UsePlayerPedAnims(); //Unter OnGameModeInit
Beiträge von ErikSon
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Wenn du Filterscripts gefunden hast, oroentier dich doch dort..
Anfangen kannst du mit was du willst.
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Jap Danke an euch Beiden es klappt
hmm, dann hast du irgendwo einen Klammerfehler ( normalerweise ), da eine geschlossene Klammer bei diesem Befehl fehlt.. -
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Bisl verwirrt
Muss mal bisl mehr scriptenFunzt das?:
Spoiler anzeigen if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
{
if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
new gun,gunid[16],gunstring[256],guncharge,ammocharge,infostring[256];
new local = PlayerInfo[playerid][pLocal];
if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
{
new modsss = 200;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
{
gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
}
else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
{
gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
{
gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
{
gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
{
gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
{
gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
{
gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
{
gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
{
gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
{
gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
{
gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
{
gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
{
gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
{
gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
{
gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
{
gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
{
gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
}
else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
return SendClientMessage(playerid, COLOR_GRAD3, infostring);
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
new payout = guncharge + ammocharge;
format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
GivePlayerMoney(playerid, -payout);
/*BizzInfo[local-99][bTill] += payout/3;
ExtortionBiz(local-99, payout);
BizzInfo[local-99][bProducts]--;*/
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
printf("%s", string);
PayLog(string);
return 1;
}
else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
}
}
return 1;
}@Goldfire: So hab ichs doch :o?
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C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19067) : error 017: undefined symbol "infostring"
C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19068) : error 017: undefined symbol "infostring"
C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19072) : error 017: undefined symbol "infostring"
C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19073) : error 017: undefined symbol "infostring"
C:\Users\Marvin\Desktop\SAMP 0,3z\gamemodes\ChicagoReallife.pwn(19083) : warning 209: function "PayLog" should return a value
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase4 Errors.
//Edit
Bei seinem oder bei meinem ?
Sorry, machs so
Spoiler anzeigen if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
{
if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
new gun,gunid[16],gunstring[256],guncharge,ammocharge,infostring[256];
new local = PlayerInfo[playerid][pLocal];
if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
{
new modsss = 200;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
{
gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
}
else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
{
gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
{
gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
{
gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
{
gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
{
gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
{
gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
{
gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
{
gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
{
gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
{
gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
{
gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
{
gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
{
gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
{
gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
{
gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
{
gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
}
else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
return SendClientMessage(playerid, COLOR_GRAD3, infostring);
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
new payout = guncharge + ammocharge;
format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
GivePlayerMoney(playerid, -payout);
/*BizzInfo[local-99][bTill] += payout/3;
ExtortionBiz(local-99, payout);
BizzInfo[local-99][bProducts]--;*/
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
printf("%s", string);
PayLog(string);
return 1;
}
else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
}
}
}
return 1; -
Mach den Befehl mal so:
Spoiler anzeigen if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
{
if(PlayerInfo[playerid][pLevel] <= 4)return SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
if(GetPlayerMoney(playerid) < 1)return SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
if(PlayerInfo[playerid][pGunLic] == 0)return SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
new gun,gunid[16],gunstring[256],guncharge,ammocharge;
new local = PlayerInfo[playerid][pLocal];
if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
{
new modsss = 200;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
format(gunstring, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring);
return SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))return format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999)return SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !");
if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
{
gun = 46,guncharge = GunPrice[0][0]/100*modsss,ammocharge = 0;
}
else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
{
gun = 2, guncharge = GunPrice[1][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 2, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
{
gun = 3, guncharge = GunPrice[2][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 3, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
{
gun = 5, guncharge = GunPrice[4][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 5, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
{
gun = 6, guncharge = GunPrice[5][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 6, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7, guncharge = GunPrice[6][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 7,PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
{
gun = 10, guncharge = GunPrice[7][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 10, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
{
gun = 11, guncharge = GunPrice[8][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 11, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
{
gun = 12, guncharge = GunPrice[9][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 12, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
{
gun = 13, guncharge = GunPrice[10][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 13, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
{
gun = 14, guncharge = GunPrice[11][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 14, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15, guncharge = GunPrice[12][0]/100*modsss, ammocharge = 0,PlayerInfo[playerid][pGun1] = 15, PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
{
gun = 23, guncharge = GunPrice[13][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 23, PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
{
gun = 24, guncharge = GunPrice[15][0]/100*modsss, ammocharge = GunPrice[25][0]*ammo,PlayerInfo[playerid][pGun2] = 24, PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
{
gun = 29, guncharge = GunPrice[18][0]/100*modsss, ammocharge = GunPrice[27][0]*ammo,PlayerInfo[playerid][pGun3] = 29,PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
{
gun = 25, guncharge = GunPrice[19][0]/100*modsss, ammocharge = GunPrice[26][0]*ammo,PlayerInfo[playerid][pGun3] = 25, PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
{
gun = 30, guncharge = GunPrice[22][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 30, PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
{
gun = 31, guncharge = GunPrice[23][0]/100*modsss, ammocharge = GunPrice[28][0]*ammo,PlayerInfo[playerid][pGun4] = 31, PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
{
gun = 34, guncharge = GunPrice[24][0]/100*modsss, ammocharge = GunPrice[29][0]*ammo,PlayerInfo[playerid][pGun4] = 34,PlayerInfo[playerid][pAmmo4] = ammo;
}
else return SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
return SendClientMessage(playerid, COLOR_GRAD3, infostring);
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))return SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
new payout = guncharge + ammocharge;
format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
GivePlayerMoney(playerid, -payout);
/*BizzInfo[local-99][bTill] += payout/3;
ExtortionBiz(local-99, payout);
BizzInfo[local-99][bProducts]--;*/
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
printf("%s", string);
return PayLog(string);
}
else return SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
}
}
}
return 1;
Vielleicht liegts an dem Bizzeugs.. -
Sound id 1035
-
-
Beim erstellen ist die Position Z:
13.77000
Beim aufmachen ist die Position Z:
13.57000
ziemlich kleiner Unterschied..
Sicher dass der nicht größer sein soll?
Du merkst den Unterschied bestimmt nicht weil er ziemlich gering ist.. -
new n[MAX_PLAYER_NAME],hunger1[32];
GetPlayerName(playerid,n,MAX_PLAYER_NAME);
strcat(hunger1,dini_Get("/Bedürfnisse/%s.txt", "Hunger"));
dini_Get hat nur 2 Parameter.. -
1. Ein Thread reicht!
2. [SAMMELTHREAD] Kleine Scripting Fragen
3. 25 - SPECIAL_ACTION_CARRY -
aber egal in welches Auto ich einsteige ich bekomme die Meldung..
Ist ja auch klar
Du fragst nicht ab, ob der Spieler in dem Fahrzeug sitzt!Versuchs mal so:
//Stromlieferant
for(new i = 0; i<sizeof(TransCarS);i++)
{
if(GetPlayerVehicleID(playerid) != TransCarS[i])continue;
SendClientMessage(playerid,gelb,"Du kannst mit /liefern Produkte aus der Fabrikhalle aufnehmen!");
return SendClientMessage(playerid,gelb,"Am Stromwerk in San Fierro kannst du diese mit /abliefern verkaufen!");
} -
so sollte es gehen..
new versuch[MAX_PLAYERS];
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
if(dialogid == DIALOG_LOGIN)
{
if(response == 1)
{
new Spieler[128];
format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
if(strlen(inputtext) > 0)
{
if(strcmp(inputtext,dini_Get(Spieler,"Passwort"),false) == 0)
{
SendClientMessage(playerid,COLOR_GREEN,"Du hast dich erfolgreich eingeloggt!");
loadPlayer(playerid);
return 1;
}
else
{
ShowPlayerDialog(playerid,DIALOG_LOGIN_PASSWORT_FALSCH_NOCHMAL,DIALOG_STYLE_INPUT,"Login (Letzter Versuch)","Das Passwort ist falsch!\nProbier es nochmal:","Absenden","Abbrechen");
{
if(response == 1)
{
if(strlen(inputtext) > 0)
{
if(strcmp(inputtext,dini_Get(Spieler,"Passwort"),false) == 0)
{
SendClientMessage(playerid,COLOR_GREEN,"Du hast dich erfolgreich eingeloggt!");
loadPlayer(playerid);
return 1;
}
else
{
versuch[playerid] ++;
if(versuch[playerid] >= 2)return Kick(playerid);
return ShowPlayerDialog(playerid,DIALOG_LOGIN_PASSWORT_FALSCH_NOCHMAL,DIALOG_STYLE_INPUT,"Login (Letzter Versuch)","Das Passwort ist falsch!\nProbier es nochmal:","Absenden","Abbrechen");
}
}
}
if(response == 0)
{
Kick(playerid);
return 1;
}
}
}
}
}
if(response == 0)
{
Kick(playerid);
return 1;
}
return 1;
} -
enum TInfo
{
owner[64],
beschreibung[128],
Float:posX,
Float:posY,
Float:posZ,
buyprice,
level,
exp,
kasse,
products,
maxproducts,
bool:created = false,
fillprice,
Text3D:label,
pickup
};
new TankInfo[50][TInfo]; -
Hast du auch die neuste Version?
-
Ich habe da diese errors
C:\Dokumente und Einstellungen\bzz\Desktop\Samp
Server\gamemodes\GermanHideReallife.pwn(677) : error 029: invalid
expression, assumed zero
C:\Dokumente und
Einstellungen\bzz\Desktop\Samp
Server\gamemodes\GermanHideReallife.pwn(677) : warning 215: expression
has no effect
C:\Dokumente und Einstellungen\bzz\Desktop\Samp
Server\gamemodes\GermanHideReallife.pwn(677) : error 001: expected
token: ";", but found "if"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase2 Errors.
Das ist in dieser Line:
if(!IstSpielerInFrak(playerid,4)) && !if(IstSpielerAdmin(playerid,4))return SendClientMessage(playerid,ROT,"Du bist kein Fahrlehrer");
Allerdings habe ich das !if(IstSpielerAdmin(playerid,4)) zu if(!IstSpielerAdmin(playerid,4))
geändert.
Wie bekomme ich die errors da weg?MFG
Kempfer
Wie oft denn noch?
if(!IstSpielerInFrak(playerid,4) && (!IstSpielerAdmin(playerid,4)))return SendClientMessage(playerid,ROT,"Du bist kein Fahrlehrer");
So ist es richtig! -
Darauf hab ich mal wieder nicht geachtet..
Hier:
Spoiler anzeigen ocmd:ban(playerid,params[])
{
if(!isPlayerAnAdmin(playerid,3))return SendClientMessage(playerid,ROT,"Rang zu Niedrig.");
new pID, reason[128],string[128];
if(sscanf(params,"us",pID,reason))return SendClientMessage(playerid,GELB,"/ban [id] [grund]");
format(string,sizeof(string),"AdmCmd: %s wurde von %s gebannt. Grund: %s",SpielerName(pID),SpielerName(playerid),reason);
SendClientMessageToAll(ROT,string);
SetPVarInt(pID,"Baned",1);
format(string,sizeof(string),"%s",SpielerName(pID));
if(dini_Exists("/bans/ban.ini"))dini_Set("/bans/ban.ini","banned",string);
else
{
dini_Create("/bans/ban.ini");
dini_Set("/bans/ban.ini","banned",string);
}
return Kick(pID);
}//E
Aber wenn du dann mehrere Leute bannst, wird das n bisl fail sein, meinste nicht?
1 = /ban person1 test
banned=person12 = /ban person2 test
banned=person23 = /ban person3 test
banned=person3 -
Der Server schmiert ab, weil der Ordner "bans" sicherlich nicht existiert, habe ich recht?
Erstelle den Ordner bans, den kann man mit Dini nicht erstellen!Mache den Befehl so:
ocmd:ban(playerid,params[])
{
if(!isPlayerAnAdmin(playerid,3))return SendClientMessage(playerid,ROT,"Rang zu Niedrig.");
new pID, reason[128],string[128];
if(sscanf(params,"us",pID,reason))return SendClientMessage(playerid,GELB,"/ban [id] [grund]");
format(string,sizeof(string),"AdmCmd: %s wurde von %s gebannt. Grund: %s",SpielerName(pID),SpielerName(playerid),reason);
SendClientMessageToAll(ROT,string);
SetPVarInt(pID,"Baned",1);
if(dini_Exists("/bans/ban.ini"))dini_Set("/bans/ban.ini", "%s", "banned",pID);
else
{
dini_Create("/bans/ban.ini");
dini_Set("/bans/ban.ini", "%s", "banned",pID);
}
return Kick(pID);
}