfire: So hab ichs doch :o?


    Sorry, machs so

    Spoiler anzeigen
    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    new gun,gunid[16],gunstring[256],guncharge,ammocharge,infostring[256];
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    {
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    return SendClientMessage(playerid, COLOR_GRAD3, infostring);
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    /*BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;*/
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    PayLog(string);
    return 1;
    }
    else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    }
    }
    }
    return 1;

    Mach den Befehl mal so:

    Spoiler anzeigen
    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
    IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
    {
    if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
    if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
    if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
    new gun,gunid[16],gunstring[256],guncharge,ammocharge;
    new local = PlayerInfo[playerid][pLocal];
    if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
    {
    new modsss = 200;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
    GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring);
    return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
    return SendClientMessage(playerid, COLOR_GRAD3, infostring);
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    GivePlayerMoney(playerid, -payout);
    /*BizzInfo[local-99][bTill] += payout/3;
    ExtortionBiz(local-99, payout);
    BizzInfo[local-99][bProducts]--;*/
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
    printf("%s", string);
    return PayLog(string);
    }
    else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
    }
    }
    }
    return 1;

    Vielleicht liegts an dem Bizzeugs..

    new n[MAX_PLAYER_NAME],hunger1[32];
    GetPlayerName(playerid,n,MAX_PLAYER_NAME);
    strcat(hunger1,dini_Get("/Bedürfnisse/%s.txt", "Hunger"));
    dini_Get hat nur 2 Parameter..

    aber egal in welches Auto ich einsteige ich bekomme die Meldung..


    Ist ja auch klar ;)
    Du fragst nicht ab, ob der Spieler in dem Fahrzeug sitzt!


    Versuchs mal so:

    //Stromlieferant
    for(new i = 0; i<sizeof(TransCarS);i++)
    {
    if(GetPlayerVehicleID(playerid) != TransCarS[i])continue;
    SendClientMessage(playerid,gelb,"Du kannst mit /liefern Produkte aus der Fabrikhalle aufnehmen!");
    return SendClientMessage(playerid,gelb,"Am Stromwerk in San Fierro kannst du diese mit /abliefern verkaufen!");
    }

    so sollte es gehen..


    new versuch[MAX_PLAYERS];


    public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
    {
    if(dialogid == DIALOG_LOGIN)
    {
    if(response == 1)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if(strlen(inputtext) > 0)
    {
    if(strcmp(inputtext,dini_Get(Spieler,"Passwort"),false) == 0)
    {
    SendClientMessage(playerid,COLOR_GREEN,"Du hast dich erfolgreich eingeloggt!");
    loadPlayer(playerid);
    return 1;
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN_PASSWORT_FALSCH_NOCHMAL,DIALOG_STYLE_INPUT,"Login (Letzter Versuch)","Das Passwort ist falsch!\nProbier es nochmal:","Absenden","Abbrechen");
    {
    if(response == 1)
    {
    if(strlen(inputtext) > 0)
    {
    if(strcmp(inputtext,dini_Get(Spieler,"Passwort"),false) == 0)
    {
    SendClientMessage(playerid,COLOR_GREEN,"Du hast dich erfolgreich eingeloggt!");
    loadPlayer(playerid);
    return 1;
    }
    else
    {
    versuch[playerid] ++;
    if(versuch[playerid] >= 2)return Kick(playerid);
    return ShowPlayerDialog(playerid,DIALOG_LOGIN_PASSWORT_FALSCH_NOCHMAL,DIALOG_STYLE_INPUT,"Login (Letzter Versuch)","Das Passwort ist falsch!\nProbier es nochmal:","Absenden","Abbrechen");
    }
    }
    }
    if(response == 0)
    {
    Kick(playerid);
    return 1;
    }
    }
    }
    }
    }
    if(response == 0)
    {
    Kick(playerid);
    return 1;
    }
    return 1;
    }

    enum TInfo
    {
    owner[64],
    beschreibung[128],
    Float:posX,
    Float:posY,
    Float:posZ,
    buyprice,
    level,
    exp,
    kasse,
    products,
    maxproducts,
    bool:created = false,
    fillprice,
    Text3D:label,
    pickup
    };
    new TankInfo[50][TInfo];


    Wie oft denn noch?
    if(!IstSpielerInFrak(playerid,4) && (!IstSpielerAdmin(playerid,4)))return SendClientMessage(playerid,ROT,"Du bist kein Fahrlehrer");
    So ist es richtig!

    Darauf hab ich mal wieder nicht geachtet..
    Hier:

    Spoiler anzeigen
    ocmd:ban(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,3))return SendClientMessage(playerid,ROT,"Rang zu Niedrig.");
    new pID, reason[128],string[128];
    if(sscanf(params,"us",pID,reason))return SendClientMessage(playerid,GELB,"/ban [id] [grund]");
    format(string,sizeof(string),"AdmCmd: %s wurde von %s gebannt. Grund: %s",SpielerName(pID),SpielerName(playerid),reason);
    SendClientMessageToAll(ROT,string);
    SetPVarInt(pID,"Baned",1);
    format(string,sizeof(string),"%s",SpielerName(pID));
    if(dini_Exists("/bans/ban.ini"))dini_Set("/bans/ban.ini","banned",string);
    else
    {
    dini_Create("/bans/ban.ini");
    dini_Set("/bans/ban.ini","banned",string);
    }
    return Kick(pID);
    }


    //E
    Aber wenn du dann mehrere Leute bannst, wird das n bisl fail sein, meinste nicht?
    1 = /ban person1 test
    banned=person1


    2 = /ban person2 test
    banned=person2


    3 = /ban person3 test
    banned=person3

    Der Server schmiert ab, weil der Ordner "bans" sicherlich nicht existiert, habe ich recht?
    Erstelle den Ordner bans, den kann man mit Dini nicht erstellen!


    Mache den Befehl so:
    ocmd:ban(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,3))return SendClientMessage(playerid,ROT,"Rang zu Niedrig.");
    new pID, reason[128],string[128];
    if(sscanf(params,"us",pID,reason))return SendClientMessage(playerid,GELB,"/ban [id] [grund]");
    format(string,sizeof(string),"AdmCmd: %s wurde von %s gebannt. Grund: %s",SpielerName(pID),SpielerName(playerid),reason);
    SendClientMessageToAll(ROT,string);
    SetPVarInt(pID,"Baned",1);
    if(dini_Exists("/bans/ban.ini"))dini_Set("/bans/ban.ini", "%s", "banned",pID);
    else
    {
    dini_Create("/bans/ban.ini");
    dini_Set("/bans/ban.ini", "%s", "banned",pID);
    }
    return Kick(pID);
    }